0 of 0

File information

Last updated

Original upload

Created by

GenoTheManiac

Uploaded by

GenoTheManiac

Virus scan

Safe to use

Tags for this mod

30 comments

  1. GenoTheManiac
    GenoTheManiac
    • supporter
    • 20 kudos
    Locked
    Sticky
    I just wanna add real quick, the damage caused by the common dagger was added purpose because the common dagger (the dagger on tier 3) is pretty powerful with the damage multiplier, ect. the other daggers on tier 1 and tier 2 in the skill tree shouldn't damage you. also, when suing the spell, you have to throw and grab it, not swipe. it's a common mistake, dont worry.
  2. Jxsssson
    Jxsssson
    • premium
    • 0 kudos
    does tthis work on 1.0?
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      made for 1.0
  3. SmithSteal98
    SmithSteal98
    • premium
    • 95 kudos
    Great mod.
  4. IK111
    IK111
    • member
    • 0 kudos
    Can you port this to nomad 1.0?
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      it should be comptible with nomad since its such a simple thing
    2. IK111
      IK111
      • member
      • 0 kudos
      Ok
    3. IK111
      IK111
      • member
      • 0 kudos
      How do you know for sure that it’s working for nomad as well
    4. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      because it doesnt use any fancy bullshit like unity. it ONLY uses JSON. files
    5. IK111
      IK111
      • member
      • 0 kudos
      Oh ok thanks
    6. IK111
      IK111
      • member
      • 0 kudos
      It does work
  5. ExileReins
    ExileReins
    • supporter
    • 0 kudos
    This mod broke my modded build some how. After i removed this mod, my game no longer got stuck at 100% loading save.
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      should be another mod because the version you downloaded just edits the projectileID
  6. Pickapood
    Pickapood
    • supporter
    • 0 kudos
    As a mostly knife guy, I love it. Wasn't very hard to learn to use at all. Doing the motion and having a dagger is sweet. Is there anything I can delete or change to make them not float. or at least not float after a second so i can throw them? Or hell a throwing dagger version would be just as cool. Unless its something I overlooked in the tree. 
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      i did try to make a throwing dagger version with it being a seperate spell and altering the offset xyz and the starting momentum. It ultimately failed and I did try fixing the gravity bug however i didnt know where to even start.
  7. TheJingler
    TheJingler
    • member
    • 0 kudos
    Having trouble actually using it, any time I try to summon it just, doesn't work?
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      it summons like a fire ball, you gotta throw it and grab it like

      charge > throw > grab
    2. TheJingler
      TheJingler
      • member
      • 0 kudos
      Oh you THROW it, I thought you SWIPED, got it, I'll try out that.
  8. FinalSoraXx
    FinalSoraXx
    • member
    • 0 kudos
    this has cool potential for a weapon summoner type spell lol but yeah cant stab or slice really with the dagger
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      yeah I'm working on the damage bug but aside from that, I plan on making a skill tree of weapon summoning
    2. Svyk930
      Svyk930
      • member
      • 0 kudos
      There was Spectral Armory but it still hasn't been updated for 1.0. It was really cool, I hope that this could be an updated version of it.
    3. FinalSoraXx
      FinalSoraXx
      • member
      • 0 kudos
      ah nice!!!
    4. FinalSoraXx
      FinalSoraXx
      • member
      • 0 kudos
      dang that mod does look really sweet
    5. FinalSoraXx
      FinalSoraXx
      • member
      • 0 kudos
      had to come back one last time after playing more with the mod its so fun lol cant wait to see what else is to come
    6. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      thanks, i just implimented it into crystal hunt. the new file version 1.3 and its located in Update Files so it keeps the original, simple dagger summon spell as well
  9. deleted191908428
    deleted191908428
    • account closed
    • 1 kudos
    this is actually pretty good for a first mod! probably best you get a special icon for it to avoid confusion though. the flip spell made the mistake too
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      yeah turns out you need unity to make a spell icon. im s#*! at 3d modeling, however if i can find one i'll use it
    2. deleted191908428
      deleted191908428
      • account closed
      • 1 kudos
      shame, well good luck finding one
  10. DenzenAcer
    DenzenAcer
    • member
    • 0 kudos
    a couple of things i noticed after trying to use this mod:
    1) it doesnt stab. tried to stab a npc with the dagger and it wouldn't stab at all
    2) whenever you summon the dagger, it hurts you so using this during crystal hunt really isn't viable

    aside from these things, the premise of the mod is there, just needs a little work to make sure everything is working as intended
    1. GenoTheManiac
      GenoTheManiac
      • supporter
      • 20 kudos
      the dagger summon spell is meant to summon the dagger to hold, not throw however i am currently updating the mod and as for the damage, that will have a skill to aid with that
  11. FinalSoraXx
    FinalSoraXx
    • member
    • 0 kudos
    if you ever decide to add more i have an idea for a merge , if you use the spell with both hands and merge them it makes you wield a greatsword