Can you tell us what specific settings you changed to increase the armor level of the enemy NPC's? I am doing a casual browse of your modified .json files vs. BattleTech default versions in WinCompare and I am seeing the change you made as: "spawnEffectTags" : { "items" : [],
vs. the default of: "spawnEffectTags" : { "items" : [ "spawn_poorly_maintained_50"],
Looking into BattleTech's transactions.sql file I see the following options that appear to be build in-game. INSERT INTO "Tag" VALUES('spawn_poorly_maintained_25',0,1,'Poorly Maintained','Internal structure is in poor repair',''); INSERT INTO "Tag" VALUES('spawn_poorly_maintained_50',0,1,'Poorly Maintained','Internal structure is in poor repair',''); INSERT INTO "Tag" VALUES('spawn_poorly_maintained_75',0,1,'Poorly Maintained','Internal structure is in poor repair','');
I am thinking about taking your concept and adding that as a selectable value in AdvancedDifficulty so that players could choose how much improvement (default, 25% improvement, 50% improvement, 75% improvement, full armor) they would want to select.
Hello. I'm the author of images that you used. Can you please - in IMAGE section - mark the image as "Made by ENOVA". LadyAlekto can prove it. So as I If u need it.
It is free for use, of course, with pointing an author. You can find all of my BT pics here: https://vk.com/album-19329528_254582737
4 comments
Can you tell us what specific settings you changed to increase the armor level of the enemy NPC's? I am doing a casual browse of your modified .json files vs. BattleTech default versions in WinCompare and I am seeing the change you made as:
"spawnEffectTags" : {
"items" : [],
vs. the default of:
"spawnEffectTags" : {
"items" : [
"spawn_poorly_maintained_50"],
Looking into BattleTech's transactions.sql file I see the following options that appear to be build in-game.
INSERT INTO "Tag" VALUES('spawn_poorly_maintained_25',0,1,'Poorly Maintained','Internal structure is in poor repair','');
INSERT INTO "Tag" VALUES('spawn_poorly_maintained_50',0,1,'Poorly Maintained','Internal structure is in poor repair','');
INSERT INTO "Tag" VALUES('spawn_poorly_maintained_75',0,1,'Poorly Maintained','Internal structure is in poor repair','');
I am thinking about taking your concept and adding that as a selectable value in AdvancedDifficulty so that players could choose how much improvement (default, 25% improvement, 50% improvement, 75% improvement, full armor) they would want to select.
Thanks!
It is free for use, of course, with pointing an author. You can find all of my BT pics here: https://vk.com/album-19329528_254582737