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This page was last updated on 28 July 2019, 4:43AM
- Changelogs
-
-
Version v1.1.8v5-BETA
- v1.1.8v5-BETA
- - Removed Deployments.
- - Removed Advanced LosTech Reccurence.
- - Removed custom made Crab.
- - Removed all custom store files.
- - Added community fixes mod.
- - Removed Planet Difficulty Variety.
- - Sandbox mode removed. The key components of this are no longer supported by the mod author outside of Rogue Tech. This is mostly supplaneted by Career Mode anyway.
- - Shortened text descriptions for Drop Costs.
-
Version v1.1.8-BETA
- This version should be fully compatible with BATTLETECH v1.3 and Flashpoint. It is still in testing so provide feedback if you find bugs.
- Changes for compatibility:
- - Removed SortByTonnage (replaced by core feature).
- - Removed Pilot Quirks that made it more likely to find rare items (incompatible).
- - Removed StoreTagEnabler (incompatible).
- - Removed some skill modifications due to the new skill system.
- - Updated Basic Panic System
- - Note, the previous Crab is still present in the installation. It is problematic to remove mechs once they've been incorporated into the game.
- Changes for Gameplay:
- - Removed Through Armor Criticals. Now available as an optional add-on.
- - Assassin Mech added to Optional Mechs.
-
Version 1.1.7v7
- -Updates to MercDeployments.
-Deployments pay a fraction of the overall payment per successful mission. This cost is deducted from the final payment.
-Minimum of one day off between deployment missions.
- -Updates to MercDeployments.
-
Version 1.1.7v6
- -Added Phoenix Hawk and Annihilator as Optional Mechs.
-Updated AdvancedLosTechRecurrence.
-Minor bug fixes for Pilot Fatigue and Pilot Quirks.
- -Added Phoenix Hawk and Annihilator as Optional Mechs.
-
Version 1.1.7v5
- -Updated AIM. Along with QoL improvements, there is now a small chance to crit through armor.
-Updated Basic Panic.
-Updated AI.
- -Updated AIM. Along with QoL improvements, there is now a small chance to crit through armor.
-
Version 1.1.7v4
- -Skirmish Mode and Skirmish Mech Bay now work.
-Updated Basic Panic.
-Updated Fewer Head Injuries.
- -Skirmish Mode and Skirmish Mech Bay now work.
-
Version 1.1.7v3
- -Updated Repair Bays. Now the Repair Bays work for all three Mech Bays. Additonally, the following changes were made:
-Repair Bay 2 repairs at 50% efficiency (was 75%).
-Repair Bay 3 repairs at 33% efficiency (was 50%).
-MechBay Automation allows Repair Bay 2 to repair at 100% efficiency.
-Improved MechBay Automation allows Repair Bay 3 to repair at 100% efficiency.
- -Updated Repair Bays. Now the Repair Bays work for all three Mech Bays. Additonally, the following changes were made:
-
Version 1.1.7v2
- ***Mods Added***
-Retrainer: Now you can retrain your Mechwarriors once per career once you get the Training Module 2.
****************
- Fixed more bugs with Deployments.
- Updated FewerHeadInjuries to now show when pilot injuries are avoided.
- Updated UI for MonthlyTechandMoraleAdjustment. Now with full OCD compatibility!
- ***Mods Added***
-
Version 1.1.6v8
- - Fixed bug with Pilot Quirks. Watch out for those criminals!
- UI and functionality improvements for Deployments.
- - Fixed bug with Pilot Quirks. Watch out for those criminals!
-
Version 1.1.6v7.1
- - I think I have ironed out the UI issues with Deployments displaying in the widget.
- Deployments now properly cancel when you withdraw from a mission.
- Contracts now spawn in a system when the deployment is finished.
- Deployments now have a slight increase to mission chance the longer you fo fo hour a mission.
