If anyone finds any bugs, please either post or file a bug report. I will try to find and fix bugs as quickly as I can!
Notes: * If you have been robbed, you shouldn't be robbed again until you get your stuff back. * Fighting the Gnomes is unwise. They will kick your @$$. * This mod will NOT work on old saves. You HAVE to start a new game after this mod is added for it to do anything. Part of the code signals if you are OK to rob or not, and the initial addition of this happens during Char Creation. It does not work during Magic Mirror CC. * If you use SE and watch the console you MAY see an error using the Gold addon pack. This should only trigger if you have 0 gold, and it won't affect anything significant. * Load this mod AFTER Random Spawns if you want the 2% chance for the spawns to be Golden
Planned Updates: *
Updates: * v1.1.3 - Added code to prevent Thieves from triggering when the player is suffering from Migraines from my Spellthief or Learn Anything and Be Anyone mods
What's the "okay to rob" condition? cause I know a major annoyance with the underpants gnomes mod was how frequently they spawned, making some encounters take longer having to wait for their turns, and also them taking dmg from AOE attacks resulting me my having by shins kicked-in.
If only they spawn when're out of combat then that would be prefect for me!
11 comments
Notes:
* If you have been robbed, you shouldn't be robbed again until you get your stuff back.
* Fighting the Gnomes is unwise. They will kick your @$$.
* This mod will NOT work on old saves. You HAVE to start a new game after this mod is added for it to do anything. Part of the code signals if you are OK to rob or not, and the initial addition of this happens during Char Creation. It does not work during Magic Mirror CC.
* If you use SE and watch the console you MAY see an error using the Gold addon pack. This should only trigger if you have 0 gold, and it won't affect anything significant.
* Load this mod AFTER Random Spawns if you want the 2% chance for the spawns to be Golden
Planned Updates:
*
Updates:
* v1.1.3 - Added code to prevent Thieves from triggering when the player is suffering from Migraines from my Spellthief or Learn Anything and Be Anyone mods
cause I know a major annoyance with the underpants gnomes mod was how frequently they spawned, making some encounters take longer having to wait for their turns, and also them taking dmg from AOE attacks resulting me my having by shins kicked-in.
If only they spawn when're out of combat then that would be prefect for me!
The Goblin? I think so. If you are looking for exp, use my Random Spawns mod.