Sorry, no nomad version. I don't have nomad so I can't mod it. Also I haven't been able to update this mod since before nomad, because I just can't find out how to mod brainfiles since they were changed.
CRAP. That all really sucks man. There's gotta be a way to make the enemies attack more often as well as having their combo attacks more than 3 sword swings at a time. One day, I hope. Thanks for responding, nevertheless.
If I find the time to find out how to mod the AI in the current version (and future versions), I will see if the same principle will apply to nomad and make a nomad version. I will however not be able to test that, since I don't have nomad.
It should work, if Outer rim didn't change the way their brainfiles work. I don't really remember since U9 is so long ago. But the Outer rim brainfiles are included.
I can't get the game to accpt my modded brainfiles since U10.
I think this mod might die with the release of U11 anyway. The AI in U11 does a way better job. Maybe there will still be a few tweaks that I can do with this mod... we will see.
Since U11 is going to be released soon, I don't see a point int putting more time into finding out how to mod U10 brain files.
Doesn't add any waves or any changes to the game, don't know what's wrong :( Not using any other mods, the file is in the "mods" folder as it should. Playing on the latest game version with the latest mod version
That shouldn't be necessary, though. Damn I really don't know what could be wrong...
I have one last idea:
Open the manifest.json of pace AI and change the Game Version from 0.9 to 0.93. See if that has any effect. Though It would be weird, since it works for me with the 0.9
you should update the description then! the last entry in the changelog says "works with 8.4" and so does the pinned comment. I know its in the files section but it might be helpful to just put a fat U9 somewhere so people know. :)
doesnt change anything for me, is there supposed to be waves for it in the wave book because i dont see any. downloaded with winrar and put the folder in mods folder like always. does nothing for me, please advise. also they still recoil when parry.
Nvm turns out this mod conflicts with sectory i guess
245 comments
Since some people have been asking this:
PaceAI is compatible with Sectory. I'm in fact using them both together myself.
Sectory and PaceAI don't edit the same files. PaceAI makes changes to the Brain files and Sectory doesn't touch those.
If you're having trouble, please check if you're using another mod, that edits the brain files.
I don't have nomad so I can't mod it.
Also I haven't been able to update this mod since before nomad, because I just can't find out how to mod brainfiles since they were changed.
I will however not be able to test that, since I don't have nomad.
I think this mod might die with the release of U11 anyway. The AI in U11 does a way better job. Maybe there will still be a few tweaks that I can do with this mod... we will see.
Since U11 is going to be released soon, I don't see a point int putting more time into finding out how to mod U10 brain files.
I've been experimenting around a bit, but I couldn't get it to work. I guess I'll have to really dive into JSON modding...
And I don't think that my mod would fix this. It sounds like a problem with another mod.
Not using any other mods, the file is in the "mods" folder as it should.
Playing on the latest game version with the latest mod version
All it currently does is edit the brain files of the enemies. So it should work with all the vanilla waves.
Did you unzip the mod?
Do you have any other mods that edit brain files?
The last thing i can try is reinstall the game
I have one last idea:
Open the manifest.json of pace AI and change the Game Version from 0.9 to 0.93. See if that has any effect. Though It would be weird, since it works for me with the 0.9
I can recommend using Vortex however. I use it too to manage mods.
But you're right, I'll put it into the description.
Nvm turns out this mod conflicts with sectory i guess
I was able to use them both together.
I'll have to check again.