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Fix Hunters Sense action resource icon not showing on level up screen
Version 1.6.0
Changed sheathing on some animations animations
Added upcasting for Magic Circle
Added custom action resource icons for Hunter's Sense
Version 1.5.0
Added support for progression through level 20
Fixed issue with Magic-User's Nemesis not triggering properly
Moved Supernatural Defense from Interrupt to Passive
VFX refresh and some icon changes
Version 1.0.2
Change S;ayer's Prey target VFX to something less obstructive, permanently
Change Magic Circle status VFX
Change Hunters Sense to also bypass weapon damage immunities, and limited to next attack instead of full turn
Version 1.0.1
Fixed Magic Circle affecting Githyanki (leftover testing condition)
Version 1.0.0
Initial Release
GENERAL NOTES:
This mod supports level progression through level 20 (use with UnlockLevelCurve)
IMPLEMENTATION: Rules as Written. Zone of Truth and Magic Circle are not natively in BG3 (though the bones of Magic Circle exists in the data files, it is incomplete), so I have added both of them in this mod and attempted to make them true to 5e while fitting in the limited context of what BG3 provides. These spells have only been made available to the Monster Hunter subclass as part of this mod (they WILL NOT appear in any other Class spell list). Please readthis article to understand how the spells work.
IMPLEMENTATION: Rules as Written.
IMPORTANT NOTES: Even though the feature says "hit with a weapon attack," it then says "it takes an extra 1d6 damage from the weapon." Since in 5e rules an unarmed strike counts as a weapon attack but does NOT count as a weapon, the damage benefit from this feature will not apply to unarmed strikes (only melee, ranged, thrown and improvised weapon attacks).
IMPLEMENTATION: This feature has no purpose in BG3 since any target's resistances/immunities/etc can be openly seen all the time. So, I looked to the Unearthed Arcana Monster Slayer implementation to get some ideas (I do not like outright dropping class abilities). In UA, Hunter's Sense was tied to your Slayer's Prey /Slayer's Eye Bonus Action and target, so I have done similar here:
Hunter's Sense is a separate Bonus Action you can activate which lasts until the start of your next turn and can be used as many times equal to your Wisdom modifier per Rest. While Hunter's Sense is active, the next time you hit before the start of your next turn, you will bypass all resistances and immunities to your weapon damage that the target of your Slayer's Prey has. This seems to be a nice balance of being true to the intent of Hunter's Sense in tabletop (which is to figure out how to do an attack that bypasses your enemy's resistances), while also being useful and not overpowered in BG3.
IMPLEMENTATION: Rules as Written. The Saving Throw bonus is a static Passive. The ability check bonus is static, but you must be using Dr. Kekyll's Grappling Framework to take advantage of the bonus while grappling (it will apply when you use the mod's Break Grapple action).
IMPLEMENTATION: Rules as Written. Implemented through the game's interrupt system.
action).
IMPLEMENTATION: Rules as Written.
IMPORTANT NOTES: You have 3 Interrupts that will be available based on equipped weapons and distance to the caster. If you use an Unarmed Attack, Slayer's Prey damage will not apply (RAW). In order to get the proper timing of the feature (before the save --> make an attack --> if it hits succeed the save) the actual Attack Roll happens inside the Interrupt, so you will not see the roll in the Combat Log, but it does calculate properly. You will know if the Attack succeeds because it will animate, damage will be dealt, and you will get a 20 on your save - all of which do appear in the Combat Log.
SPECIAL THANKS AND CREDITS: juumeijin for helping troubleshoot some issues during the mod creation, Shiverofor helping me find certain VFX for the mod.