Allow you to recruit necromancers who can raise and possess zombies.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All the files are made from BB original files made by Overhype Studios. Thanks for their hard work to make such an interesting game.
The files are decompiled using the mod kit: http://www.adammil.net/blog/v133_Battle_Brothers_mod_kit.html#access
Donation Points system
This mod is not opted-in to receive Donation Points
Donations
No donations accepted
Some deserted mages now may want to join your warband.
Magic is rare in the world of battle brothers so you cannot find mages so easily. But if you are lucky enough, you will be able to find them in some swampy villages or large tundra cities. Also, when cultists are possessing the town, there is a higher chance for you to also see some magicians.
To use this MOD, just extract the file and put the "scripts" folder into your BB data folder, same as where you place other mod files.
Known issue: if the mage is possessing undead when the battle ends, you will find hime keep the "possessing undead" effect after the battle (with his eyes becoming red). I know how to fix this problem but it requires modifying entity/tactical/player.cnut and will make this mod not compatible with the tryout talent mod. Since this issue is not going to affect the game other than visual effects. I will rather keep it there.