BattleTech
0 of 0

File information

Last updated

Original upload

Created by

Morphyum

Uploaded by

Morphyum

Virus scan

Safe to use

Tags for this mod

83 comments

  1. demonazgrael
    demonazgrael
    • member
    • 0 kudos
    Anyone know if this works in 1.8? Loved this mod, along with a lot of morphy's other ones. :)
    1. SyNali
      SyNali
      • premium
      • 0 kudos
      seems to work, except custom values for the WeightThresholds don't seem to register -- it keeps using the default, which imo is tuned way too high on the heavier end. so now i'm just playing without WeightThresholds, the rest of the mod has been working fine for me so far.

      though i'm not using the AssembleVariants feature, so i can't tell you if that one might also have some issue.
  2. Beetlecat
    Beetlecat
    • premium
    • 3 kudos
    Does this mod override the advanced campaign settings -- such as number of parts needed and stripped component status? I enabled those campaign features upon starting a new game, and the number of required components seems to be tracking. But I'm not so sure of the rest.

    This is as of game v1.5, and I don't know when that game feature was introduced.

    TY!
    1. Beetlecat
      Beetlecat
      • premium
      • 3 kudos
      Self-replying in case anyone else comes looking/asking the same thing: This mod overrides the advanced campaign settings, so if you want variable component numbers needed per mech weight, or randomized equipment/weapon damage upon recovering a mech, this one works like a charm! :D
  3. Grapesondrapes
    Grapesondrapes
    • member
    • 0 kudos
    Thanks for the mod, love it. However, after 1.3 released, variants of the same base mech aren't combining to assemble. I am using dZ CCC and chose the difficulty setting where 5 parts are needed to assemble a mech. I was wondering if this is a known issue? Thank you!
  4. Khorban
    Khorban
    • member
    • 1 kudos
    I noticed a bug using this mod where parts of different chassis variants are combined to make the mech of the last parts gathered. For instance, the game is set to build mechs with 5 parts of a single chassis; I have three Orion-K parts and I get two Orion-V parts in a mission and it builds an Orion-V. Any chance this is from your mod?

    Note: I am also using your mod adjusted mech salvage, so perhaps it could be that as well.
    1. Morphyum
      Morphyum
      • supporter
      • 32 kudos
      That's not a bug its a setting in this mod.
  5. n3ctaris
    n3ctaris
    • premium
    • 0 kudos
    Will this mod be updated for 1.3/FP?
    1. Morphyum
      Morphyum
      • supporter
      • 32 kudos
      Works perfectly fine still.
    2. Rtlee117
      Rtlee117
      • supporter
      • 0 kudos
      I can't get it to work. Should I be using Mpstark's Modtek or the newer one from Janxious?
    3. User_61666731
      User_61666731
      • account closed
      • 0 kudos
      Janxious's, Mpstark's BTML and Modtek are for older versions I think.
    4. Rtlee117
      Rtlee117
      • supporter
      • 0 kudos
      I tried the new ones but whenever I come back from a mission, my UI is gone. I am able to get the save game up but when I log back in, I don't get any of the salvage I pick.
    5. Rtlee117
      Rtlee117
      • supporter
      • 0 kudos
      I figured out what the problem was. It was conflicting with Equipped Mechs box in the game settings.
    6. jake264
      jake264
      • supporter
      • 0 kudos
      @Rtlee117 can you please specify, checking the box for unequipped mechs causes conflict, or unchecked causes conflict? I left it unchecked and am getting the no UI issue. Could be another mod, but I don't have many loaded atm.
    7. Khorban
      Khorban
      • member
      • 1 kudos
      I'm also getting the no ui and not getting mech parts. I do have the option set to unequip mechs. Perhaps an update to resolve this conflict is possible Morphyum?
    8. Morphyum
      Morphyum
      • supporter
      • 32 kudos
      Fixed
    9. Rtlee117
      Rtlee117
      • supporter
      • 0 kudos
      I just quit using the mod. Now that it's been updated, I'm gonna reinstall it.
  6. mentatt76
    mentatt76
    • member
    • 0 kudos
    Great idea but this simply would kill the economics in the game, spending so much to erect that mech and sell for one third of its price?
  7. NiKuTa
    NiKuTa
    • member
    • 0 kudos
    Hi. Very nice mod. I play with RT. buy I have some idea.
    This is form my other post
    "
    My small idea is about to make something like:
    - If you collect a needed mech part to assemble a new mech it will not automatic assemble. You will see a information window after battle that "new mech is ready to fight or something like that ", but ...
    - To assemble a mech you will need to go to the storage and press some new bottom "assemble mech" or something like that, to make a new mech from the part you have.
    - Then you will rebuild this mech.
    "

    and
    "I just back with the idea. The automatic assembler is a big problem. About "few" mission ago I had a 2 mech ready to fight. One need 16 and one for 14 days . So I start repair them, but after 3 months of a game I still don't finish them - missions them repair of my mechs and re-equip them. . And now in one battle I have 3 new mechs ready to fight. I have 12 bays, 11 was full and, what I can do now. I still need 2 more buys for this new mechs.

    Pls do something with this.
    "

    Org post - https://www.nexusmods.com/battletech/mods/79/?tab=forum&topic_id=6938766

    Could you do something with that ? pls :]
  8. Pappystein
    Pappystein
    • premium
    • 1 kudos
    Yet again Morphyum another great mod!

    Quick question though, What settings in the Mechdef or Chassdef determines if a mech is a variant of another mech.I made a Firefly (30tonner) based on the Jenner works and when I combined 3 Jenners together I got a firefly. Just want to prevent that from happening if I ever release my mech pack. Is your mod looking at the Prefab, the Movedef or something else?
    1. Morphyum
      Morphyum
      • supporter
      • 32 kudos
      MechDefs.Chassis.PrefabIdentifier
  9. christianerding2
    christianerding2
    • member
    • 15 kudos
    Edit:
    Works flawless...
    Thx for this great mod.
    1. Morphyum
      Morphyum
      • supporter
      • 32 kudos
      if 1.3 works and 1.4 doesnt you run an old version of battletech
  10. Milskin
    Milskin
    • premium
    • 0 kudos
    Great mod, thank you.

    Just one question if you please. If I set AssembleVariants to false, will this make it so that I need to gather all parts of each mech chassis, and have to chase down all five parts off exactly the same mech?
    1. Morphyum
      Morphyum
      • supporter
      • 32 kudos
      yes
    2. Milskin
      Milskin
      • premium
      • 0 kudos
      Great, thank you!