honestly what is the point in this???? why would you make a mod with a spawn so small that on your 3rd campaign your still not sure if the mod works apart from the fine farts description, spent 30k dismissing recruits just to refresh city, 300 days in on 3 campaigns and not seen a necromancer yet, the city's spawn but no mage, absolutle waste of time
your mod Workable with 1.2.0.25? because i in 130+ day and i end Noble war crisis and i not recruit necro yet. only 1 Big town in Tundra(https://www.youtube.com/watch?v=3WAOxKOmR90). High Five to you from Russia (used mods-Your+Pause when hostile party sighted)
Over 2 different campaigns I have yet to find a necromancer. Tried what everyone else said with traveling to swampy or tundra cities and even had more recruits and nothing.
Look at the mod files, there are 4 types of settlements in which it can appear - large swamp village, large tundra village, medium swamp village, small swamp village. there is a unique description for this settlement, which you can see in the file "cultist_procession_situation.nut", it can be opened with notepad. If there is a settlement on the map in which a necromancer will appear, then it will have this unique description, it cannot be confused with any other
After 2 campaigns and never finding a necromancer I edited the files for them to appear at any settlement. Finally did get one on a new playthrough at the start since the mod breaks a current save game. After raising a bandit that was killed other bandits that I kill with other characters die and leave a body but are still alive and cannot be attacked but can still kill your bros.
The mod works (Had to edit the file to make him more likely to appear) but there is a problem with his abilities. Upon the first use of Raise Dead, the other enemies no longer die permanently. They still "die" and drop their gear, but leave behind a normal enemy that still attacks with his fists and can't be targeted. Please advise.
Огромная прозьба к автору мода зделайте так чтобы воскрешаемые зомби были как собзники и ходили сами а не становились бойцамо моей армии потому что если они становятся моими мод глючит и зависает.
How rare is it to find a necromancer to recruit? I have yet to see one yet after visiting at least 20+ towns and villages and I'm starting to wonder if maybe I just didn't install this mod correctly.
I didn't see any either, perhaps the mod creator wants us to open the 7z file and drag the scrip file over instead. That's what I am trying. Might be worth a shot.
It works just extract the script folder into the data folder. but its a bit complicated because you need to have a small swamp settlement generated in your map. i have noticed that it only spawns there..
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because i in 130+ day and i end Noble war crisis and i not recruit necro yet. only 1 Big town in Tundra(https://www.youtube.com/watch?v=3WAOxKOmR90).
High Five to you from Russia
(used mods-Your+Pause when hostile party sighted)
Completely broken.
The mod works (Had to edit the file to make him more likely to appear) but there is a problem with his abilities. Upon the first use of Raise Dead, the other enemies no longer die permanently. They still "die" and drop their gear, but leave behind a normal enemy that still attacks with his fists and can't be targeted. Please advise.
That's what I am trying. Might be worth a shot.