Blade & Sorcery
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sectix or eyya

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sectix

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About this mod

This adds a RPG based leveling system (& perks) with stats to your game.

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This adds a RPG based leveling system with stats to your game. Also includes weapon leveling to increase damage with specific weapon types. (Works with Medieval Megapack!)

This is the official discord server for the mod.

This mod is a tiny part of one of my (and a large team of friends) upcoming mod, called ARPG. Amnesia RPG. It's a overhaul which will have infinitely generated (procedurally generated) worlds, different time you play with monsters, creatures, bandits, shops, villages, dungeons, leveling system (this), and a lot of other amazing things. This is all based on progression, and I thought I should post it for some feedback and maybe some hype for the upcoming mod.

This mod is made with a save system, so closing your game and reopening won't reset all of your hard worked stats.

There is a saves folder within the mod that will allow you to just edit your stats if you're too lazy to actually level them up like I am. Just bump anything that ends with "Lvl" to a higher number to level up, or reset the number to 1 to reset stats.


Stats are as follows:

Magic Efficiency: Decreases the time needed to charge spells & increases max mana pool. (Charge magic to level)

Magic Damage: Increases damage output from spells. (Possibly vanilla only) (Attack people with spells to level)

Physical Speed: Increases your running speed and walking speed. (Move in any direction, even jumping to level)

Physical Jump: Increases Jump height and the ability to climb and kick harder. (Drop off of heights, or jump up and down to level)

Combat Strength: Increases your handling settings to make you able to swing weapons faster, punch harder, and deal more damage on hits. (Attack someone. Just anyone near you, attack them with melee attacks.)

Combat Health: Increases your max HP pool, and adds some resist to damage. (Take damage, doesn't matter what kind. Can even be fall damage)

Combat Ranged: Increases your ranged damage with bows, thrown weapons, and everything inbetween. (Attack someone from a range. Ex: Throw a dagger at someone; Shoot a bow at someone; etc.)

Misc Focus: Increases max focus pool. (Use focus in any way (vanilla way is only slow motion, and the focus perk once you unlock it))

Survival: For now, unused. Will be a part of the Amnesia RPG mod when it comes out, which will allow you to not have to eat & drink as often.

Weapon stats are as follows:


Anything within, you can increase the level on by using them. Increasing level with them increases damage output with that type of weapon.

Dagger,
Sword,
Spear,
Axe,
Blunt


Perks are as follows:

Reflexes: (Unlocked Focus level 50) If you've seen my lightning reflex mod, it's that but very tweaked to only work with projectiles. Also a lot less laggy with a lot less bugs.

Focus: (Unlocked Focus level 20) when holding trigger with any weapon, will decrease the weight of the weapon to be easier to handle, while still outputting the same amount of damage. Consumes focus dependent on level, the higher the level the less the focus consumed.

Regeneration: (Unlocked Combat Health lvl 20) heals you by the following formula; CombatHealthLvl * 0.01 per second.