I'd like to know as well. I rolled my game back to U7 to specifically play this mod because the Medieval Mega Pack and Dark Ages pack aren't quite the same as being able to weld a longsword blade onto an arming sword hilt.
Yes, but not right now. I'm working on a large project with some other amazing modders, it is called AmnesiaRPG and you can find the preview mod on nexus: AmnesiaRPG Preview
For the mod I will be updating and upgrading the modular weapons. It will add smithing, so you have to hammer parts together and whatnot. If you want to stay updated on the progress then just join the AmnesiaRPG discord: Discord
Is it possible that you will update this to U9 eventually? This mod was my favorite for U7 and it was even better when combined with medieval pack addon, so I was just wondering since I really miss this.
ok, so heres the thing, i have Oli8t's Dynamic loot mod, which allows the NPC's to spawn with mod weapons and is a must have for me.
the bots were spawning with the weapon parts, which swinging at me didnt do them a whole lot of good, so i switched the weapon handling in the json file to 2 to fix that.
now heres the crazy thing. while i was playing, one of the npc's spawned with a weapon part that i didn't recognize, hadnt found in the mod files while altering the parts, and wasnt in the item book. i "borrowed " it from the unlucky NPC and it was called something like a "weapon splitter".
i attached two egyptian scythes to it and made this badass Predator gauntlet looking thing which you can see here:
https://imgur.com/a/y8EMtMk
what i want to know, is why is such an awesome part tucked out of sight in your mod? i know it looks subpare, but it opens up a whole new way of making weapons that i simply must explore.
Yeah the part is off by default since it creates a lot of problems, but if you want to enable it then go to the mod folder and under misc in the item folder steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\ModularWeapons\Items\Misc
open the Extender1 json and change the "purchasable": false to "purchasable": true
And then it should show up in the miscParts menu in the spawn book
Is there any way to store the custom weapon you make in the rack? when I tried only the handle stayed. Also, the weapons never sit properly and are always at some wierd angle when I place them in a holster or on the rack.
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For the mod I will be updating and upgrading the modular weapons. It will add smithing, so you have to hammer parts together and whatnot. If you want to stay updated on the progress then just join the AmnesiaRPG discord: Discord
i have Oli8t's Dynamic loot mod, which allows the NPC's to spawn with mod weapons and is a must have for me.
the bots were spawning with the weapon parts, which swinging at me didnt do them a whole lot of good, so i switched the weapon handling in the json file to 2 to fix that.
now heres the crazy thing.
while i was playing, one of the npc's spawned with a weapon part that i didn't recognize, hadnt found in the mod files while altering the parts, and wasnt in the item book. i "borrowed " it from the unlucky NPC and it was called something like a "weapon splitter".
i attached two egyptian scythes to it and made this badass Predator gauntlet looking thing
which you can see here:
https://imgur.com/a/y8EMtMk
what i want to know, is why is such an awesome part tucked out of sight in your mod? i know it looks subpare, but it opens up a whole new way of making weapons that i simply must explore.
steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\ModularWeapons\Items\Misc
open the Extender1 json and change the
"purchasable": false
to
"purchasable": true
And then it should show up in the miscParts menu in the spawn book