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FrostRaptor

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IceRaptor

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107 comments

  1. IceRaptor
    IceRaptor
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    Files should be updated to support 1.9.1 folks.
  2. KUSasquatch
    KUSasquatch
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    EDIT: I've been playing for a couple days since this post and have yet to see a holdback event. So if you also don't like them, I'm almost certain the instructions below work.

    I see I'm not the only one who dislikes the holdback system (though calling this mod a scam is outright ridiculous), so here's how you disable it as far as I can tell:

    In the LootMagnet folder, open mod.json, then go to the list of every instance of:

    "HoldbackTrigger" : [NUMBER]

    The document is a short one, so it'll be easy to find. I'm no coder, but I'm pretty sure that number represents the percentage chance for a holdback to occur. So change that number to 0 and save.
    1. MrSlow
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      Nope, just got a Holdback with your settings. I will uninstall the mod, makes the game worse. Too bad there is no "no Holdback" option of the mod.
  3. Wakelessrex
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    hello! I am trying to get the mod working for BTE CE (it is included with it)
    The roll back and scrap sell from salvage screen bits.

    I changed rollback to true in the settings but I still have yet to have the AI keep any salvage from me. Though Ive only done work for the Aragano restoration so far which loves me so maybe that is it?

    I also couldnt get the newest version on github working, though im not sure I understood the file structure. I didnt even see a .dll in that.

    Any help is apprecaited.
  4. mmCion
    mmCion
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    I'm a noob in Battletech modding. Installed Modtek. Installed LootMagnet.

    Works Perfectly. Great mod. thanks.

    Modtek 3.0.5
    Battletech 1.9.1

    All DLCs

    (make sure you use the correct LootMagnet. The Github one requires one dependency besides ModTek. The Nexusmod is standalone (still must have ModTek).
  5. Apocalypses77
    Apocalypses77
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    Game v1.9.1 ModTek 8.0 global mod BEXT -- lootmagnet is not working.
    1. yukirapaccioli
      yukirapaccioli
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      +1
  6. KamSolastor
    KamSolastor
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    If I wanted to edit the json to not have holdbacks at all, just the possibility for grouping, how would I do that?
    1. IceRaptor
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      Setting HoldbackTrigger = 1 across all the reputation values is the fastest way.
    2. KhanKeal
      KhanKeal
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      ?
    3. IInEoII
      IInEoII
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      thx 
  7. HotaruSuzume
    HotaruSuzume
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    The description says there's a "HoldbackAlwaysForMechs" option in mod.json, but it's not in the current version. Did the ""MechParts" : [ 2, 6 ]," line replace it? If so, what values would be equivalent to setting HoldbackAlwaysForMechs to true?

    Also, is this the mod that adds the "shift+click to sell" QOL improvement in the salvage screen? The description makes no mention of this.
    1. ShadowDragon8685
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      I think it must be, because that was a new thing for me after installing LootMagnet.
    2. BlazeStryker
      BlazeStryker
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      If so, then I have a small little request that anyone reading the discussion boards is already anticipating...

      SELLING MECH PARTS in the loot screens!!

      There's a certain nasty business in getting mech parts that really does need addressing; You still can't sell the things like weapons or components and whenever you get enough parts for a mech type Yang builds the thing automatically. This can clog up your frigging Mechbay. It's not as if the contractor wouldn't mind buying off Mech parts you don't want. Hell, someone needs to make a mod just to stop Yang doing that but if you can shift+click to sell the parts off it's a dead letter!! (This term courtesy of ComStar)
  8. Dante1327
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    Garbage mod..

    Takes away all the best salvage and leaves you with shit.. Totally avoid its a scam mod designed to trick people..
    1. seemurder
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      Would you like to provide some sort of evidence of this claim or are you just trolling?
    2. KhanKeal
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      Are you fucking retarded or something?  It says literally everything it does right in the description...  Are you just limited in your mental reading capacity or do you just have selective attention?  If you have a problem with the holdback system or dont understand how the game's loot system works thats hardly the mod's fault; that is very much a 'you' problem, or an issue you have with a feature (again, a 'you' problem...).  Literally nothing about this makes it a "scam" or "designed to trick people", you moron.
  9. ShadowDragon8685
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    How can I disable Holdback entirely? I really, really, really hate the idea that they can just reach into my hard-won salvage pool and hold back the +++ kit and LosTech stuff that I risked my life to turn into salvage, and then plan on using a whole salvage pick to claim.

    And other than that, I'm the one with guns and the salvage crew on the scene. I should be able to just break contract and cart away everything if I feel like it, at the cost of no cash and, presumably, a major MRB/faction rep hit. Is that supported?

    Also, Pirates should never ever get to hold anything back. Pirates know the score - the man with the gun on the ground makes the rules, and they don't care about your Merc Board score.

    (Actually, going full-pirate should basically mean low cash payouts, but you get to cart away absolutely everything, every single time.)
    1. KhanKeal
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      I second everything in this post
    2. Dante1327
      Dante1327
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      Just remove the mod its a garbage scam.
  10. Aldodrem
    Aldodrem
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    Darius negotiated for that extra 10% - 20% for doing extra work outside the main contract but that in the vanilla game only applies to the C-Bills from the payout. Meaning if you put the slider to max salvage the bonus payments are utterly a slap in your face.

    So does this fix that by also changing bonus payouts for missions to include salvage rights & not just C-Bills? 
  11. clop10
    clop10
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    Is it safe to delete this mod after you  have already started a campaign?