Thank you to everyone who was kind enough to endorse my first ever and fairly simple mod here on Nexus, and all of you who helped bring it to almost a thousand unique DLs!
Thanks to that and my two other tiny mods, I'm now a verified mod author, yay! =)
As I wrote in the Mod Description, I never tested it with RT myself, but it should be compatible so long as you ensure that no other mods/parts thereof use the same files as provided with my mod.
Either try fiddling with load order, or try asking the RT guys for advice.
I've only tested it with BEX myself and there it worked perfectly fine, if that maybe would be an alternative for you.
While it is just a humble little compilation of edited .json files, I'm still happy that I figured out how to do that myself so that ModTek can use it, and now I'm actually "published" on the Nexus, hurray! o/
Actually there's no need for me to do that, you can really easily do this yourself with the files that are provided by my mod. Just edit the chassis file and set the Tonnage values to what you prefer.
That said, I'd recommend installing a mod that increases the max Squad Tonnage so that wouldn't be an issue anymore.
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Thanks to that and my two other tiny mods, I'm now a verified mod author, yay! =)
Either try fiddling with load order, or try asking the RT guys for advice.
I've only tested it with BEX myself and there it worked perfectly fine, if that maybe would be an alternative for you.
While it is just a humble little compilation of edited .json files, I'm still happy that I figured out how to do that myself so that ModTek can use it,
and now I'm actually "published" on the Nexus, hurray! o/
Actually there's no need for me to do that, you can really easily do this yourself with the files that are provided by my mod.
Just edit the chassis file and set the Tonnage values to what you prefer.
That said, I'd recommend installing a mod that increases the max Squad Tonnage so that wouldn't be an issue anymore.