Battle Brothers

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benedict1

Uploaded by

benedict1

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About this mod

This mod changes the chances of spawning buildings in cities.

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Changelogs
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Attention!!!
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  • The mod is not compatible with old saves (there are nuances, the old save can be loaded, but nothing will change. It's easier to start a new game)
  • The mod indirectly affects the generation of the world. The mod itself does not change the world generation files, but it changes the files from which the world is generated.
  • Seeds with and without mod are different!
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Built Up Towns
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Initially, I only wanted to change the citadels, but entered the Waaagh! and changed all the cities...

This mod:
  • Makes 100% chance of spawning city buildings.
  • Doesn't change city templates. That is, if the developer did not want a certain building in the template, it will not be.  No code = no building.
    (Except taverns. Taverns are now in every city).
  • Taverns in every city. Drink wherever you want!!! (This does not apply to citadels, buildings in citadels are randomized to 1 template).
  • Makes the spawn of fungible buildings equal in spawn chance (i.e. 50/50 or sometimes 33,333...).
  • The probability of spawning "attached locations" has been changed only for Citadel templates. For now...

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Citadel and City
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Citadel: 
  • 4 default buildings:
100% Weaponsmith
100% Armorer
100% Fletcher
100% Tavern/Temple/Training Hall
  • 2 default attached locations
100% Blast Furnace
100% Ore Smelters

City:
  • 4 default buildings
100% Tavern
  • Different buildings depending on the city template
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Stone Keep and Medium Village
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Stone Keep:
  • 4 default buildings
100% Tavern
  • Different buildings depending on the city template

    Medium Village:
  • 3-4 default buildings
100% Tavern
100% Barber
  • Different buildings depending on the city template
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Wooden Keep and Small Village
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Wooden Keep:
  • 2-3 default buildings
100% Tavern
100% Kennel
  • Different buildings depending on the city template

Small Village:

  • 2 default buildings
100% Tavern
  • Different buildings depending on the city template
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Сity state 
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Сity state:
  • 4 default buildings 
100% Temple
100% Alchemist
  • Here I practically did not change anything, in fact, I removed the chance of one building not appearing. Now all southern cities have 4 building
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Optional file - More Towns 
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The number of generated cities increased.
In a vanilla game, the maximum number of cities on the map can be 16 (19 cities if you count the southern ones). 
With this mod, there will be more cities (theoretically, the generator is able to make a map for 22 (25 cities if you count the southern ones). 
You should understand that this will almost never happen, but on average the number will increase

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Extended version
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The extended version increases chance of spawning and maximum number of attached locations.
Look at the screenshots, you will understand everything at once

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Some thoughts
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I quickly tested the mod by creating a couple of dozen new games, everything is fine. However, most likely not all city templates have been tested.

In general, the city feels more interesting, but often new buildings are secondary buildings (Barber, Taxidermist, etc.)
The main, frequently used buildings are still randomized, just with a 100 chance. In vanilla, there were chances of not getting buildings at all.