About this mod
A highly configurable and immersive handcuff system that allows you to restrain NPCs with realistic physics-based interactions.
- Permissions and credits

Overview
Sorcery Handcuffs adds a highly immersive and physics-based handcuff system to
the game. Whether you want to be a law-enforcing wizard or just need a
way to properly restrain those troublesome NPCs, this mod provides a
realistic and satisfying solution.
Open Source:
Feel free to use, modify, edit part or all of the source code for use in your own projects, get it Here
Key Features
- Realistic Physics
- Advanced joint system for natural movement and restraint- Configurable physics parameters for fine-tuned control- Smooth dragging mechanics that react to distance - Elemental Effects
- Choose between Fire or Lightning effects- Customizable effect intensity- Configurable delay for effect activation - Smart NPC Behavior
- Automatic pacification when fully restrained- Prevents cuffed NPCs from standing up- Forces NPCs to drop held items when cuffed- NPCs fall when dragged too far - Versatile Targeting
- Can target multiple body parts: • Hands • Arms • Legs • Feet • Elbows • Knees • Shoulders • Hips
Customization
Every aspect of the mod can be tweaked through the in-game settings menu:
- Behavior Settings
- Toggle automatic pacification- Enable/disable stand-up prevention - Effect Settings
- Choose effect type (None/Fire/Lightning)- Adjust effect intensity- Set effect activation delay - Technical Settings
- Reset delay time (0.5s - 3.0s)- Joint travel distance- Cuff positioning offset- Mass and weight effects- Drag activation distance- Spring and damper strength - Physics Settings
- Maximum velocity limits- Angular velocity control- Stabilization parameters - Target Settings
- Independently configure left and right cuff targets- Mix and match different body parts
How to Use
- Find the pouch in the Restraints category
- Equip the handcuffs or grab them from the pouch
- Approach your target NPC
- Strike the designated body parts to apply the cuffs
- Once both cuffs are attached, the NPC will be restrained and effects will be applied
- Use alternate action to reset/remove the cuffs (A)
Known Issues
- Since its physics based its bound to be a little wonky, I tend to set the Joint Travel Distance slider all the way down.
Future Plans
- Animations
Credits
SwordFisherL42 - Original Concept
Support
If you encounter any issues or have suggestions, please leave a comment on the mod page or visit my discord
Enjoy the mod! Don't forget to endorse if you like it!