Faster paced combat! WIP "mod" that makes the combat more fast paced by currently doing nothing more but changing some values in the brain files. Works with U9
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Changelogs
Version 0.94
Included "recruit" brain files, so also the early waves in survival mode are affected
Made Rogues and Berserkers close in more to compensate for their shorter weapons. They're now more likely to actually hit you.
Added an alternative version that makes enemies recoil when you parry then (like vanilla)
Version 0.93
Updated to work with 8.4
Berzerkers will be better at parrying and will have less delay between attacks
Warriors 1H are basically like the typical Warrior PaceAI from earlier
Archers nock a new arrow earlier
Archers are less good at parrying than the others
Warriors with a shield will be more defensive and will rather counter attack instead of attacking as long as they see you threatening them.
Removed the waves because the new waves that come with 8.4 basically made them redundant
Version 0.92
Outer Rim Support added (make sure this mod comes after Outer Rim in your load order)
Fixed too long wave names, better descriptions and dual wave in Hard category.
Arms are a tad bit stiffer now. Hopefully the AI can handle top-heavier weapons better now.
Version 0.91
Added four new waves: Hard Duel Leather, Hard duel Gladiator, Hard Duel no shields, Hard Duel no shields leather
Fixed some stuff on existing waves (like naked guy spawning)
Version 0.9
Additional waves in Hard category for more variety and fun that have only 3 enemies alive at the same time (for performance)
Made the NPCs attacks less rigid and therefore easier to parry (Many thanks to SketchCritic for all the advice given)
Ragdoll Overhaul no longer required, but still compatible
Version 0.8
Archers Lvl 4 and Lvl5 are now able to shoot faster
Mages Lvl5 use spells more often
Version 0.7
Redisabled recoil on parry, because the Ragdoll overhaul has now a new, more polished version of the "Blended Death Animation" Version
Disabled shield rearm, because newly spawned NPCs were ignoring the player to pick up a shield
Added the other new brain files.
disabled dodge for all NPCs
Version 0.6
U8 Support. Only edits "warrior" brain files so far. "Recoil on parry" has been reenabled due to the NPCs just hitting through your defense without the experimental ragdoll overhaul file, which sadly makes them suck at striking.
Old waves removed. Added 1 new wave: Classic duel Hard. All opponents have the highest level warrior "brain".
Version 0.5
AI can no longer dodge. Added 2 new waves: Classic duel, but all AI is on hard difficulty and they all use shields; Hard Wave III, less at once: Hard Wave III but less AI at once. The AI is currently simply too dumb to fight in teams bigger than 3 people. Nothing I can do about that I'm afraid. So this wave only allows 3 NPCs at once. This way they will hit YOU and not each other.
Version 0.4
AI is now actually WAY better at parrying and blocking due to increased parry speed and rotation
Version 0.3
- Archers are not scared to take a shot anymore. The'll shoot more frequently and probably wish they had brought more arrows. - Added support for Outer Rim - Added support for Bone Holsters - Disallowed the AI to use hard attacks because they were just way too slow
Version 0.2
Custom waves are working now!
I also adjustemt some timing values for parrying for hard difficulty.
AI should now be able to parry more quickly and also counter attack more quickly after parrying the player or if the player doesn't threaten them.
I was annoyed by the fact that the combat was so slow because the AI just waits for you to kill them and attacks rarely.
I'm trying to change that and for now I'm happy with the first results.
I did this by editing the brain files for all difficulties. So any custom waves using the vanilla game's brain files will benefit from this (or might be too hard)
Positive sideeffects by my changes: - follow-up attacks by AI - AI closing in and breaking through your defence (if you don't move your feet) - AI might actually shieldbash you in some attack animations (propably not intended, but some animations have their left hand moving just right to actually bash you and do damage with their shieldedge) - Being surrounded by the AI will now actually be bad, because now they don't just politely wait for you to do something, they will attack you fiercely (possible all at the same time)
What does this "mod" do?
1. I drastically reduced all attack delays (for melee), depending on the difficulty. Hard enemies, once they have the opportunity to attack, won't simply just wait for you to counter attack. They will do immediate follow-ups (unless you manage to counter attack, then they will try to parry, dodge or block)!
2. I turned off the parry-stagger. By default the AI gets staggered when you successfully parry or block their attacks. I turned this off. This has the following effects:
a) The AI is less vulerable after being parried. b) The AI will immediately try to attack again if not being forced to parry a counter attack. c) Some AI attack animations include several attacks combined in one animation. Since they won't get staggered by being parried you will now have to parry each attack of the animation or exploit openings to strike them before they hit you. d) You ACTUALLY have to parry. No more just static blocks (except for larger shields). They will go through their whole attack animation instead of stopping as soon as their weapon hits your weapon or shield. So now you actually need to REDIRECT their attacks by for example pushing their weapon to the side with your weapon, or putting your weapon in the way and side stepping a bit or whatever. e) Footwork is key now! Some of the animations of the AI involve closing in to you. If you just stand their statically they will break your defence! If they have shields they might bash them into your face while you parry their weapon.
I'm planning to improve this by gaining more understanding about the brain files (and other files).
If you run into trouble, please tell me about it.
But don't go to hard, pease, this is my first Upload for this game.