Bellwright
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Void Kitten

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TheDarknessKitten

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48 comments

  1. ClausFC92
    ClausFC92
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    I've downloaded the stage 6 mod for this one and it doesn't seem to work for me. I have the same requirements as before and I place it the folder as told in the description. 

    Let me know if you need the list of the mods I currently use. 
    1. TheDarknessKitten
      TheDarknessKitten
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      We are actively using it both on Public and Preview. If its "not working", youve done something wrong, such as not putting the unlocker
      in the correct place. Stop into the discord and we can get that squared away.
  2. cgarrotti
    cgarrotti
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    not workink i downloaded and put in steamapps\common\Bellwright\Bellwright\Content\Paks\~mods  but does not working
    1. TheDarknessKitten
      TheDarknessKitten
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      We are actively using it both on Public and Preview. If its "not working", youve done something wrong, such as not putting the unlocker in the correct place. Stop into the discord and we can get that squared away.
  3. jprovo
    jprovo
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    the mod is crashing my game. these are the mods I have installed prior to your mod:
    always drops ore, bandit renown, dmvk-better bandits drop rate, dmvk-hunting redux (quantity pak), dmvk-hunting redux (health), dmvk-inventory expansion, dmvk-prestigious pension pricing, dmvk-storage expansion, higher damage, joewbellwrightQuivers, more food output, no armor penalties.
    does your mod conflict with any of those?

    well I did a fresh install of the game files and reinstalled all the mods including this one and so far it's working. 
    1. TheDarknessKitten
      TheDarknessKitten
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      The only mod from Joew you need is the unlocker. the rest of "his" are just inferior versions of our own. Inventory Expansion covers all three item slots (Food, Quiver, and Bags).

      As for your crashing issue, be sure you are using the most current versions. additionally, ensure you are on Public Branch of the game, and not Preview. We do not support mods on Preview.
  4. biglanceh
    biglanceh
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    Just to confirm, the path is bellwright/bellwright/xxx, right?  Or am I dumping those files into the root bellwright folder?  Wasn't able yet to determine and am not getting it to work yet.  Really appreciate the effort for the community.
    1. biglanceh
      biglanceh
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      Confirming bellwright/bellwright/xxx  just redownloaded files and it is working.   Muchas gracias.
    2. TheDarknessKitten
      TheDarknessKitten
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      The proper location for all modded .paks is listed in each and every description of our mods. ^-^
    3. Obeyorperish
      Obeyorperish
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      works good
  5. Alipappadubaduu
    Alipappadubaduu
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    I try this all many ways to get working.
    Took all other mods away, then tried to use one by one stages... but seems not work ?
    I triple checked all... then even re-installed my game.

    Can it be that it dont work with old save files. Need to start new game ?

    Edit:  I started a new game, only with this stage 6 mod. But none effect. I see your files are dated 25th of May. 
    Are they made before the update came out ?
    1. TheDarknessKitten
      TheDarknessKitten
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      If its not working, you do not have it installed correctly. Stop by the modding discord for help.
    2. Alipappadubaduu
      Alipappadubaduu
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      Sorry, I am a idiot... the mod making modding possible was deleted when thought my game has to re-install.
      Now all works again. Now I go and shame in outhouse.  
  6. shhfiftyfive
    shhfiftyfive
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    since you found a way to bypass the liberation requirement for recruits,
    i wonder if you can make a mod that allows trade with villages even when not liberated...
    1. TheDarknessKitten
      TheDarknessKitten
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      not that weve seen. can take a gander though.
  7. buddha743
    buddha743
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    May I ask if I want to hire all possible people do I need to download stage 6? Or download all stages??
    1. LuciusConfucius
      LuciusConfucius
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      Only stage six. As by the description, it contains all previous stages.
    2. TheDarknessKitten
      TheDarknessKitten
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      Each Stage progressively removes restrictions. Stage 1, does just one thing. Stage 2, does that same thing, plus an extra thing, etc. You only need the stage 6, if you want to remove all restrictions other than renown.
  8. AHChiron
    AHChiron
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    Has anyone got this to work? Does nothing for me :(
    1. TheDarknessKitten
      TheDarknessKitten
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      The mod works, as intended. If its not working, you either did not install it correctly, or did not read how this mod functions. In any case, stop in at the modding discord, and we can see if we cant sort you out.
  9. wolf1972
    wolf1972
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    recruiting apprentices works with this mod, but research is blocked till home-town of that worker is liberated.For me with the apprentice worker the drying rack wont get researched, all other researches requiring apprentices seem to work, but those are all from the first liberated town.
    1. TheDarknessKitten
      TheDarknessKitten
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      This mod has nothing to do with research, or research requirements.
    2. wolf1972
      wolf1972
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      so with this mod I can recruit apprentices earlier but with no use of their extra abilities ?
    3. TheDarknessKitten
      TheDarknessKitten
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      You can hire apprentices earlier, who have higher starting skills. We have not gotten to altering research requirements yet.
    4. LuciusConfucius
      LuciusConfucius
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      I could research drying rack with a labourer from a non-liberated village. You should check your researcher priorities. Make sure your labourer is set to 1 on research and all other people set to five, to make sure your labourer does the research of the thing that requires labourer researcher.

      Same goes with blacksmith, if you need a blacksmith for something, set your labourer to five in research priority and blacksmith to one.
  10. xerx790
    xerx790
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    Can you make it so that Stage 2 is standalone? IE  It allows us to recruit without liberation but still cost us renown. I want some kind of challenge, thanks lol
    1. TheDarknessKitten
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      Villagers still cost renown on every stage. All we have done, is removed their base costs, which are punishing early game, and super negligible mid to late game. Novices add an extra 150 & Apprentice adds an extra 300 to the final costs.
    2. xerx790
      xerx790
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      Thank you for the detail explanation. I really like this mod since now I can build up my army a bit more stronger with more of the Tier 2 tech before I go liberate Padstow and the following reclamation attacks is very much overpowering for most people including me. It is nice to be able to research with an apprentice blacksmith items to even up the score some and finish so many quest at this bottleneck in the game. :)