Battle Brothers

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Created by

Iver

Uploaded by

Iver34

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About this mod

original mod: https://www.nexusmods.com/battlebrothers/mods/155

i get original mod and reworked it as wanted for my playstyle.
I upload it here for the most part just so I don't lose it
i want to update this mod in future and will try to do this as soon as possible
Mod requires Modding Script Hooks

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Changelogs
WARNING: BroEditor doesn't see "Heavy Injuries" from this mod, so they can corrupt your saves in case of bugs and will not be able to delete them with this instrument.

it's a rework of No more permanent injuries mod
i rebalanced it as i wish for my playstyle.

Mod disables vanilla permanent injuries, but not changes chance of bros survive in battle.
Also vanilla game have some events causing permanent injuries (caged barbarian -> eye lose, as example), this mod will not help with them.

New icons:
I was unhappy that the vanilla icons didn't fit the names and descriptions of some of the new Heavy Injuries, so I was looking for an artists who could change them. Actually, I found only one, he reworked the Ear Rupture injury icon for the mod, but unfortunately abandoned further work. I had to take care of this myself. I have never been an artist and I understand that the icons I made are awful, but at the moment it is better than nothing, I will try to improve my skills or find a good artist and rework them in the future.

Since version 2.0 added new icons for Heavy Injuries:
Bloodied Eye
Displaced Leg Fracture
Ear Rupture
Fluid In The Lung
Fragmentation Of Nasal Bones
Torn Hand Tissue
Ulnar Tendon Collapse

All another injuries uses vanilla icons cause they fit perfectly


Mod's Heavy Injuries:

All times indicated without treatment, they will be divided by 2 after it (vanilla mechanic)

Name - Bloodied eye
Description - "Blood flooding the eye not only looks repulsive, but also makes it difficult to perceive the image" 
Time:
Min = 15 days 
Max = 20 days
Effects:
-100% ranged skill
-50% melee skill
-3 vision

Name - Displaced Leg Fracture
Description - "Leg similar to southern swords does not help much to move around, but character can get used to everything if remove the pain."
Time:
Min = 20 days
Max = 40 days
Effects: 
+1 additional action points per tile moved
+3 fatigue for each tile moved
-30% initiative
content with being in reserve

Name - Ear Rupture
Description - "A rupture ear will allow this character to at least for a while not hear that stupid guy, if sit in the evening by the fire in the right way."
Time:
Min = 20 days
Max = 30 days
Effects:
-50% initiative

Name - Fluid In The Lung
Description - "Because of a cut somewhere inside, liquid enters the lungs until it overgrows, turning the character's mouth into a bloody geyser."
Time:
Min = 20 days
Max = 22 days
Effects:
-70% max fatigue
-5% max hitpoints
content with being in reserve

Name - Fragmentation Of The Nasal Bones
Description - "Despite the satisfactory appearance, the insides of this character's nose are turned into a swamp, so heal, rest and not sneeze."
Time:
Min = 20 days
Max = 30 days
Effects:
-20% max fatigue
-7 fatigue recovery speed

Name - Heavy Heart Contusion
Description - "The heart that was squeezed by the blow weakened this fighter, so fucking, fighting and running around the world will not help, only time and treatment."
Time:
Min = 30 days
Max = 30 days
Effects:
-50% max hitpoints
content with being in reserve

Name - Hemispheric Dysfunction
Description - "He literally forgot half of all his skills for a while, it's good that the ability to shit was not included in this half."
Time:
Min = 10 days
Max = 60 days
Effects:
+75% experience gain
-50% melee skill
-50% ranged skill


Name - Meniscus Fracture
Description - "The pirate's wooden leg looks less wooden than this character's one, but this will pass with time. Not for a pirate."
Time:
Min = 20 days
Max = 30 days
Effects:
-40% melee defence
-40% ranged defence
-40% initiative
content with being in reserve

Name - Missing Phalanx
Description - "The finger-pulling trick has never been so ironic, but with time and healing hand will return its functionality"
Time:
Min = 10 days
Max = 12 days
Effects:
-15% melee skill
-15% ranged skill
+5% resolve

Name - Torn Hand Tissue
Description - "The hole in the hand will heal for a long time and excruciatingly painful, but for now it can be used as target for archers."
Time:
Min = 20 days
Max = 40 days
Effects:
-25% melee skill
-25% melee defence

Name - Traumatic Experience
Description - "Over time this character will get used to what he seen, but he will never be able to forget."
Time:
Min = 10 days
Max = 24 days
Effects:
-75% resolve
content with being in reserve

Name - Ulnar Tendon Collapse
Description - "The inability to move your hand without pain has turned it into an analogue of a tree branch, so now you are a scarecrow until you get the treatment."
Time:
Min = 10 days
Max = 20 days
Effects:
-100% melee defence
-100% ranged defence
content with being in reserve