- Mechs that were removed due to hard point issues have now been removed from the shop files. This was causing some shop hangs when it tries to load mech parts that
don't exist.
- Camera zoom and panning updates.
- Update all Optional Mods.
- - I think I have ironed out the UI issues with Deployments displaying in the widget.
-
Version 1.1.6v4
- - Bug fixes and improved performance with Scorched Earth.
- Major bug fix with Deployments
- Deployments now pay every 30 days. UI updated to reflect this.
- - Bug fixes and improved performance with Scorched Earth.
-
Version 1.1.6v3
- - Updated Deployments for Regular and Hard Mode.
- Updated Scorched Earth.
- Bug fixes.
- - Updated Deployments for Regular and Hard Mode.
-
Version 1.1.6v2-BETA
- - In-combat morale change converted to the use the new Resolve system. Multiple mods updated for this compatibility.
- Bug fixes for MercDeployments.
- Minor change to Pilot Quirks for Rebellious and Resolve compatibility.
- (Optional) Updated MetadataDatabase.db. Copy over the MetadataDatabase.db from inside the zip to \BATTLETECH\BattleTech_Data\StreamingAssets\MDD. Make sure to backup the MetaDatabase.db file in there before copying! Then, delete the .modtek\Database folder.
- Hard mode updated as well.
***INSTALLATION***
1) Copy the files within the zip into the BATTLETECH\Mods folder and overwrite when prompted.
2) If you use Hard Mode, you must download this add-on and reinstall it after this patch.
- - In-combat morale change converted to the use the new Resolve system. Multiple mods updated for this compatibility.
-
Version 1.1.6-BETA
- v1.1.6-BETA
This version is ONLY compatible with BATTLETECH v1.2 from HBS. It is meant for those that have opted into the beta.
For this patch, you MUST use the new BTML available here: https://github.com/janxious/BattleTechModLoader/releases
In order for this to work, you MUST validate your BATTLETECH install after updating to v1.2.
***BUG***
There is a bug introduced by some HBS changes. For your saves, some of your pilots will not load properly in your Barracks or in the store from the system you start in. You can notice this by when you click on the pilot they do not utter there greeting line like the other pilots. These pilots are non-functional. The only way to fix this is to dismiss the pilots. The pilots in the Hiring Hall are fixed once you travel to a new system. This bug only affects saved games and not new campaigns.
***UPDATES***
- Disabled: BetterSorting, ExclusiveFilters, LoreFriendlyQuickStart,
- Updated: AIM Mod, BetterAI, CBTHeat, DropCostPerMech, dZ_Company_Commander, MercDeployments, MonthlyTechandMoraleAdjustment, PanicSystem, Pilot_Fatigue, Pilot_Quirks, Repair Tonnage and Finances, Scorched Earth, and SortByTonnage.
- No Gameplay updates, just compatability fixes.
- v1.1.6-BETA
-
Version 1.1.5v6
ONLY COMPATIBLE WITH v1.2 from HBS
- Disabled the following mods due to comptability issues: BetterSorting, ExclusiveFilters, LoreFriendlyQuickStart, MercDeployments.
- Updated: CBTHeat, dZ_Company_Commander, MonthlyTechandMoraleAdjustment, Pilot_Quirks, SortByTonnage
-
Version 1.1.5v5
- - Fixed bug in MonthlyTechandMoraleAdjustment. If you have an issue with incorrect values for your Morale or Techs in-game, please look at the settings.json file in this folder and follow the directions to correct your values.
- Improved Basic Panic.
- - Fixed bug in MonthlyTechandMoraleAdjustment. If you have an issue with incorrect values for your Morale or Techs in-game, please look at the settings.json file in this folder and follow the directions to correct your values.
-
Version 1.1.5v4
- Bug fixes for Basic Panic and Scorched Earth.
-
Version 1.1.5v2
- - Fixed bug with Pilot Fatigue where Light Injuries were causing an infinite Out of Action loop.
