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DohmBoyOG

Uploaded by

DohmBoy64Bit

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About this mod

A highly configurable and immersive handcuff system that allows you to restrain NPCs with realistic physics-based interactions.

Permissions and credits
Sorcery Handcuffs - Dynamic Handcuff System



Overview
Sorcery Handcuffs adds a highly immersive and physics-based handcuff system to
the game. Whether you want to be a law-enforcing wizard or just need a
way to properly restrain those troublesome NPCs, this mod provides a
realistic and satisfying solution.

Open Source:
Feel free to use, modify, edit part or all of the source code for use in your own projects, get it Here

Key Features

  • Realistic Physics
    - Advanced joint system for natural movement and restraint- Configurable physics parameters for fine-tuned control- Smooth dragging mechanics that react to distance
  • Elemental Effects
    - Choose between Fire or Lightning effects- Customizable effect intensity- Configurable delay for effect activation
  • Smart NPC Behavior
    - Automatic pacification when fully restrained- Prevents cuffed NPCs from standing up- Forces NPCs to drop held items when cuffed- NPCs fall when dragged too far
  • Versatile Targeting
    - Can target multiple body parts: • Hands • Arms • Legs • Feet • Elbows • Knees • Shoulders • Hips


Customization
Every aspect of the mod can be tweaked through the in-game settings menu:

  • Behavior Settings
    - Toggle automatic pacification- Enable/disable stand-up prevention
  • Effect Settings
    - Choose effect type (None/Fire/Lightning)- Adjust effect intensity- Set effect activation delay
  • Technical Settings
    - Reset delay time (0.5s - 3.0s)- Joint travel distance- Cuff positioning offset- Mass and weight effects- Drag activation distance- Spring and damper strength
  • Physics Settings
    - Maximum velocity limits- Angular velocity control- Stabilization parameters
  • Target Settings
    - Independently configure left and right cuff targets- Mix and match different body parts


How to Use
  • Find the pouch in the Restraints category
  • Equip the handcuffs or grab them from the pouch
  • Approach your target NPC
  • Strike the designated body parts to apply the cuffs
  • Once both cuffs are attached, the NPC will be restrained and effects will be applied
  • Use alternate action to reset/remove the cuffs (A)


Known Issues
  • Since its physics based its bound to be a little wonky, I tend to set the Joint Travel Distance slider all the way down.


Future Plans
  • Animations


Credits
SwordFisherL42 - Original Concept

Support
If you encounter any issues or have suggestions, please leave a comment on the mod page or visit my discord

Enjoy the mod! Don't forget to endorse if you like it!