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Llyrrum

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Llyrrum

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About this mod

A space station themed dungeon designed to be used with the Outer Rim mod (mandatory requirement).
Currently for sandbox only. The long description explains how it works.
**Please see the known issues list.**

Requirements
Permissions and credits
Changelogs
Donations
WELCOME TO THE OUTER RIM DUNGEON ADD-ON
The dungeon pin can be found on the Outer Rim map of the map board. Use the arrows at the top to scroll to the map. The pin may move around depending on what other map mods you have installed.
Start each run in the back of the VCX/Phantom; use the lever at the rear to exit the ship. There is no gravity until you enter the airlock; swim to move. Make your way to the hangar and trigger the wave at the computer. Once the wave is complete, the VCX will open and you may leave. The rear door of the ship must be closed to activate the travel map.

Doors open and close by pressing the panel with your hand or an item. Items include blaster bolts. If you do not close a door manually, they will auto-close once you walk far enough away. NPCs only need to draw near to a door for it to open. If there is a keypad next to the door panel, that door is locked to you during this run.

Currently a 1 star run is 10 rooms, a 2 star is 12 and a 3 star is 14 rooms.

Future goals will include animating the VCX and droid, setting up a more involved final wave with objectives and adding more areas. Crystal hunt will come later but I may add an optional file for those of you that want to fully replace the outposts with space stations. My Crystal Hunt goal is to have a story and dungeon progression, including the story of how you meet Droid 5 and gain the VCX as a ship. It may come to pass that I use the Quest Framework to make the CH portion. 
*I want to hear your ideas for new areas and possible objectives and missions. 

Required mods:
The Outer Rim mod is a hard requirement.
The Outer Rim - Blaster NPCs optional file is a hard requirement.
HJ's firearm AI is also a hard requirement.
Optional mods:
Echoes of the Force mod is currently only required to have items from that mod show up in the loot pool. I highly recommend this mod and all of the requirements to enhance your experience.
Faction Wars is an optional feature allowing you to set up battles between different factions and choose the side you wish to fight for.  It can be found on DLC's Discord server

KNOWN ISSUES (That's why it is still a beta)
Load times are still a bit heavy, it likes to sit at 94% for a little while.
The damaged lightsaber:
-May play whoosh sounds when not ignited.
-Still shows emission texture on hilt after a full melt down.
-Electrocution is currently disabled but the saber may still damage you if it glitches, overheats or melts down while being held.
The starting airlock door can sometimes be slow to register a hand press so wait a moment before pressing again.
Sliding doors can sometimes become confused when lots of AI and the player interact with them rapidly.
Areas need lighting/reflection work.
Sometimes there are graphical glitches or lag spikes when changing areas.
The images for the fake views are not set up yet. There is only a placeholder which looks strange when seen in an open door.
Some stairwells need clean-up to make traversal easier.
Lockers and drawers lose collision to the hand that gripped the handle. If you don't press the grip button and just use physics to open them, they do not lose collision.
Using or removing TOR's jetpack in the no gravity zone will break the effects of the zone and return that area to a gravity zone.

If you read all of that, I am impressed. Thank you for checking my mod out!
While I do not maintain my own discord, I am easily found on both the BaS and DLC discord servers.