BattleTech
0 of 0

File information

Last updated

Original upload

Created by

Cargo_Vroom

Uploaded by

SrJoben

Virus scan

Safe to use

Tags for this mod

About this mod

Did you know Battletech debuffes vehicles behind the scenes? That's part of the reason the light ones are such a joke. This mod makes it so the rules affect them just as they would a mech of the same weight class.

Permissions and credits
Donations
Undebuffed Vehicles v 1.1.1
6/5/2018
By Cargo_Vroom
twitch.tv/cargo_vroom
Uploaded to Nexus under the name SrJoben

Description and Intent:

Non-mech combat units have several major debuffs.
I don't think it makes sense, or helps gameplay be more fun.
Are mechs kings of the battlefield because tanks are hobbled behind the scenes?
Now you have to prove your superiority on an equal footing.
This adds challenge and hopefully makes tanks more interesting opponents. 
Especially the little ones; Scorpions get a lot more improvement than Demolishers do.

TL:DR This mod makes movement and initiative rules apply to vehicles exactly like they do mechs.

In vanilla:

** Compared to mechs of the same weight class vehicles go 1 lower in initiative.
** Medium and Light mechs get +1 and +2 difficulty to hit respectively, vehicles the same weight don't.
** Vehicles only get 50% evasion pips for moving the same distance.
** Vehicles can't get Guarded damage reduction from Brace or Bulwark.
** Vehicles have a 25% global nerf to structure and armor.
        ** Vehicles have AI settings that make them more suicidal than mechs.

All of the above have been removed, making vehicles equal to mechs in those areas.

       Turrets are also given a slight boost. Instead of all being locked at initiative 1, medium turrets go on 2, and light turrets go on 3.

Vanilla Bugfixes:

Vehicles have been given a little TLC.

** Missing machinegun given to Bulldog. It had a hardpoint for it and lore says it should have one.
** Bulldog, Striker, Vargr moved to correct weight class for tonnage.
** Bulldog, Striker, Sleipnir, Vargr given correct movedef file. (Future mod compatibility: Currently no effect)
** Wheeled APC's 210 armor (!?!) on turret corrected to 50.