For anyone looking for a compatible version - I made a rework, which is compatible with basically everything, including Legends, and fixes all the issues mentioned here.
I see you've added a couple of items and the armor upgrade one doesn't have an artifact_ prefix or artifact dir. This might lead with a name clash with some other mod, so it would be safer to always have such prefixes.
Another thing is that my rework won't work as safe replacement anymore, i.e. if any of those two were spawned somewhere then game won't load with my mod. Not your problem for sure, but a thing to be noted.
Does it work? (It Does for ongoing campaign. New game crashes)
As for me it seems like when starting a new game the game freezes. But adding this mod to ongoing campaign is possible (Still didn't see new camps). Deleting this mod from onogoing campaign leads to crash.
Battle Brothers 1.5.0.15
So now I'm trying to encounter new camp at ongoing campaign to check if it works...
P.S.: Top mod back in the days
P.S.S.: And yes! It does work if you add mod to ongoing campaign! I use last patch version. I tried do separate with artifacts and deleted these lines, but it seems like some of the locations are bugging and when you try to attack them game crashes.
You probably have to do the same under scripts\items\helmets\artifact\artifact_lindwurm_helmet.nut so the lindwurm helmet won't corrupt save files either.
3 years later, but lifesaver.. I got the helmet and thought, "f*#@ no" to selling the body too. This sorted the issue of at least keeping the armour, skills aren't working though, but i'll take the 450 armour!
Could we get just the artifacts as a separate mod for the current version of the mod? I dont like the Camps as they take up space for camps i cant do until real late game and i find half of them a chore. Fighting Humans and goblins just annoy me but i like the undead and orcs. my problem comes down to to many archers and hedge sword masters. Still love the mod though its some great work.
those camps of factions are a bit messed up, if you may adjust their ranges from each other, might looks much better. and it looks a little bit wired that city states have camps looks just same as their capital building, tents would be more reasonable, maybe?
the camps portion of the latest build (v2.3) does works with legends and all other mods im using (some 30 mods or so) but the artifacts portion conflicts with what i think is legends itself, how do i mod-hookify this if you don't have the time ? its such a waste of a masterpiece because legends is a must for continuity.
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Another thing is that my rework won't work as safe replacement anymore, i.e. if any of those two were spawned somewhere then game won't load with my mod. Not your problem for sure, but a thing to be noted.
As for me it seems like when starting a new game the game freezes.
But adding this mod to ongoing campaign is possible (Still didn't see new camps).
Deleting this mod from onogoing campaign leads to crash.
Battle Brothers 1.5.0.15
So now I'm trying to encounter new camp at ongoing campaign to check if it works...
P.S.: Top mod back in the days
P.S.S.: And yes! It does work if you add mod to ongoing campaign! I use last patch version. I tried do separate with artifacts and deleted these lines, but it seems like some of the locations are bugging and when you try to attack them game crashes.
"Config\Items.nut(cnut)" deleted lines listed below:"
gt.Const.Items.Artifacts <- [
"weapons/artifact/artifact_axe",
"weapons/artifact/artifact_bardiche",
"weapons/artifact/artifact_battle_whip",
"weapons/artifact/artifact_billhook",
"weapons/artifact/artifact_bladed_pike",
"weapons/artifact/artifact_cleaver",
"weapons/artifact/artifact_crossbow",
"weapons/artifact/artifact_crypt_cleaver",
"weapons/artifact/artifact_dagger",
"weapons/artifact/artifact_qatal_dagger",
"weapons/artifact/artifact_fencing_sword",
"weapons/artifact/artifact_flail",
"weapons/artifact/artifact_greataxe",
"weapons/artifact/artifact_greatsword",
"weapons/artifact/artifact_javelin",
"weapons/artifact/artifact_longaxe",
"weapons/artifact/artifact_mace",
"weapons/artifact/artifact_orc_axe",
"weapons/artifact/artifact_orc_cleaver",
"weapons/artifact/artifact_pike",
"weapons/artifact/artifact_polehammer",
"weapons/artifact/artifact_rusty_warblade",
"weapons/artifact/artifact_shamshir",
"weapons/artifact/artifact_spear",
"weapons/artifact/artifact_sword",
"weapons/artifact/artifact_three_headed_flail",
"weapons/artifact/artifact_throwing_axe",
"weapons/artifact/artifact_two_handed_flail",
"weapons/artifact/artifact_two_handed_hammer",
"weapons/artifact/artifact_two_handed_mace",
"weapons/artifact/artifact_two_handed_scimitar",
"weapons/artifact/artifact_warbow",
"weapons/artifact/artifact_handgonne",
"weapons/artifact/artifact_warhammer",
"weapons/artifact/artifact_warscythe",
"weapons/artifact/artifact_swordlance",
"shields/artifact/artifact_golden_round_shield",
"shields/artifact/artifact_schract_shield",
"shields/artifact/artifact_sipar_shield",
"shields/artifact/artifact_orc_heavy_shield",
"armor/artifact/artifact_black_leather_armor",
"armor/artifact/artifact_blue_studded_mail_armor",
"armor/artifact/artifact_brown_coat_of_plates_armor",
"armor/artifact/artifact_golden_scale_armor",
"armor/artifact/artifact_green_coat_of_plates_armor",
"armor/artifact/artifact_lindwurm_armor",
"armor/artifact/artifact_noble_mail_armor",
"armor/artifact/artifact_sellswords_armor",
"armor/artifact/artifact_leopard_armor",
"helmets/artifact/artifact_golden_feathers_helmet",
"helmets/artifact/artifact_heraldic_mail_helmet",
"helmets/artifact/artifact_lindwurm_helmet",
"helmets/artifact/artifact_metal_bull_helmet",
"helmets/artifact/artifact_metal_nose_horn_helmet",
"helmets/artifact/artifact_metal_skull_helmet",
"helmets/artifact/artifact_sallet_green_helmet",
"helmets/artifact/artifact_wolf_helmet",
"helmets/artifact/artifact_norse_helmet",
"ammo/artifact_powder_bag",
"ammo/artifact_quiver_of_arrows",
"ammo/artifact_quiver_of_bolts"
];
"
Deleted "Items" and "Skills" folders
Navigate mod's files using winrar. Go to scripts, equipment, armor and find artifact_lindwurm_armor.nut
Open it with a text editor and delete this:
function onEquip()
{
this.named_armor.onEquip();
local c = this.getContainer();
if (c != null && c.getActor() != null && !c.getActor().isNull())
{
this.m.Container.getActor().getTags().add("body_immune_to_acid");
}
if (c != null && c.getActor() != null && !c.getActor().isNull() && this.m.AttachedPerk != "")
{
this.m.Container.getActor().getSkills().add(this.new(this.m.AttachedPerk));
}
}
function onUnequip()
{
local c = this.getContainer();
if (c != null && c.getActor() != null && !c.getActor().isNull())
{
this.m.Container.getActor().getTags().remove("body_immune_to_acid");
}
if (c != null && c.getActor() != null && !c.getActor().isNull() && this.m.AttachedPerk != "")
{
this.m.Container.getActor().getSkills().removeAllByID(this.m.APID);
}
this.armor.onUnequip();
}
Or else armor is unusable and corrupts save files. Until it gets fixed by author it's a workaround.
and it looks a little bit wired that city states have camps looks just same as their capital building, tents would be more reasonable, maybe?