About this mod
This mod changes the chances of spawning buildings in cities.
- Permissions and credits
- Changelogs
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Attention!!!
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Attention!!!
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- The mod is not compatible with old saves (there are nuances, the old save can be loaded, but nothing will change. It's easier to start a new game)
- The mod indirectly affects the generation of the world. The mod itself does not change the world generation files, but it changes the files from which the world is generated.
- Seeds with and without mod are different!
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Built Up Towns
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Built Up Towns
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Initially, I only wanted to change the citadels, but entered the Waaagh! and changed all the cities...
This mod:
- Makes 100% chance of spawning city buildings.
- Doesn't change city templates. That is, if the developer did not want a certain building in the template, it will not be. No code = no building.
(Except taverns. Taverns are now in every city). - Taverns in every city. Drink wherever you want!!! (This does not apply to citadels, buildings in citadels are randomized to 1 template).
- Makes the spawn of fungible buildings equal in spawn chance (i.e. 50/50 or sometimes 33,333...).
- The probability of spawning "attached locations" has been changed only for Citadel templates. For now...
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Citadel and City
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Citadel: Citadel and City
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- 4 default buildings:
100% Armorer
100% Fletcher
100% Tavern/Temple/Training Hall
- 2 default attached locations
100% Ore Smelters
City:
- 4 default buildings
- Different buildings depending on the city template
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Stone Keep and Medium Village
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Stone Keep:Stone Keep and Medium Village
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- 4 default buildings
- Different buildings depending on the city template
Medium Village: - 3-4 default buildings
100% Barber
- Different buildings depending on the city template
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Wooden Keep and Small Village
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Wooden Keep:Wooden Keep and Small Village
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- 2-3 default buildings
100% Kennel
- Different buildings depending on the city template
Small Village:
- 2 default buildings
- Different buildings depending on the city template
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Сity state
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Сity state:Сity state
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- 4 default buildings
100% Alchemist
- Here I practically did not change anything, in fact, I removed the chance of one building not appearing. Now all southern cities have 4 building
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Optional file - More Towns
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The number of generated cities increased.Optional file - More Towns
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In a vanilla game, the maximum number of cities on the map can be 16 (19 cities if you count the southern ones).
With this mod, there will be more cities (theoretically, the generator is able to make a map for 22 (25 cities if you count the southern ones).
You should understand that this will almost never happen, but on average the number will increase
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Extended version
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Extended version
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The extended version increases chance of spawning and maximum number of attached locations.
Look at the screenshots, you will understand everything at once
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Some thoughts
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Some thoughts
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I quickly tested the mod by creating a couple of dozen new games, everything is fine. However, most likely not all city templates have been tested.
In general, the city feels more interesting, but often new buildings are secondary buildings (Barber, Taxidermist, etc.)
The main, frequently used buildings are still randomized, just with a 100 chance. In vanilla, there were chances of not getting buildings at all.