About this mod
Adds higher difficulty camps and a higher tier of super-named "artifact" items, which help extend the lategame.
- Requirements
- Permissions and credits
- Changelogs
Changes from the base mod:
- add special camps on top not instead of, i.e. there will be more lairs total
- add some space between noble and city state camps
- less city state camps, so it's not really crowded
- updated 2h flail base attributes to match vanilla rebalance (was upped somewhat)
- update artifact warbow and greatsword base attributes if Sato's Balance Mod is present
- use prefixes in artifact names to make them more random
Fixes:
- stop messing with lair generation, some things were broken, i.e. vampire coven won't ever show up with original mod
- undead scourge was really broken by this and greenskin horde somewhat, because they affect lair generation a lot
- stop messing with spawnlists
- stop messing up item sort order
- no longer interfere with contracts and city situations
- do not spawn artifacts in weak locations anymore
- do not overwrite huge files both config and bb classes, this used to overwrite changes from vanilla/DLC updates and brought many small issues
- fixed lindwurm armor and helmet, they now both provide acid immunit and random perk
- fixed some artifact prices
Compatibility
Safe to add midgame, can't remove. Is also savegame compatible with the old camps mod, i.e. if you have a campaign played with that you can replace it with this, the artifacts with updated attributes won't be regenerated though.
Should be highly compatible with other mods. Tested and works with:
- Reforged
- Legends
- Item Spawner
Install
Download the zip from here and put it into `data` dir. Requires modhooks of version 20 or newer.
P.S. The code is available on Github.
P.P.S. A good part of conversion was done with hookify.