If anyone finds any bugs, please either post or file a bug report. I will try to find and fix bugs as quickly as I can!
Notes: * If you have been robbed, you shouldn't be robbed again until you get your stuff back. * Fighting the Gnomes is unwise. They will kick your @$$. * This mod will NOT work on old saves. You HAVE to start a new game after this mod is added for it to do anything. Part of the code signals if you are OK to rob or not, and the initial addition of this happens during Char Creation. It does not work during Magic Mirror CC. * If you use SE and watch the console you MAY see an error using the Gold addon pack. This should only trigger if you have 0 gold, and it won't affect anything significant. * Load this mod AFTER Random Spawns if you want the 2% chance for the spawns to be Golden
Planned Updates: *
Updates: * v1.1 - Golden Goblin now drops random items (mostly gold) as it runs * v1.1 - added functionality to allow modders to add items to this mod as part of the drop table * v1.1 - added new ways to trigger Thieves (you still won't get robbed before you get your stuff back) * v1.2 - Added of a potion to vendors (one per Act) that allows you to reset/initialize the Thieves. This will destroy any gear they have taken already, but also allows you to add the mod mid playthrough. * Loot Dist addon - v1.0.1 - Added code to prevent the same item from attempting to drop again after a long rest.
What's the "okay to rob" condition? cause I know a major annoyance with the underpants gnomes mod was how frequently they spawned, making some encounters take longer having to wait for their turns, and also them taking dmg from AOE attacks resulting me my having by shins kicked-in.
If only they spawn when're out of combat then that would be prefect for me!
6 comments
Notes:
* If you have been robbed, you shouldn't be robbed again until you get your stuff back.
* Fighting the Gnomes is unwise. They will kick your @$$.
* This mod will NOT work on old saves. You HAVE to start a new game after this mod is added for it to do anything. Part of the code signals if you are OK to rob or not, and the initial addition of this happens during Char Creation. It does not work during Magic Mirror CC.
* If you use SE and watch the console you MAY see an error using the Gold addon pack. This should only trigger if you have 0 gold, and it won't affect anything significant.
* Load this mod AFTER Random Spawns if you want the 2% chance for the spawns to be Golden
Planned Updates:
*
Updates:
* v1.1 - Golden Goblin now drops random items (mostly gold) as it runs
* v1.1 - added functionality to allow modders to add items to this mod as part of the drop table
* v1.1 - added new ways to trigger Thieves (you still won't get robbed before you get your stuff back)
* v1.2 - Added of a potion to vendors (one per Act) that allows you to reset/initialize the Thieves. This will destroy any gear they have taken already, but also allows you to add the mod mid playthrough.
* Loot Dist addon - v1.0.1 - Added code to prevent the same item from attempting to drop again after a long rest.
cause I know a major annoyance with the underpants gnomes mod was how frequently they spawned, making some encounters take longer having to wait for their turns, and also them taking dmg from AOE attacks resulting me my having by shins kicked-in.
If only they spawn when're out of combat then that would be prefect for me!
The Goblin? I think so. If you are looking for exp, use my Random Spawns mod.