-
Version 1.1.5v1
- - Improved AI
- Added variable damage for overheating. More damage likely the more turns spent overheated.
- Increased Drop Costs, especially for extremely heavy lances.
- Decreased pilots per pod from 8 to 6.
- Removed extra wound for pilot at Guts 4. Now pilots gain wounds at Guts 6 and Guts 10.
- Chance to get head injuries now based upon the percent damage taken to the head.
- HARD MOD disabled. No longer have 'Mechs that are "degraded" have boosted armor.
- Changed campaign start to begin at Majesty Metals skipping the tutorials.
- Mercenary Deployments added. These replace travel contracts.
- Bug fixes.
- UI updates to Pilot Fatigue.
- Pilot Quirks added. Now your pilots have different abilites based upon their tags!
- Random Campaign Start changed to have one random pilot from the starting Ronin and 3 random rookie pilots.
- Custom Campaign Mode supported. Now you can even select your starting ancestral mech, or randomize it!
- Major updates to Basic Panic System.
- Scorched Earth updated.
- Minorly increased spacing of campaign missions.
- - Improved AI
-
Version 1.1.4v7-BETA
- Merc Deployments Added
- Pilot Quirks Added
- Time for Light Wounds increased for Pilot Fatigue
- Random chance for damage on overheating
- .dll updates
-
Version 1.1.4v6-BETA-PATCH-v
- Fixed MoreIsLess for procedural pilots.
- Pilot Fatigue UI updates.
- Update to Basic Panic
- Bug fix for MonthlyMoraleAndTechAdjustment
- Bug fix for MoreIsLess_dZ
- Updated Basic Panic System to make it harder to reach full panic.
- Early game compatibility for Drop Cost, Pilot Quirks, and Mech Sorting added.
- Bug fix with Scorched Earth.
-
Version 1.1.4v4
- Bug Fixes
- Updated to AIM Mod settings
-
Version 1.1.4v1
- - Added AdvancedLosTechRecurrence - Now LosTech is dynamically added to the game. It spreads over time as well.
- Updated AttackImprovementsMod
- BasicPanicSystem updated.
- Bug Fixes with actuators.
- Removed heat damage for overheating. Increased the odds of shutting down and having ammo explosions upon overheating.
- DropCostPerMech funding levels changed to make heavier mechs significantly more punishing to drop with.
- Redone Reputation system to make fighting against factions cause you to lose reputation with them.
- FewerHeadInjuries added. If your head still has armor, any hit will only have a percentage chance to make you lose HP based upon the strength of the hit.
- Degraded mechs (Ramshackle, etc.) will now have more armor.
- MoreIsLess bug fix. Converted to MoreIsLess_dZ.
- OpenMapChoice - to make the LosTech era markets work, you now must open up your map. An event will trigger to make this happen.
- Bug fix in RandomCampaignStart.
- Repair times slightly increased.
- Repair costs significantly decreased unless the part is completely missing.
- BasicPanicSystem bug fixes.
- ScorchedEarth added to keep damage effects on the map.
- SortByTonnage added.
- ContractSort added.
- - Added AdvancedLosTechRecurrence - Now LosTech is dynamically added to the game. It spreads over time as well.
-
Version 1.1.4-v6-BETA-PATCH-
- Finally fixed procedural pilots for MoreIsLess XP.
- Updated Basic Panic System
- Bug fix with Fewer HeadInjuries
-
Version 1.1.3v11
- v1.1.3v11
- Now when you start a new campaign, Custom Campaign is supported. This is the preferred starting method! Most notably, in there you can change your starting Ancestral Mech to any chassis that you want less than 50 tons. Or, if you selecte Random, you will get a random ancestral mech from all chassis and variants less than 50 tons.
- Due to the implementation of Custom Campaign support, you can now change a handful of settings during the game to make it harder or easier.
- RandomCampaignStart updated to support these changes.
- Sort by Tonnage mod now implemented.
