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mad234269

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mad234269

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34 comments

  1. rgreat
    rgreat
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    Can you make an option not to reset morale each month but move it toward the reset point by like 5-10 points per month?
    1. mad234269
      mad234269
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      Hmmm, kind of like the idea, but code is already weird as it is.. :-) i'll put it on the list to check how easy/difficult it would be to implement
    2. eharper256
      eharper256
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      I'd actually second this as being a good idea. I always turn off DCM normally because it feels like my morale means little with the constant reset; but a more limited nudge would be much more appealing.
    3. Thepieman87
      Thepieman87
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      Checking in 3 years later, would love for this to be a thing
  2. xeryx
    xeryx
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    Hey Mad.
    I need a favor if you could add an option for compatibility with the Pilot Quirks mod as your mod and its conflict. Pilot quirks have a tech skill increase as a pilot quirk, I would like that quik to work in conjunction with your mod.
    1. mad234269
      mad234269
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      Hey xeryx,
      I need a bit more information. I have not marked DCM as beeing incompatible with any other mod, so please give me a hint at what conflict arises where.
      DCM doesn't really touch the Tech-Skill either so i'm quite curious how it would conflict with the other mod.
      You could send me the Logfile "DynamicCompanyMorale.log", i'll have a look if there are hints.
      As you probably use some other mods as well, what are the indicators that DCM is the culprit?
      Best regards, Mad
    2. victorlapin
      victorlapin
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      Is there a conflict? I'm using both. Anything specific to take notice?
    3. xeryx
      xeryx
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      Oh sorry I did mess up and said tech skill but there is a morale pilot bonus that
      it is these 2 skills in the Pilot quirks that are getting instantly reset to 0.
      "pilot_honest_MoraleBonus" : 1,
      "pilot_disgraced_MoralePenalty" : -1,

      I do not have it installed at the moment and I am pretty busy today.
      Thanks
    4. mad234269
      mad234269
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      I see.
      @victorlapin it's a really minor thing and not a real bug, more of a small inconvenience, don't worry
      @xeryx i will look into it but it may take some time. Are the mentioned quirks "tags" technically, or sth. else?
      Best regards, Mad
    5. xeryx
      xeryx
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      https://www.nexusmods.com/battletech/mods/282
      You are more than welcome to come discuss this with Don Zappo and me at the XAI Zone c/o BTR
      https://discord.gg/Ag7zzn
      If you can at least allow your mod to account for those morale adjustments, that would be great as PQ is used in MANY mods. All the tag information is in the mod.json. It is version 5.4 of Pilot Quirks. Thanks
    6. xeryx
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      Any updates on this?
    7. mad234269
      mad234269
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      Please try https://github.com/mad2342/DynamicCompanyMorale/releases/tag/1.9.1-002R
      I couldn't find a way to read external settings so i rebuilt the mentioned effects.
      I'd appreciate feedback before i update on nexus, thx!
      Best regards, Mad
    8. xeryx
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      I will give it a shot! BTW MY mod is now error-free so I detect just about any issue or mod conflict now.

      Thanks a lot for your effort~
    9. xeryx
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      All is working good haven't had any issues! Thanks again!
  3. rlane48
    rlane48
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    Thanks, mad! Love all of these small mods that add a lot to the game.

    Going to try combining this with Monthly Tech and Morale Adj by just porting your morale values into their constants file. I think the two would play well together if it works.
  4. xeryx
    xeryx
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    Great Job Mad! thanks for your hard work and efforts. It is now an integral part of XAI Battletech 3025! Love it!
  5. Lechuzza
    Lechuzza
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    This looks promising! Going to take it for a test drive. Will this work with Roguetech by any chance?
    I take it I should remove MonthlyMoraleReset and MonthlyTechandMoraleAdjustment, right?
    1. mad234269
      mad234269
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      Should work with RT, but not tested by myself.
      MMR is basically incorporated, so yeah that should not be active at the same time.
      Just looked at the code of MTAMA and... it will probably not work because we're patching the same methods.
    2. Dotho
      Dotho
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      According to RogueTech Wiki, RogueTech has MTAMA included in it. So if this doesn't work with MTAMA then it wouldn't work with RogueTech
  6. xeryx
    xeryx
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    I think it does not like being integrated inside my mod for some reason, it is now working outside my mod.
  7. xeryx
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    Thank you sir! May I include your mod with mine? Having morale that resets every month makes a huge difference in the game for me, It is fine if you don't, I will just reference you page. The main reason of course is I have different morale effect settings. I was also wondering if you could put in a settings.json for the time multiplier for events.

    Here is my mod link.
    https://www.nexusmods.com/battletech/mods/333

    1. mad234269
      mad234269
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      NP, See https://github.com/mad2342/DynamicCompanyMorale/releases/tag/1.3.1-002R
  8. mad234269
    mad234269
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    New Version uploaded. Please consider looking here for minor patches:
    https://github.com/mad2342/DynamicCompanyMorale/releases
    1. Zarkis
      Zarkis
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      Thanks!
  9. mad234269
    mad234269
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    Working on update. Coming soon.
    1. unclecid66
      unclecid66
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      suhweetness.
      been missing this
  10. xeryx
    xeryx
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    Can you please update mod for 1.3 compatibility.