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This page was last updated on 11 May 2025, 10:43PM
- Changelogs
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Version v2.2.1.1
- Small fix to passive application for compatibility with varnished instruments
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Version v2.2.0.4
- (non-visible) Pre-emptive updates to Passive toggles for future BG3 change compatibility
- Added a FAQ book to the instrument chest
- Some minor presentation changes to the instrument tooltips
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Version v1.3.4.11
- Removing Endless Spring from the spell container while I do a bit more testing. Not confirmed, but possibly there is an issue with ambient music. Thanks to Katrina for the report.
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Version v1.3.4.10
- New: Alternative texture for the Annoying Lute has been added to the Instrument Chest.
- New: The Annoying Lute has learnt two new (silly) spells, and they can be found in the Be Annoying spell container.
- New: The Endless Spring has been added to the Perform with Sprites spell container. If the volume for this song is too quiet, there is an Optional File called musicvolume which contains an override of the .wem file with its volume increased.
- Bugfix: Restored the Perform with Sprites container to the Violin of Infinite Showmanship
- Bugfix: Various fixes to the Instrument Varnishes. Certain varnishes should grant the custom performances, Weeping Dawn and Endless Spring as intended.
- Bugfix: Instrument varnishes can now be (correctly) applied to the Annoying Lutes, and the lute will still whistle when you perform music from the Perform with Sprites spell container. However, the Voice toggle will not work on the Annoying Lute - this is not a bug, it is intentional! The Annoying Lute does not appreciate attempts to conduct its whistling.
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Version v1.3.3.20
- Bugfix: restoring the visual for the AnnoyingLute after accidentally leaving it pointed to a test texture! Good example of how not to test your mod changes lol. Thanks to justgerlionstuff for reporting!
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Version v1.3.3.19
- New: support for whistling. All instruments with the Musical Conductor passive can now toggle silence on/off for whistling performers (sprites and companions)
- New: whistling sprite summoning. The Musical Sprites and Haunted instruments have a new passive which will let you optionally add a whistling instrument summon when you perform music. It is off by default, so check your passives after equipping an instrument if you would like to include the whistling track when playing music.
- Bugfix: an improvement to way Divinity Song Pack DLC checking is handled. This should prevent the UI lag for users without the DLC when switching between spell containers, and avoid ending up in a spell container with music spells displaying the "Not Trained" message.
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Version v1.3.2.5
- New: a couple of more glowmap variants to the Lute of Musical Sprites (check Passives to toggle)
- New: a monochrome lute texture variant of the Lute of Musical Sprites with toggleable glowmap
- Update: Lute of Vicious Rockery has a new upscaled texture
- Update: Removes the "Sleeping Sprites" status from the auto-summoning instruments (Musical Sprites, Haunted instruments). The main change you may notice from this is that Combat Performance should now always be available if you have the Haunted Instruments mod. Currently, Combat Performances have no cooldown, but I may add one in future.
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Version v1.3.1.1
- Bugfix: Applied a workaround to re-apply custom Tags on Glamoured Ember's Lute instruments (Transmog Mod) on Savegame load.
- New: First of a few planned texture enhancements to the three main lutes, starting with the Lute of Musical Sprites. Texture has been updated and upscaled, and a couple of toggle-able glowmaps added.
- Change: the model for the Lute of Musical Sprites has been made slightly smaller (only slightly, to keep the performance anims aligned).
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Version v1.3.0.1
- Add a passive toggle "Sprite Summoning" to the Lute and Violin of Musical Sprites. Enable or disable the auto-summoning of instruments (default is on).
- (Invisible background changes) Laying the groundwork for the release of an add-on pack, Haunted Instruments. See the sticky post for more information.
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Version v1.2.9.30
- New: Share Musical Gifts spell on all instruments with the Musical Conductor passive. More support for playing songs with your party. The spell applies a status enabling them to auto join music and be toggled in and out of music in the same way as sprites or gnomes.
- New: check the Optional Files for an override pak for The Weeping Dawn, if you feel like a change of song. Best used after Act 1, although it can be safely added or removed at any point.
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Version v1.2.8.51
- New: Spider's Lyre of Rolling Bones, added to the Ember's Lute chest. This lyre has a custom VFX applied, which can be toggled on/off in your passives.
- New: perform with the undead music ensemble, The Rolling Bones. Where matters of music are concerned, they are eternally called.
- New: two instrument varnishes added to the Ember's Lute chest. Equip an instrument and apply the varnish. The instrument will be able to summon either band. Useful if you have a favourite instrument to perform with.
- Tweak: the tiefling bard is no longer so very GOOOOLD
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Version v1.2.7.2
- Improved music performance resilience - hopefully this will reduce the chance of other mods interupting music performances on Ember's instruments
- Added custom icon for the Musical Potion of Sprites
- Musical Sprites potion is no longer single use
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Version v1.2.6.16
- Potion of Bottled Musical Sprites was incorrectly labelled.