- Scorched Earth mod added.
- Updated descriptions in UI.
- v1.1.3v11
-
Version 1.1.3v10
- - Fully updated RandomCampaignStart. Now you can start with random starter pilots!
- Fixed bug where you might start with 3 mechs needed for assembly.
- Minor adjustments to Basic Panic numbers.
- - Fully updated RandomCampaignStart. Now you can start with random starter pilots!
-
Version 1.1.3v9
- v1.1.3v8
- Improved functionality for RandomCampaignStart. Now excludes BLACKLISTED mechs and allows you to not get mehcs that have identical chassis.
- Pilot Injuries upon overheating turned off. This may be the source of some reported bugs.
- v1.1.3v8
-
Version 1.1.3v8
- Bug fix with RandomCampaignStart.
-
Version 1.1.3v7
- v1.1.3v7
- Drop Cost per mech slightly increased.
- Bug fix with Holly SRM6+/SRM6++.
- Bug fixed with Pilot Fatigue.
- Updated Random Campaign Start. There are a lot of new settings to use for control. Default settings will generate a start game lance of 5-6 mechs between 160-170 tons in total, with no mech larger than 45 tons.
- Pilot Beta Pod decreased in price by 50%.
- Update for Panic System.
v1.1.3v6
- Bug fix with RTBasicPanicSystem that caused decreased panic checks.
- Flamer ammo set to 10 shots.
- Random campaign start now set to have a tonnage requirement for the starting lance. Your lance will still be randomly selected using the following settings:
-2 medium mechs and 3 light mechs assigned (Ancestral mech given by default).
-Tonnage limits: 165 tons minimum, 175 tons maximum.
- Story mission spacing adjusted.
- Gunnery increased to 2.5% to-hit bonus per level from 2.0%. This is due to recent changes with real to-hit values from previous patches.
v1.1.3v5
- Fixed bug with AbilitiesAndSkillsOverhaul that would cause some missions to hang.
- New and improved Basic Panic System mod. RTBasicPanicSystem replaces BasicPanicSystem.
- AIM Mod - Disabled roll correcting (streak breaking still implemented). Functionally, from base game this makes low to-hit shots more likely to hit and high to-hit shots less likely to hit. True to-hit values will also be shown in the UI.
v1.1.3v3
- Fixed bug in Pilot Fatigue that would cause extreme lag.
- Updated AI to (hopefully) address the problem with vehicles getting stuck.
- Tweaks to Basic Pilot Panic to make panic still happen more consistently late game.
***To install the patch***
1) Unzip the folders into your BATTLETECH\Mods folder.
2) Overwrite files when prompted.
- v1.1.3v7
-
Version 1.1.2v9
- v1.1.2v9-PATCH
- Implemented Pilot Fatigue! Now your pilots have difficulty dropping for multiple missions in a row. See the full details here: https://forum.paradoxplaza.com/forum/index.php?threads/mod-pilot-fatigue.1109272/
- Beta Pod (to get more pilots) has had the requirement for Repaired Power Conduits removed.
- Fixed but in MoreIsLess that wasn't properly capping XP.
v1.1.2v8-PATCH
- Changed incorrect value in Basic Panic.
v1.1.2v7-PATCH
- No longer auto-rolls for panic based upon being the Last Mech Standing or having No Weapons.
- No longer have gated panic checks. Can fail checks multiple times per round.
- Legged instability increased to 2 lost pips instead of 1.
- No longer auto-panic for lost limb.
- Missile clustering changed to 4/3/2 from 1/1/1.
v1.1.2v6-PATCH
- Major bug fixes all around.
- Changed default semi-permanent evasion levels. Now set to values equal to maximum movement.
210 - 5 (5)
190 - 4 (4)
165 - 4 (3)
140 - 4 (2)
120 - 3 (1)
95 - 2 (0)
v1.1.2v5-PATCH
- AI tweaks.
