BattleTech

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don Zappo

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donZappo

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19 comments

  1. oddgodd
    oddgodd
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    Question about how the mod works: does this make all morale effects temporary, or does it only affect morale levels based on spending level? For example, in vanilla, if you install a recreation upgrade on the Argo, it's a one-time bonus. Or if there's a morale bonus/penalty for a random event (Poker, Triple-F burgers, etc.), one-time bonus. Does this mod reset those bonuses/penalties as well?
    1. donZappo
      donZappo
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      It only effects the monthly morale bonuses. All other morale effects are permanent.
    2. oddgodd
      oddgodd
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      So, the base morale depends on your monthly budget, but building Rec facilities and event effects are still a persistent, one-time thing.
    3. donZappo
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      Absolutely correct.
    4. head0nfire
      head0nfire
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      Thank you both for asking and answering. I was wondering this myself and will definitely try the mod out now that I know.
  2. christianerding2
    christianerding2
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    This mod is only comatible with "mech maintenance by cost", if you set "CostByTons" to "true" in the other mod.
    Edit: Only seems to help temporary, mechtechskill will rise endlessly every month...
  3. anton27
    anton27
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    this mod temporary up the morale +2. not +10.
    and permanent give 2000 techpoints on +2 bonus.
    maybe this mod not compatible with 3062... or with pilot quirks... or with repair bays?
  4. Yaro13
    Yaro13
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    Hi. Thank you for your work. Is it 1.5+ compatible?
  5. xeryx
    xeryx
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    NM
  6. rgreat
    rgreat
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    Can you make MedTech/MechTech changes not in solid number but in percentage?

    Cause +/- 2 is a lot at start of the campaign but not really much in late game.

    +/- 20% per financing level will look better, imho.
    1. donZappo
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      That was the original intent when I went to go first make this mod a month ago. I ultimately decided to go this route instead. I'm always considering this change. So... maybe.
    2. rgreat
      rgreat
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      So, how about adaptive version?
  7. donZappo
    donZappo
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    Updated version!

    Now has UI on the Financial Report screen to see the change in skills.

    Boolean value in settings to disable skill changes and only have it impact morale.
  8. Daemonjax
    Daemonjax
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    Cool mod.

    I can definitely see how this could be more balanced than vanilla.

    I'd like to see the following options:

    1) A boolean option to disable the medtech/mechtech bonus-malus
    2) An integer option to set a bonus to all funding categories when various Argo upgrades are completed, specifically the morale affecting options -- the amount of bonus is set by the amount of the integer option. Or maybe it would be better if it were an integer array.

    1. donZappo
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      Interesting points! I do want to add a settings file to allow tweaking. I would definitely add a toggle for the tech bonuses. Then it would be have very similarly to the monthly morale reset mod but would only reset the monthly bonuses instead of all bonuses.

      Tying it into Argo upgrades is also a very cool idea. I will look into that coding.
  9. Belmark
    Belmark
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    Do I need to rename the folder, or is Monthly Tech and Morale Adjustment-218-0-1-0-0 fine?
    1. donZappo
      donZappo
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      YOu want the folder that's within that folder.
    2. Belmark
      Belmark
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      There isn't one. Or to be more specific there is a Streaming Assets folder, mod.json and the .dll
    3. donZappo
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      Ha! My bad. Using that folder would have worked, actually. But I have updated the file with the correct directory structure now.