I've provided links below to give you insight on how to utilize this mod, along with my social pages to show other projects I'm working on if you're interested.
This mod has different options for the amount of EXP it takes to level and how much you gain from killing creatures. I use the Mastering Your Destiny version for testing mods as it levels you extremely fast and the Adventurer's League version for serious playthroughs.
There's a mod called Secret Scrolls that adds scrolls for every spell, with an optional file called SecretScrollsUnlocked that lets wizards learn all of those scrolls.
Not sure if I will here anything from this, but I get a message that my wizard level is too low when I try to learn cantrip level spells. I'm not sure how to resolve this, as I am the monk class only.
Hello, could you make it possible that any class can learn spell scroll from any class list ? For exemple my Wizard and Sorcerer cannot learn spell scroll from the Cleric list, like heal and so on.. :c
Doesn't work for me neither, I'm checking everyday to see if the mod is updated but it doesn't seem to be the case for no ! Hope the creator didn't give up on it...
If I'm using Deity Tag for All, and not Deity for All, should I still use the Devout Arcana version or the Unearthed Arcana version? My gut is the Unearthed Arcana version.
Deity Tag Activator (assuming that's the one you mean) uses Script Extender to dynamically add deities to the class descriptions on load. This makes it wildly more compatible with anything else that might change those class descriptions.
The older mod, Deity for All, overwrote those classdescriptions, which this mod also overrides, which is why it mattered to use devout arcana (since that carries forward deityforall's overrides into its own file)
With Deity Tag Activator, you don't need Devout Arcana (though using it wouldn't break anything either). Load order between this mod and Deity Tag Activator similarly doesn't matter.
Not sure how, but something is making it so that even when I fix an "everything in the mod folder is deleted" issue, it's still removing UA and IUI both on launch. I'm exporting every time, refreshing to see if I somehow have duplicate mods, and still getting the issue. Obviously without UA in it's breaking the save and refusing to load in properly. Is anyone else having the issue?
this is awesome but feels too strong. would be interesting if there was some kind of requirement, maybe a minimum INT requirement. Maybe 12, so accessible but still requires you to build into it or spend an ASI. Or maybe just make it cost more money? I tried opening it up in multitool but couldn't find anything obvious to edit.
Also, i'm at lvl 12, and my 7 Druid - 2 fighter - 2 sorc - 2 wizard has access to a smaller list (when clicking to learn in spellbook) than Halsin. I know I have one less spell slot - but I can still see those VI scrolls, they're red, I get that - there's lower level ones I can't see that Halsin can. Can't figure out why. this might be something on my end though, or with 5e spells
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2:FAQ
3:PATCH INSIGHT
4:PLANNED FEATURES
5:DUNGEONS & SOULS MEDIA PLATFORMS
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Example Load Order:
- NRD_KillStory OR Mod Fixer
- 5E Spells (Recommended)
- Deity For All(Optional)
- Devout Arcana (IF using Deity For All) or Unearthed Arcana
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Exploits Of War
https://www.nexusmods.com/baldursgate3/mods/1779?tab=posts&BH=0
it could help me make true dragonborn)
https://www.nexusmods.com/baldursgate3/mods/2634?tab=description
The older mod, Deity for All, overwrote those classdescriptions, which this mod also overrides, which is why it mattered to use devout arcana (since that carries forward deityforall's overrides into its own file)
With Deity Tag Activator, you don't need Devout Arcana (though using it wouldn't break anything either). Load order between this mod and Deity Tag Activator similarly doesn't matter.
Also, i'm at lvl 12, and my 7 Druid - 2 fighter - 2 sorc - 2 wizard has access to a smaller list (when clicking to learn in spellbook) than Halsin. I know I have one less spell slot - but I can still see those VI scrolls, they're red, I get that - there's lower level ones I can't see that Halsin can. Can't figure out why. this might be something on my end though, or with 5e spells