Battle Brothers
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wuxiangjinxing

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wuxiangjinxing

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62 comments

  1. icklediablo
    icklediablo
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    honestly what is the point in this???? why would you make a mod with a spawn so small that on your 3rd campaign your still not sure if the mod works apart from the fine farts description, spent 30k dismissing recruits just to refresh city, 300 days in on 3 campaigns and not seen a necromancer yet, the city's spawn but no mage, absolutle waste of time
    1. Crabus37
      Crabus37
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      +
  2. Blackkssniper
    Blackkssniper
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    your mod Workable with 1.2.0.25?
    because i in 130+ day and i end Noble war crisis and i not recruit necro yet. only 1 Big town in Tundra(https://www.youtube.com/watch?v=3WAOxKOmR90).
    High Five to you from Russia
    (used mods-Your+Pause when hostile party sighted)
    1. BarJumper
      BarJumper
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      has to be small swamp town if there is no generatet in your world... bad luck
  3. NgGH707
    NgGH707
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    PLEASE MAY I HAVE YOUR ATTENTION, THIS MOD IS BROKEN. IT'S NO LONGER WORKING
    1. selpai22
      selpai22
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      Thanks.
  4. CloneCommanderRex
    CloneCommanderRex
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    I didn't find necromancer why?
  5. cwarr
    cwarr
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    Over 2 different campaigns I have yet to find a necromancer. Tried what everyone else said with traveling to swampy or tundra cities and even had more recruits and nothing.
    1. user1931
      user1931
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      Look at the mod files, there are 4 types of settlements in which it can appear - large swamp village, large tundra village, medium swamp village, small swamp village. there is a unique description for this settlement, which you can see in the file "cultist_procession_situation.nut", it can be opened with notepad. If there is a settlement on the map in which a necromancer will appear, then it will have this unique description, it cannot be confused with any other
  6. cwarr
    cwarr
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    After 2 campaigns and never finding a necromancer I edited the files for them to appear at any settlement. Finally did get one on a new playthrough at the start since the mod breaks a current save game. After raising a bandit that was killed other bandits that I kill with other characters die and leave a body but are still alive and cannot be attacked but can still kill your bros.

    Completely broken.
    1. bodyaNod
      bodyaNod
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      Если вы хотите поиграть за некромантов уже вышел рабочий мод найти его можно на етом сайте "Power of Magic Origins Pack"
    2. user1931
      user1931
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      Лучей добра тебе!
  7. Vinless
    Vinless
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    Playing 1.4

    The mod works (Had to edit the file to make him more likely to appear) but there is a problem with his abilities. Upon the first use of Raise Dead, the other enemies no longer die permanently. They still "die" and drop their gear, but leave behind a normal enemy that still attacks with his fists and can't be targeted. Please advise.
  8. bodyaNod
    bodyaNod
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    Огромная прозьба к автору мода зделайте так чтобы воскрешаемые зомби были как собзники и ходили сами а не становились бойцамо моей армии потому что если они становятся моими мод глючит и зависает.
  9. bodyaNod
    bodyaNod
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    мод неработает когда некромангер воскрешает тело сразу все виснет и невозможно посмотреть в инвентарь.сразу висяк. недоработка полная
  10. gunther3030
    gunther3030
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    How rare is it to find a necromancer to recruit? I have yet to see one yet after visiting at least 20+ towns and villages and I'm starting to wonder if maybe I just didn't install this mod correctly.
    1. MrTrene
      MrTrene
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      same problem
    2. thorrium
      thorrium
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      I didn't see any either, perhaps the mod creator wants us to open the 7z file and drag the scrip file over instead.
      That's what I am trying. Might be worth a shot.
    3. gunther3030
      gunther3030
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      I took the scripts file out and put it in the data folder. Maybe I'm just having bad luck, think they should be showing up in swamp towns.
    4. thorrium
      thorrium
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      gunter@ do reply and tell if it works for you (as I said, I am doing the same thing). Kind of currious to actually get the mod to work.
    5. hidanga
      hidanga
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      Have yet to come across one, dont know if its working...
    6. Balgin Stondraeg
      Balgin Stondraeg
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      I haven't been able to find any yet either.
    7. Balgin Stondraeg
      Balgin Stondraeg
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      I finally found one. They do exist.
    8. thorrium
      thorrium
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      @Balgin Stondraegand you used the script file or the 7zfile?
    9. hidanga
      hidanga
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      elaborate please
    10. hidanga
      hidanga
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      I`ve visited all the towns a couple of times that means about 80+ times, I`ve also started a new game to try it out with no success either.
    11. hidanga
      hidanga
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      It works just extract the script folder into the data folder. but its a bit complicated because you need to have a small swamp settlement generated in your map. i have noticed that it only spawns there..
    12. thorrium
      thorrium
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      hidanga@how close to a swamp do it need to be, to be considered one??it's one of the things I never really learned while playing.
    13. SaganSeason
      SaganSeason
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      never found in some games... very sad about that.