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:: REQUIREMENTS::
• None.
:: FEATURES::
• NPCs are now over twice as heavy, without preventing throws and other player interactions.
• Joint constraints have more realistic flexibility, resulting in believable poses.
• Joints have angular drag to avoid weird, dangly behaviour, especially on neck and head.
• Has option to remove death animations.
• Has experimental version that allows for better blending of death animations but makes all other animations wobblier for now.
:: KNOWN ISSUES::
• Weird poses may still occur, but they're much rarer.
• Ragdoll still has too much friction, but that's from vanilla and I can't change it.
• NPC feet still look wobbly on very steep surfaces. That's also from vanilla, although the experimental version of this mod makes it worse.
:: CREDITS::
♦ Slugga17 for Slugga's Combat Overhaul, the mod which provided me with the general framework for this one. I use none of their values or modifications; everything besides the ragdoll values is taken from vanilla. But the overall framework made this mod possible.