- UI update for MonthlyMoraleandTechAdjustments
- Pilots take damage for shutting down due to heat.
***To install the patch***
1) If you have version 1.1.1v(ANY) of the mod installed, simply copy the folders in this zip file to your BATTLETECH\Mods folder and overwrite all files when prompted.
2) If you have a previous version of the Mod you must do the full installation of 1.1.2 and update it with this patch!
3) This patch will not invalidate your save game files for campaigns played with 1.1.2v(ANY).
v1.1.2v4_Patch
- Fixed bug in repair times for components.
- Updated AI to have AI deal better with evasion and help faster mechs.
- Improved Permanent Evasion (now known as semi-Permanent Evasion). Due to this update, the following changes have been made to evasion:
Global mech to-miss bonus for weight classes set at 3/3/1/0. This is a +1 bonus for medium mechs.
Semi-Permanent Evasion values set at:
210 - 5 (5)
190 - 4 (4)
165 - 3 (3)
140 - 2 (2)
120 - 2 (2)
95 - 0 (0)
Allow Ace Pilot to have +1 semi-PE.
PE changed to straight 10/20/30/40/50/60 evasion.
Evasion percentage chance to-keep set at 40%, Ace Pilot gives +20%.
v1.1.2v3_Patch
- Better Sorting mod reimplemented.
- Drop Cost Per Mech changed to 0.5% from 0.25%.
- Repair Cost changed. Mechs less than 60 tons repair at the same relative weight. Mechs larger than 60 tons have an additional cost.
- MechWarrior Pod capacity reduced to 6 per pod.
- Starting MedTech value decreased to 4 (will only effect new campaigns).
- Evasion changes.
"ToHitMovingTargetDistances":
[
20, (20)
70, (70)
100, (125)
125, (145)
190, (195)
220 (220)
],
- Permanent Evasion Changes. Think of it as Semi-Permanent Evasion now!
- 100% loss of pips above Permanent Evasion Threshold.
- 50% chance of losing pips once the Permanent Evasion Threshold is reached.
- Minor AI tweak to deal with Permanent Evasion change.
v1.1.2v2_Patch
- Fixed errors in JSON files.
***KNOWN ISSUES***
- When the second and third mechs are being repaired in the Repair Bays, the widget does not correctly show their repair times. You will see it seem to pause on some numbers. This is due to the decreased efficiency of these Mech Bay Pods for repairing.
- Cannot repair individual components. You must repair the entire mech or the specific section.
***To install the patch***
1) If you have version 1.1.1v(ANY) of the mod installed, simply copy the folders in this zip file to your BATTLETECH\Mods folder and overwrite all files when prompted.
2) If you have a previous version of the Mod you must do the full installation of 1.1.2 and update it with this patch!
3) This patch will not invalidate your save game files for campaigns played with 1.1.2v(ANY).
- v1.1.2v9-PATCH
-
Version 1.1.2v2-MORE_MECHS
- dZ-CCC-New-Mechs-1.1.2v2
- Added Marauder and Warhammer.
- Now with 100% more Crab.
- If you want the all mechs to be able to have JJs (like normal), copy over all the files from "With JJs."
- If you want to use this with the JJs Removed Optional Mod, copy over all the files from "With JJs Removed Mod."
***To install the Add-On***
1) If you have version 1.1.2v(ANY) of the mod installed, simply copy the folders in this zip file to your BATTLETECH\Mods folder and overwrite all files when prompted.
2) If you have a previous version of the Mod you must do the full installation of 1.1.2 and update it with this patch!
3) This patch will not invalidate your save game files for campaigns played with 1.1.2v(ANY).
- dZ-CCC-New-Mechs-1.1.2v2
-
Version 1.1.2v1
- dZ Consolidated Company Commander 1.1.2v1
***Installation notes***
- Delete all of the previous folders associated with this mod. The complete list is included later in this readme.
