Addeds higher difficulty camps and a higher tier of super-named items (titled 'artifacts') which help extend the lategame.
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Having played through a substantial number of vanilla runs, I wanted to extend some of the Battle Brothers endgame. In that vein, I'm putting together a (less thin than I thought) mod that:
-Adds Orc, Goblin, Undead, and Barbarian lairs at ~ the size of the black monolith fight. Also, Bandits and Nobles spawning at ~ sea of tents size. (I always hated that after finishing the legendary fights, there was nowhere to use the spoils)
-Adds 'artifact' items at a step up over famed items, dropping at ~ the rate of two-famed-items-in-one-camp.
-- In v2.0, Blazing Deserts
-Artifact armor has unique properties
-Nomads also have expanded camps
-Southern and Northern armies now spawn camps that you can loot (doing so will set you hostile with the faction) ((this was a huge pain in the ass to figure out))