Any chance you can support MSU's BBParser so these settings are stored across games?
I'm aware it gets baked into a save, but would be nice if it was global (yes, BBParser is part of MSU, I see below you're a bit confused about Rohzdear's request; this is the same one, basically). Thanks.
10 comments
I'm aware it gets baked into a save, but would be nice if it was global (yes, BBParser is part of MSU, I see below you're a bit confused about Rohzdear's request; this is the same one, basically). Thanks.
there is a function in the asset_manager which can be hooked and modified.
function addBusinessReputation( _f )
{
this.m.BusinessReputation += this.Math.ceil(_f * this.m.BusinessReputationRate);
[....]
}
Looks like the incoming reputation "_f" is fix for quests and I don't know if the m.BusinessReputationRate will be changed from the game.
So... it is easy to maipulate "_f * multiplier" before it will be added with addBusinessReputation(). If this is, what you'r looking for?
Looks like MSU is missing.