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Changelogs
Version 1.2
- Now using harmony to change how spells are shown and added to the spell wheel (this should hopefully fix some save data bugs)
- Added text showing the spells name in the wheel when hovering over it
- Every spell mod can change the color of the text on their spell
- Added support for a lot more spells, but if you have too many the wheel might stop showing the effects
Version 1.1
- A few minor changes
- The problem where spells didn't show up for some reason "should" be fixed, please leave a bug report if it still occurs
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This is no longer a requirement for spells version 8.3 and up! Please uninstall this mod, and wait for the spell mods to update to the new system!
Instead of adding the spells to the custom container, just add it to the PlayerDefault container instead!
So what you can do to quickly update is to open up the CustomSpellContainer in your mod, and change it to this: { "$type": "ThunderRoad.ContainerData, Assembly-CSharp", "id": "PlayerDefault", "version": 1, "exludeFromBuild": false, "displayName": "", "description": null, "content": [ { "referenceID": "SpellItemId", "reference": 0, "quantity": 1, "customValues": [] } ] }
It is inside the content you add your item spell ids, just like how it was done with the spell injector's container.
I'm working on a guide atm ( I am very slow sry, :( ), so for the time being this is here to release some early spells.