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Version v1.2.6.15
- Bug fix for an aura not being cleared down if an instrument is hot-swapped mid-performance
- New item in container: Bottled Musical Sprites (see sticky post for details)
- New item in container: Pants of Performance (see sticky post for details)
- New item in container: Violin of Musical Sprites (see sticky post for details)
- New item in container: Lute and Violin of Infinite Showmanship (see sticky post for details)
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Version v.1.2.5.31
- Update: removed a couple of swear words in a book, so I could uncheck the adult profanity/swearing flag on this mod
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Version v.1.2.5.30
- Fix: a bug that prevented the spell container on the Musical Sprites lute displaying when no DLC Divinity pack is available (credit to fallingstar275 for reporting this)
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Version 2.0.4.5
- The tiefling spirit summon that appears when performing The Weeping Dawn can be toggled on or off (check Passives for the icon of a Tiefling head)
- Icons for instruments and chests have been refreshed. Instrument icons should now resemble their actual equipped appearance for better differentiation.
- Cleared out some intermediate toolkit files to reduce the pak size.
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Version 2.0.3.1
- Replaced virtual textures with standard textures. If you are using the in-game mod manager, you will still need to use the workaround to retrieve the update, however going forward the mod should no longer lock on updates.
- Added a cantrip to the visuals spell containers for Musical Sprites lute to display the floating pink lute spirit. Also added to the gnomes container on the Vicious Rockery lute.
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Version 2.0.2.21
- Patch 7 only. Updates to use vanilla shaders for console compatibility.
- Fix broken textures on the Lute of Vicious Mockery
- Fix broken textures on the Violin of Musical Sprites
- Fix a combat performance issue (Haunted and Celestial Instruments) where previewing ranged attacks would interrupt music
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Version 2.0.2.11
- Patch 7 only. Release of "official" toolkit mod version. This is a MAJOR update - please review the guide before updating - https://www.nexusmods.com/baldursgate3/articles/976.
- Adds a new dyeable Annoying Lute to the mod chest, along with a few dye presets.
- Script Extender is no longer a dependency. Mod re-written to use Osiris.
- Updates to use virtual textures, some older textures have been deprecated.
- Some items are deprecated and repointed to vanilla assets. Some older items may show up with a Not Found message. This is expected.
- Player will automatically receive a book, a scroll of Summon Instruments and a Lute of Musical Sprites on entering the game for the first time after installing or updating to this version. The scroll is re-usable and can be used to summon the mod container, similar to how Summon Tutorial Chest works.
- The ensemble summons should now spawn in a formation, rather than in the same point on the ground
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- Author's activity
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May 2025
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11 May 2025, 10:43PM | Action by: Ariefel
Attribute change
'File \'emberslute\' category changed to Old versions.'
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11 May 2025, 10:33PM | Action by: Ariefel
Attribute change
'File \'emberslutev2\' description changed.'
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11 May 2025, 10:31PM | Action by: Ariefel
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'File \'emberslutev2\' description changed.'
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11 May 2025, 10:30PM | Action by: Ariefel
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'File \'emberslutev2\' description changed.
File \'emberslutev2\' category changed to Main Files.'
April 2025
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15 Apr 2025, 5:33PM | Action by: Ariefel
Attribute change
'File \'emberslutev2\' category changed to Old versions.'
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15 Apr 2025, 5:23PM | Action by: Ariefel
Changelog added
'Change log added for version v2.2.1.1'
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15 Apr 2025, 5:23PM | Action by: Ariefel
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'emberslutev2 [version v2.2.1.1]'
March 2025
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17 Mar 2025, 7:09PM | Action by: Ariefel
Attribute change
'File \'emberslute\' description changed.'
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17 Mar 2025, 7:09PM | Action by: Ariefel
Attribute change
'File \'emberslutev2\' description changed.'
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16 Mar 2025, 6:32PM | Action by: Ariefel
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16 Mar 2025, 6:32PM | Action by: Ariefel
Mod image added
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16 Mar 2025, 5:14PM | Action by: Ariefel
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'Change log added for version v2.2.0.4'
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16 Mar 2025, 5:12PM | Action by: Ariefel
File added
'emberslutev2 [version v2.2.0.4]'
February 2025
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02 Feb 2025, 4:24PM | Action by: Ariefel
Mod edited
'Installing and Uninstalling'
November 2024
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03 Nov 2024, 8:19PM | Action by: Ariefel
Changelog added
'Change log added for version 2.0.4.5'
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03 Nov 2024, 8:16PM | Action by: Ariefel
File added
'emberslutev2 [version 2.0.4.5]'
October 2024
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14 Oct 2024, 10:14AM | Action by: Ariefel
Mod edited
'Version 2 - Troubleshooting Updates - Locking Errors - Stuck Blue Arrows Etc'
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14 Oct 2024, 10:04AM | Action by: Ariefel
Changelog added
'Change log added for version 2.0.3.1'
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14 Oct 2024, 10:02AM | Action by: Ariefel
File added
'emberslutev2 [version 2.0.3.1]'
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05 Oct 2024, 6:27PM | Action by: Ariefel
Mod edited
'Version 2 - Troubleshooting Updates - Locking Errors - Stuck Blue Arrows Etc'
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