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mad234269

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mad234269

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About this mod

Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

Permissions and credits
Mighty Charging Juggernaut

[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

Gameplay changes
- Coolant Vent is replaced by beloved Juggernaut.
    - Why? Because Coolant Vent is Kindergarten
- Juggernauts can CHARGE into other mechs (and ONLY mechs) at sprint range.
    - This will be handled like a sprint regarding instability reduction (none)
    - It will cause additonal stability damage to the target
    - It will cause slight stability damage for the attacker on a successful hit
    - Cannot charge prone targets
    - Movement to target will not decelerate at the end
    - It will ALWAYS use the "Charge" melee animation
- Juggernauts gain GUARDED state after making regular melee attacks.
    - Instability reduction from standing/walking is applied
    - Instability reduction from bracing is supressed

Known issues
- EffectData in AbilityDefGu8.json is NOT responsible for the -1 Initiative of Juggernaut Melee Attacks, this is rebuild in code.
    - "MeleeHitPushBackPhases" is still checked in AbstractActor::ResolveAttackSequence but does not work anymore
    - EffectData staying in for reference

Thanks
* Morphyum
* donZappo
* Mpstark
* janxious
* pardeike
* HBS


NOTE: Please consider going to github for updated releases. Chances are that the mod is more actively maintained there.
https://github.com/mad2342/MightyChargingJuggernaut/releases