CBTMovementCore alters movement behavior to be closer to traditional tabletop Battletech. it allows actions after sprinting and movement ToHit penalties to make movement in BATTLETECH similar to classic tabletop.
Requirements
This mod does not have any known dependencies other than the base game.
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File credits
This mod was built off of McFistyBuns's work from https://github.com/McFistyBuns/CBTMovement/ . Without his original work, my improvements would not be possible.
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Fixed not being able to shoot after sprinting after loading a save file saved in the middle of combat
Version 0.5.1
Initial release of CBTMovementCore, based off of CBTMovement 0.5.0.
- Removed the built-in permanent evasion implementation (it's recommended to use a separate mod for it)
- Altered the shoot-after-sprint implementation to not require forcing missions into interleaved combat mode at all times
-- Interleaved mode can be forced on by changing an option in mod.json if desired, but is off by default
-- Note that forcing interleaved mode breaks completion of the Locura story mission
CBTMovementCore is a fork of the CBTMovement mod. Like CBTMovement, it allows actions after sprinting and movement ToHit penalties to make movement in BATTLETECH more like classic tabletop Battletech.
Unlike CBTMovement, CBTMovementCore does not force missions into interleaved combat mode. CBTMovementCore will enter the non-combat, single phase sprinting mode when no enemies are nearby. This not only speeds up moving around the map when no enemies are near by but also allows the Locura story mission to be completed as CBTMovement's forced interleaved combat mode breaks the ability to complete the Locura mission.
CBTMovementCore also does not implement the permanent evasion of CBTMovement. Instead, it's recommended to use one of the dedicated evasion changing mods like Semi-Permanent Evasion.
NOTE: While the Locura mission can be completed when using CBTMovementCore, it cannot fix some of the state broken by a mission started with the original CBTMovement. If the Locura mission was started with the original CBTMovement mod, it will likely need to be restarted to be completeable.