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Changelogs
Version 3.2.0
fixed an issue allowing you to store stolen armour in the inventory
added game mode module to disable steal protection
Version 3.1.0
updated to 1.0.4
Version 3.0.3
fixed a rare issue where unequipped armour could equip onto a hand already in use
Version 3.0.2
allow spell wheel while near a wearable
Version 3.0.1
fixed an issue where replacing clothing would lose reference to owner
fixed an issue where trying on shop clothes would mark them used when taking off again
Version 3.0.0
Updated to 1.0
Fixed an issue with trigger interaction not updating if already in zone
require trigger and allow player uneqeuip is now on by default
Version 2.0.5
fixed an issue preventing you from letting go of a grabbed handle
Version 2.0.4
fixed issues with mirror
fixed wearableSlots being empty after creature respawned
Version 2.0.3
fixed an issue preventing you from using the mirror to swap armour when AllowPlayerUnequip is off
fixed an issue where taking off armour would stop working on re-used pooled creatures
added option to require the trigger to be held
Version 2.0.2
fixed an issue where you couldn't replace armour
Version 2.0.1
fixed an issue where you could always take your own armour off
added option to enable taking armour off without re-equipping another piece
Version 2.0.0
updated to U12
Version 1.0.1
added option to allow change of armour while alive
This mod allows you to take off the armour of dead enemies and equip it yourself. Stolen armour will not save and cannot be put in the inventory.
Configuration You can configure the mod in the mod settings. "AllowWhileAlive": This allows you to take and swap clothes on enemies that are alive (default false) "AllowPlayerUnequip": This allows you to unequip your own armour without re-equipping another armour piece (default true) "RequireTrigger": This will make the mod only work while holding trigger (default true)