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HuJohner

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HuJohner

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About this mod

This mod adds a target dummy to practise.

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PCVR version | Nomad version


Target Dummy

Thanks to DeadlyKittin for the commission!

This mod adds a Target Dummy to practise, as well as, damage indicators to help you know how much damage a hit did. There is also an experimental Armour Stand included, read below for more info.

Target Dummy
The target dummy can be found under the Tools category in your book. When spawned it will spawn the base stand and summon the target dummy. To move him you can grab the stick of the stand and this will despawn the dummy and make the stand movable. Once you will let go the base will lock in place again and spawn the dummy. You will find that he bleeds, unfortunately this is unavoidable if we want accurate damage values. On a new save, the target dummy will now also show up in the Shop in Crystal Hunt. If you want to have him in an existing save you can use the button in the mod settings "Re-add Target Dummy"
Configuration:
Re-add Target Dummy: Adds back the target dummy to the Shop Persistence container or respawns it.

Damage Indicators
The mod comes with a system to display damage numbers on hits. It is very configurable but, by default, will only appear on the target dummy. You can enable it for any creature though if you like that.
The damage numbers will show in red if the hit was at a bad angle, yellow if it was a critical hit and white at any other time.
Configuration:
Crit Multiplier: Determines when a hit is considered a critical hit based on the multiplier from base damage to actual damage (default 3.0)
Indicator Offset: Determines the offset of the damage indicator from the collision point (default 0.2)
Show Damage Indicator (Target Dummy / Other): Enables/disables the damage indicator when damaging the Target Dummy / Other (default true/false)
Player Damage Only (Target Dummy / Other): Shows damage indicator only for damage done by the player to the Target Dummy / Other (default false/true)

Amour Stand
The mod also comes with an Armour Stand. On a new save, it will show up next to the mirror in Home. If you want to have him in an existing save you can use the button in the mod settings "Re-add Armour Stand". The armour stand can be equipped with armour (currently Armour Swap is needed to allow editing non-players) and it will save to your save file meaning on reload the armour stand will retain any armour put on him. You can't move him and if he disappears for some reason you can spawn him again from the mod settings. Don't worry the armour will still be saved.
WARNING! Although the target dummy supports armour swapping as well, it will NOT save meaning you could lose your armour.
Configuration:
Re-add Armour Stand: Adds back the armour stand to the Home Persistence container or respawns it.