- Copy all folders over into the BATTLETECH\Mods folder.
- Make sure that you have reinstalled BTML and ModTek (most recent versions!)
- When you load your previous campaign open up your difficulty settings and change the Parts Needed for Salvage value to 5.
*************************************************
Updates since v1.1.1v2
- Streak breaker threshold for to-hit set to 40% instead of 50%.
- Major weapon rework. Changes from previous version:
LRM Clustering set to 1/1/1
To hit light/medium/heavy/assault mech to 0/1/2/3 from 1/2/3/4
To hit light/medium/heavy/assault vehicle to 0/0/1/2 from 0/1/2/3
AC/2: +5 ammo per ton, -1 heat
AC/5: +5 ammo per ton, -2 heat
AC/10: +2 ammo per ton, -3 heat
AC/20: +1 ammo per ton, -4 heat
LRMs: Accuracy -1 for all
ML: +2 heat
SL: +1 heat
ER PPC: -5 heat
ERLL: -2 heat
LPL: -2 heat
ERSL: -2 heat
SPL: -2 heat
Flamer ammo increased to 10 per flamer
- Better AI updated.
- Heat damage re-implemented for overheating. This is in addition to the other overheating penalties.
- Bug fixed with Stabile Piloting
- Evasion Changes:
Threshold changed for generating evasive pips (previous value):
"ToHitMovingTargetDistances":
[
20, (20)
70, (70)
125, (100)
145, (125)
195, (160)
220 (190)
],
Value of Evasive Pips changed. Each value is 5% reduction in to-hit.
"ToHitMovingPipUMs":
[
1, (1)
3, (3)
5, (5)
8, (8)
10, (11)
12 (14)
],
- Major changes to Basic Panic Mod. This should see significantly improved functionality.
- Extended Information re-added.
- Bug Fixes.
- Modifed CBT Movement added to allow Jump Jet malus.
- Jump to-hit penalty of +2.
- Jump to-hit penalty removed with Tactics 9.
- Melee Mover added - can now move and melee against adjacent AI.
- Permanent Evasion now is based upon MaxMechMovement instead of weight class. This allows much more nuanced variation for mechs and makes the Cicada and Spider actually resemble viable mechs. New values are as follows:
Move 210 - 5 Permanent Evasion
Move 190 - 4 Permanent Evasion
Move 165 - 3 Permanent Evasion
Move 140 - 2 Permanent Evasion
Move 120 - 1 Permanent Evasion
Move 95 - 0 Permanent Evasion
Ace Pilot +1 Permanent Evasion (along with its normal ability)
- SkipIntro and SkipTutorial re-enabled.
- Starting lance is now 5 light mechs and 1 medium mech.
***KNOWN ISSUES***
- When the second and third mechs are being repaired in the Repair Bays, the widget does not correctly show their repair times. You will see it seem to pause on some numbers. This is due to the decreased efficiency of these Mech Bay Pods for repairing.
- Does not display MedTech and MechTech skill bonus/malus in Financial Report screen.
***To install the full version:***
This version was released for full compatibility with the new version of BATTLETECH. Therefore, you need to make sure that a clean install of this mod is done.
1) Delete all previous folders associated with this mod in your BATTLETECH\MODS directory. NOTE: you may not have all of these listed folders!
