Baldur's Gate 3
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Sumradagnoth

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sumradagnoth8

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About this mod

Adds a 5e RAW faithful version of the Long Death Monk subclass. I know this has been released before under the Alternate Monk mod, but I felt this still had a place as a RAW version of the subclass.

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IMPORTANT NOTES ON GAME MECHANICS & COMPATIBILITY



Way of the Long Death
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.

Source: Sword Coast Adventurer's Guide

Touch of Death
Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).

IMPLEMENTATION:  Rules as Written.    

Hour of Reaping
At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

IMPLEMENTATION:  Rules as Written. Note that the native BG3 Frightened condition blocks ALL movement. The effect of Hour of Reaping blocks movement only in the direction of the Monk.  

KNOWN ISSUES:  The Frightened target will pause after it turns around, but then will be allowed to continue moving in the direction away from the Monk.

Mastery of Death
Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

IMPLEMENTATION:  Rules as Written. You can toggle this on/off to choose not to use the ability and save your Ki.

Touch of the Long Death
Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.

IMPLEMENTATION:  Rules as Written. The container contains spells for each amount of Ki you want to invest in the cast.