This page was last updated on 16 April 2025, 3:06AM
Changelogs
Version 2.4.4
Updated for Patch 8
Version 2.4.3
Fixed KeyboardCameraRotationMult setting not working since last update
Fixed MouseZoomMult and ControllerZoomMult setting not working since last update
Fixed controller right stick deadzone settings not working as intended
Version 2.4.2
Updated for Patch 7
(Not related to Patch 7 changes) Disabled combat camera pitch by default because of how janky it can get, especially on controller. You can still re-enable it in the .toml config file
Version 2.4.1
Updated for Patch 6
Version 2.4.0
Improved terrain collision logic for the camera when changing pitch, now actually uses the floor level reported by the game
Disabled zoom reset on zone change - can be reverted by setting ResetZoomOnZoneChange to true in the config file
Version 2.3.0
Updated for Patch 5
Added automatic config reloading while in-game
Fixed an issue causing slight camera pitch changes on pressing the camera rotation button without actually moving the mouse
Changed default zoom values back to vanilla
Improved logging - now displays the game version to help preserve my sanity
Version 2.2.3
Updated for Patch 4
Version 2.2.2
Updated for Patch 3
Version 2.2.1
Updated for Hotfix 5
Version 2.2.0
Separated unlocked pitch for tactical camera modes thanks to a contribution from BoredDan!
Changed camera pitch to relative mouse motion thanks to a contribution for Ch4nKyy! (compatibility with upcoming WASD Character Movement update). Shouldn't feel any different in practice.
Version 2.1.1
Updated for Patch 2
Version 2.1.0
Added setting to swap zoom and pitch functionalities on controller
Added setting to use right stick press instead of left stick press to adjust zoom on controller
Fixed issues with zoom being reset to a previous value when moving after the zoom was limited by the camera clipping with the floor plane
Fixed issue with the right stick not having the original (zoom) functionality while the pitch was locked
Version 2.0.0
Fixed clipping with floor by limiting the final camera zoom to the floor level
Moved the controller zoom functionality from right stick press to left stick press
Separated unlocked pitch for exploration/combat
Added support for splitscreen
Added settings for overriding locked pitch camera values
Added settings for overriding camera FOV
Added settings for overriding camera horizontal/vertical offset