AbilitiesAndSkillsOverhaul
AddYearToTimeline
AdjustedMechAssembly
AdjustedMechSalvage
AI Tweaks
AttackImprovementMod
BasicPanicSystem
Battletech_Overhaul
Better Juggernaut (Brace Only)
BetterAI
BetterSorting
BrokenSalvagedMechs
BTMLColorLOSMod
camera_settings
CamZoom
CBTHeat
Company Mech Salvage
DropCostPerMech
dZ_Company_Commander
ExclusiveFilters
Extended Information
Faster_Game
HARD MOD
Improved AI
InjuriesHurtMod
JB_SL_Era_Markets_1_1
JK_VariantsCampaign
JK_VariantsSkirmish
JK_VariantsStarLeague
MechMaintenaceByCost
MeleeMover
MonthlyMoraleReset
MonthlyTechandMoraleAdjustment
MoraleGainRebalance
MoreIsLess
MoveFaster
No Guts No Galaxy
No Time To Bleed
PermanentEvasion_dZ
PilotHealthPopup
PlanetDifficultyVariety
RandomCampaignStart
Real Hit Chance
RepairBays
Repair Tonnage
Repair Tonnage and Finances
Repair Tonnage and NGNG
SellMechParts
SkipIntro
Skip_To_Ship
SkipTutorial
StabilePiloting
StabilityTonnage
StopScrolling
Weapon_Rebalance
2) This mod requires BTML and ModPak to function. Instructions on how to install both of these are located here: https://github.com/Mpstark/ModTek/w...ide-to-Installing-BTML-&-ModTek-&-ModTek-mods
3) Unzip the entire file into your BATTLETECH\Mods directory. That's it!
4) There are a lot of .json files and .dll files to merge so loading up the game takes about 1-2 minutes now. Just be patient - it's worth it! With the latest version of ModTek (v0.2.0) this actually gets significantly faster upon future loads.
5) If you want to disable a
***To install the full version:***
This version was released for full compatibility with the new version of ModTek. Therefore, you need to make sure that a clean install of this mod is done.
1) Delete all previous folders associated with this mod in your BATTLETECH\MODS directory. NOTE: you may not have all of these listed folders!
AdjustedMechSalvage
Battletech_Overhaul
Better Juggernaut (Brace Only)
BetterSorting
BrokenSalvagedMechs
BTMLColorLOSMod
CamZoom
Company Mech Salvage
DropCostPerMech
dZ_Company_Commander
Extended Information
Faster_Game
Improved AI
JK_VariantsCampaign
MechMaintenaceByCost
MoreIsLess
MoveFaster
No Guts No Galaxy
No Time To Bleed
PermanentEvasion_dZ
PlanetDifficultyVariety
RandomCampaignStart
Real Hit Chance
Repair Tonnage
Repair Tonnage and Finances
Repair Tonnage and NGNG
SellMechParts
Skip_To_Ship
SkipTutorial
StabilePiloting
StabilityTonnage
StopScrolling
Weapon_Rebalance
2) This mod requires BTML and ModPak to function. Instructions on how to install both of these are located here: https://github.com/Mpstark/ModTek/w...ide-to-Installing-BTML-&-ModTek-&-ModTek-mods
3) Unzip the entire file into your BATTLETECH\Mods directory. That's it!
4) There are a lot of .json files and .dll files to merge so loading up the game takes about 1-2 minutes now. Just be patient - it's worth it! With the latest version of ModTek (v0.2.0) this actually gets significantly faster upon future loads.
5) If you want to disable any part of this mod you can go into the individual folders and change the "true" value in mod.json to "false".
6) If you really want salvage set at 3 mech parts (or 2, or whatever!) change the "DefaultMechPartMax" : 5, value from 5 to 3 (or whatever. I'm not your mom!) "\BATTLETECH\Mods\dZ_Company_Commander\StreamingAssets\data\simGameConstants\SimGameConstants.json"
- dZ Consolidated Company Commander 1.1.2v1
-
- Author's activity
-
July 2019
-
28 Jul 2019, 4:43AM | Action by: donZappo
Attribute change
Description changed.
June 2019
-
12 Jun 2019, 9:55PM | Action by: donZappo
File added
dZ_CCC Patch [version v10.5]
-
09 Jun 2019, 8:47PM | Action by: donZappo
File added
dZ_CCC Patch [version v10.4]
-
09 Jun 2019, 6:21AM | Action by: donZappo
Attribute change
File 'Update Patch' changed to 'dZ_CCC Patch'.
