I wanted to do a run without Astarion where SH would act as the main lockpicker, so this mod is exactly what I was looking for, thanks for creating and sharing it!
Out of curiosity, how do you build/respec SH using this mod (if at all)? Do you change her attributes? Do you still use a shield on her?
Yes, I respec her to prioritize wisdom and dexterity, and she usually runs with a one handed weapon and a shield transmogrified into one of the parrying weapons. I also replace her base high elf firebolt with 5e's booming blade, or my own dimensional strike to buff weapon attacks, since I feel they fit trickery cleric more than sacred flame spam as a filler between spell casts.
Love this mod so much, was wondering if its possible to create a version that keeps the divine strike the poison variant from the original subclass? Thank you.
Makes my favorite domain actually viable and competitive. It's still no Life or Light cleric, but I used it on a Stealth based team with Honor Mode rules and loved it. Tysm.
The abilities tab doesn't even appear. Even bonus skill become visible only after deselecting multiclass. I don’t have any other mods for the Cleric. (But I still got what I wanted. Buff is quite strong, so I kept for myself only 1,2,7,8 lvl.)
By the way, an interesting option would be to add 'Blink' instead of 'Bestow Curse'. (5e Trickery Domain, new spell for Cleric)
I tried this today and I cannot get the illusion to move. It also does not roll initiative and isn't on the turn order in the top (like in the video). Everything else seems to work as written.
I did my testing on a vanilla save with this as only .pak mod enabled. Maybe a recent hotfix broke it?
That seems to be vanilla behavior. I actually don't remember if the illusion could move on its own before patch 6 and the hotfixes, like the video suggests (it's not mine). And I'd suggest you use wesslen's UA6 Invoke Duplicity anyway
It replaces Target_InvokeDuplicity in the trickery 2 spell list with a separate Invoke Duplicity spell, and so will "conflict" with this mod in the sense that it will hide your changes to that spell, but the implementation-level changes to the spell itself will not conflict (and the mods can be used together.)
If you get any bug reports about Invoke Duplicity from people using my mod then send them my way. I'd like to think people are smart enough to post in the right mod's comments, but that's often proven not to be the case...
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Out of curiosity, how do you build/respec SH using this mod (if at all)? Do you change her attributes? Do you still use a shield on her?
I also replace her base high elf firebolt with 5e's booming blade, or my own dimensional strike to buff weapon attacks, since I feel they fit trickery cleric more than sacred flame spam as a filler between spell casts.
Are both the attacker and the target within 3m of the illusion? Still works for me
All good.
Is this how it should be?
(But I still got what I wanted. Buff is quite strong, so I kept for myself only 1,2,7,8 lvl.)
By the way, an interesting option would be to add 'Blink' instead of 'Bestow Curse'. (5e Trickery Domain, new spell for Cleric)
I did my testing on a vanilla save with this as only .pak mod enabled. Maybe a recent hotfix broke it?
It replaces Target_InvokeDuplicity in the trickery 2 spell list with a separate Invoke Duplicity spell, and so will "conflict" with this mod in the sense that it will hide your changes to that spell, but the implementation-level changes to the spell itself will not conflict (and the mods can be used together.)
If you get any bug reports about Invoke Duplicity from people using my mod then send them my way. I'd like to think people are smart enough to post in the right mod's comments, but that's often proven not to be the case...