A tutorial on how to change the value in the mod settings would be nice. I downloaded it with vortex, and nothing popped up to change it from the base 11. I am not a mod maker, so I have no idea what I'm doing unless it is explained.
The issue mattsyue experienced is from the Player Hideout mod. It overwrites the changes this mod makes. As there is no issue in my end, i don't see any reason to arrest this incompatibility.
If you don't use hideout and still experience this kind of issue. Please consider providing your log.html so as i can look into it.
i found this mod doesn't work with your Magic Concept's charmed monsters, but it works with human characters.
here's the mods i use just in case some mods may cause this mod not work: Player Hideout, Stronghold, NgGH's Magic Concept, Gribabas Weapon Pack, Bro Editor (Breditor) (BB and Legends), PTR.
Is it possible to add a version of this mod that also adds a perk? I cant find anywhere a working mod for legends+ptr to increse veterancy for perk as well.
Update: did some tests with new save files, seems like this occurs once a Bro hits 12. It hangs the Inventory screen, and never shows it. All other functions are fine once I hit ESC but I cannot level any Bro past 11 as when it hits 12 the issue occured. I can confirm the MSU settings for the mod can be ether 11 or 60 (Have a different mod that makes this increase) and it will start this up at level 12. Also confirmed removing the mod lets access occur again but of course at the +1 instead of uncapped.
09:30:19 Script Error the index 'ModSettings' does not exist Function: -> scripts/!mods_preload/mod_veteran_stats_gain.nut : 20 Variables: this = Table Function: -> scripts/!mods_preload/mod_veteran_stats_gain.nut : 47 Variables: old_getAttributeLevelUpValues = Function, this = Table Function: addCharacterToUIData -> scripts/ui/global/data_helper.nut : 379 Variables: _target = Table, _entity = Table, this = Table Function: convertEntityToUIData -> scripts/ui/global/data_helper.nut : 234 Variables: result = Table, _activeEntity = Null, _entity = Table, this = Table Function: strategic_onQueryBrothersList -> scripts/ui/screens/character/character_screen.nut : 976 Variables: i = 4, roster = Array, this = Table Function: queryData -> scripts/ui/screens/character/character_screen.nut : 445 Variables: this = Table Function: show -> scripts/ui/screens/character/character_screen.nut : 111 Variables: this = Table Function: showCharacterScreen -> scripts/states/world_state.nut : 2753 Variables: this = Table Function: toggleCharacterScreen -> scripts/states/world_state.nut : 2801 Variables: this = Table Function: -> msu/vanilla_mod/vanilla_keybinds.nut : 29 Variables: this = Table Function: call -> NATIVE : -1 Function: call -> msu/systems/keybinds/keybind_sq.nut : 45 Variables: _environment = Table, this = Instance Function: call -> msu/systems/keybinds/keybinds_system.nut : 140 Variables: keybind = Instance, @INDEX@ = 1, _keyState = 2, _state = 1, _environment = Table, _key = i, this = Instance Function: -> msu/hooks/states/world_state.nut : 328 Variables: onKeyInput = Function, _key = Instance, this = Table
Hi, late to the party here.. I'm experiencing a bug where, upon entering a battle from any camp/fortification etc it just sticks on the loading screen :/ Any suggestions? I'm using Legends, all DLC. More music, Strongholds, increased hero spawns and named items per hero and smart recruiter.
Remove smart recruiter, it hasn't been updated to be compatible with the latest version of legends. If it didn't work, you can the your log to me. Since you use legends mod, i assume you are also in legends discord server. You can send your log to Submods_chat channel
34 comments
(i dont have Player Hidout mod)
Is it therefore also incompatible with Stronghold ?
Have you got MSU mod?
Have you checkout the mod settings?
If you don't use hideout and still experience this kind of issue. Please consider providing your log.html so as i can look into it.
here's the mods i use just in case some mods may cause this mod not work: Player Hideout, Stronghold, NgGH's Magic Concept, Gribabas Weapon Pack, Bro Editor (Breditor) (BB and Legends), PTR.
I started having issues after your update.
Update: did some tests with new save files, seems like this occurs once a Bro hits 12. It hangs the Inventory screen, and never shows it. All other functions are fine once I hit ESC but I cannot level any Bro past 11 as when it hits 12 the issue occured. I can confirm the MSU settings for the mod can be ether 11 or 60 (Have a different mod that makes this increase) and it will start this up at level 12. Also confirmed removing the mod lets access occur again but of course at the +1 instead of uncapped.
09:30:19
Script Error
the index 'ModSettings' does not exist
Function:
-> scripts/!mods_preload/mod_veteran_stats_gain.nut : 20
Variables:
this = Table
Function:
-> scripts/!mods_preload/mod_veteran_stats_gain.nut : 47
Variables:
old_getAttributeLevelUpValues = Function, this = Table
Function:
addCharacterToUIData -> scripts/ui/global/data_helper.nut : 379
Variables:
_target = Table, _entity = Table, this = Table
Function:
convertEntityToUIData -> scripts/ui/global/data_helper.nut : 234
Variables:
result = Table, _activeEntity = Null, _entity = Table, this = Table
Function:
strategic_onQueryBrothersList -> scripts/ui/screens/character/character_screen.nut : 976
Variables:
i = 4, roster = Array, this = Table
Function:
queryData -> scripts/ui/screens/character/character_screen.nut : 445
Variables:
this = Table
Function:
show -> scripts/ui/screens/character/character_screen.nut : 111
Variables:
this = Table
Function:
showCharacterScreen -> scripts/states/world_state.nut : 2753
Variables:
this = Table
Function:
toggleCharacterScreen -> scripts/states/world_state.nut : 2801
Variables:
this = Table
Function:
-> msu/vanilla_mod/vanilla_keybinds.nut : 29
Variables:
this = Table
Function:
call -> NATIVE : -1
Function:
call -> msu/systems/keybinds/keybind_sq.nut : 45
Variables:
_environment = Table, this = Instance
Function:
call -> msu/systems/keybinds/keybinds_system.nut : 140
Variables:
keybind = Instance, @INDEX@ = 1, _keyState = 2, _state = 1, _environment = Table, _key = i, this = Instance
Function:
-> msu/hooks/states/world_state.nut : 328
Variables:
onKeyInput = Function, _key = Instance, this = Table
Any suggestions? I'm using Legends, all DLC. More music, Strongholds, increased hero spawns and named items per hero and smart recruiter.
thanks in advance