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Changelogs
Version 3.5.1
fixed negative chance to hit head overflow
fixed artifact 3-headed flail
Version 3.5.0
stopped sorting artifacts first
fixed stacking stamina regen
fixed artifact's to say "Artifact"
added MSU source link and updater
added linebreaker icon
moved to Modern Hooks
Version 3.4
replaced huge ammo artifacts with imbued ammo: flaming, freezing and poisoned arrows and bolts
fixed incompatibility with recent Item Spawner mod versions
Version 3.3
better compatibility with Reforged:
always provide a unique name for an artifact as long as they are available
fixed artifact weapons type to not contain Weapon (affected Autopilot)
Version 3.2
removed unintended dependency on stdlib
Version 3.1
made compatible with Item Spawner mod
better Legends compatibility
use prefixes in artifact names to make them more random
fixed lindwurm armor and helmet, they now both provide acid immunit and random perk
add special camps on top not instead of, i.e. there will be more lairs total
not crowded noble and city state camps
updated 2h flail base attributes to match vanilla rebalance (was upped somewhat)
update artifact warbow and greatsword base attributes if Sato's Balance Mod is present
use prefixes in artifact names to make them more random
Fixes:
stop messing with lair generation, some things were broken, i.e. vampire coven won't ever show up with original mod
undead scourge was really broken by this and greenskin horde somewhat, because they affect lair generation a lot
stop messing with spawnlists
stop messing up item sort order
no longer interfere with contracts and city situations
do not spawn artifacts in weak locations anymore
do not overwrite huge files both config and bb classes, this used to overwrite changes from vanilla/DLC updates and brought many small issues
fixed lindwurm armor and helmet, they now both provide acid immunit and random perk
fixed some artifact prices
always provide a unique name for an artifact as long as they are available
fixed artifact weapons type to not contain Weapon (affected Autopilot)
Compatibility
Safe to add midgame, can't remove. Is also savegame compatible with the old camps mod, i.e. if you have a campaign played with that you can replace it with this, the artifacts with updated attributes won't be regenerated though.
Should be highly compatible with other mods. Tested and works with: