Battle Brothers
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hackflow

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hackflow

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About this mod

Adds higher difficulty camps and a higher tier of super-named "artifact" items, which help extend the lategame.

Requirements
Permissions and credits
Changelogs
This is a rework of a very fun Expanded Camps and Artifacts mod by ProFoolie.

Changes from the base mod:
  • add special camps on top not instead of, i.e. there will be more lairs total
  • add some space between noble and city state camps
  • less city state camps, so it's not really crowded
  • updated 2h flail base attributes to match vanilla rebalance (was upped somewhat)
  • update artifact warbow and greatsword base attributes if Sato's Balance Mod is present
  • use prefixes in artifact names to make them more random


Fixes:
  • stop messing with lair generation, some things were broken, i.e. vampire coven won't ever show up with original mod
  • undead scourge was really broken by this and greenskin horde somewhat, because they affect lair generation a lot
  • stop messing with spawnlists
  • stop messing up item sort order
  • no longer interfere with contracts and city situations
  • do not spawn artifacts in weak locations anymore
  • do not overwrite huge files both config and bb classes, this used to overwrite changes from vanilla/DLC updates and brought many small issues
  • fixed lindwurm armor and helmet, they now both provide acid immunit and random perk
  • fixed some artifact prices

Compatibility


Safe to add midgame, can't remove. Is also savegame compatible with the old camps mod, i.e. if you have a campaign played with that you can replace it with this, the artifacts with updated attributes won't be regenerated though.

Should be highly compatible with other mods. Tested and works with:

Install

Download the zip from here and put it into `data` dir. Requires modhooks of version 20 or newer.

P.S. The code is available on Github.
P.P.S. A good part of conversion was done with hookify.