-
09 Jun 2019, 5:46AM | Action by: donZappo
File added
Update Patch [version v10.3]
-
09 Jun 2019, 3:05AM | Action by: donZappo
File added
dZ_CCC Patch [version v10.2]
-
09 Jun 2019, 12:14AM | Action by: donZappo
File added
dZ_CCC Patch [version v10.1]
-
08 Jun 2019, 9:34PM | Action by: donZappo
File added
dZ_CCC Patch [version v10.1]
-
08 Jun 2019, 8:05AM | Action by: donZappo
Attribute change
File 'dZ Consolidated Company Commander' description changed.
-
08 Jun 2019, 7:31AM | Action by: donZappo
File added
dZ Consolidated Company Commander [version v10]
-
08 Jun 2019, 7:15AM | Action by: donZappo
Attribute change
Description changed.
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08 Jun 2019, 7:13AM | Action by: donZappo
File added
dZ Consolidated Company Commander [version v10]
May 2019
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18 May 2019, 10:37PM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v10]
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16 May 2019, 4:51AM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v9]
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15 May 2019, 7:48AM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v8]
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14 May 2019, 8:53AM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v7]
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12 May 2019, 6:35PM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v6]
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12 May 2019, 5:25PM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v5]
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03 May 2019, 10:38PM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v4]
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02 May 2019, 4:48PM | Action by: donZappo
File added
Update Patch [version v9-BETA-PATCH-v3]
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- Mod page activity
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March 2024
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24 Mar 2024, 4:11AM | Action by: Falcon420
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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16 Mar 2024, 1:19AM | Action by: roomerro
Tracked
'dZ Consolidated Company Commander Mod Pack'
February 2024
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04 Feb 2024, 5:27AM | Action by: CalcCalc
Endorsed
'dZ Consolidated Company Commander Mod Pack'
January 2024
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31 Jan 2024, 12:04AM | Action by: MattycakesMcGee
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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21 Jan 2024, 5:29AM | Action by: MattycakesMcGee
Tracked
'dZ Consolidated Company Commander Mod Pack'
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01 Jan 2024, 9:56PM | Action by: redirishlord
Tracked
'dZ Consolidated Company Commander Mod Pack'
November 2023
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29 Nov 2023, 12:32AM | Action by: ABRAFO
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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15 Nov 2023, 8:28AM | Action by: Fastfeetdeer
Untracked
'dZ Consolidated Company Commander Mod Pack'
October 2023
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25 Oct 2023, 1:18AM | Action by: Trumbot
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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04 Oct 2023, 2:07PM | Action by: 17783
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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03 Oct 2023, 10:46PM | Action by: AvatharProps
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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01 Oct 2023, 8:26PM | Action by: valhain
Endorsed
'dZ Consolidated Company Commander Mod Pack'
September 2023
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25 Sep 2023, 2:54AM | Action by: Artsknight
Endorsed
'dZ Consolidated Company Commander Mod Pack'
July 2023
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29 Jul 2023, 3:08AM | Action by: Ragzus
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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03 Jul 2023, 12:59PM | Action by: kesenai83
Endorsed
'dZ Consolidated Company Commander Mod Pack'
March 2023
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10 Mar 2023, 3:04AM | Action by: Dennis1821985
Endorsed
'dZ Consolidated Company Commander Mod Pack'
February 2023
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21 Feb 2023, 7:20AM | Action by: IainF
Endorsed
'dZ Consolidated Company Commander Mod Pack'
January 2023
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01 Jan 2023, 11:12AM | Action by: Rascally99
Endorsed
'dZ Consolidated Company Commander Mod Pack'
December 2022
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13 Dec 2022, 3:01PM | Action by: Rob4God
Endorsed
'dZ Consolidated Company Commander Mod Pack'
July 2022
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26 Jul 2022, 2:12PM | Action by: Tusker1
Endorsed
'dZ Consolidated Company Commander Mod Pack'
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