You are unlikely to see the UI intended for this mod if you are using a controller when selecting the races that have selectable passives by default. Currently, none of the UI-required mods add compatibility for this. So you need to unplug the controller, select them with mouse & keyboard, and then reconnect your controller to get around this. UI Displays differently for controllers & mouse and keyboard so this is why this happens. Refusing to do so may cause you to miss out on a selectable trait, or "Choices Pending" which will prevent you from being able to move past the character creation screen.
Movement
You can move up to 9m per turn.
Ability Score IncreaseTwo different ability scores of your choice increase by 1.
IMPLEMENTATION.
Due to the way, Larian Studios has added ability score selection to the classes instead of the races, I didn't bother adding this one as it would cause way too many conflicts or would be extremely unbalanced compared to the other races.
Skills
You gain proficiency in one skill of your choice.
Adheres to RAW as intended.
Feat
You gain one feat of your choice.
IMPLEMENTATION
(Insert Available Feats List Here)
Due to the UI Limitations, you can't add the normal Select Feats to races, what I did instead to get around this dilemma is added selectable passives. This was super easy to do with Feats that have a singular passive like Tough, while others are a passive that applies a perm status on you once that adds the passives that feat provided. This for example are Feats with multiple passives like Great Weapon Master. However, these passives are removed when you RESPEC and select a different Feat.
Some Feats were avoided due to them not being compatible with the select passives system. The following are examples of feats avoided:
Ability Score Increase: You can't add Selectable Ability Score options to SelectPassives. So it's not possible to add this.
Magic Initiate(ANY): You can't add Selectable Spells to Select Passives. So it's not possible to add this feat. Similar Feats as this are in the same boat.
Selectable ASI Feats: You can't select Ability Score Increases so I avoided Feats that add that. A Loophole for this is I can pick the score in advance but this would likely cause too many patch requests at the moment so I just avoided them for now.
Non-Vanilla Feats: There are several feats not included in Baldur's Gate 3 that I either need to ask LostSoul if I can patch for his Feats Extra mod or make not-included ones on my own. They will be added likely after 2.0 and I'll continue to add them after future updates.

Implementation
DIALOGUE TAGS
- Genasi
- Rare
Implemented as described by RAW, no deviations.
Size
Implemented as described by RAW, no deviations. Currently, a small version isn’t available.
Speed
Implemented as described by RAW, no deviations.
Darkvision
Implemented as described by RAW, no deviations.
Unending Breath
To illustrate this mechanic I made you immune to the following statuses based on their descriptions they would be something that harms you by inhaling them. With you able to hold your breath indefinitely you would essentially become immune to these statuses.
Lightning Resistance
Implemented as described by RAW, no deviations.
Mingle with the Wind
Implemented as described by RAW, no deviations.
You can select which spellcasting ability you wish to use during Character Creation.
Additional Notes
- You'll notice there are "subraces" attached to this file. This isn't for subraces but a planned feature to add a small version and introduce a new texture body type.

Implemented as described by RAW, no deviations.
Dialogue Tags
- Rare
- Bestial
Implemented as described by RAW, no deviations.
Speed
Implemented as described by RAW, no deviations.
Darkvision
Implemented as described by RAW, no deviations.
Fey Ancestry
Implemented as described by RAW, no deviations.
Long-Limbed
Implemented as described by RAW, no deviations.
Powerful Build
Provides the player character with the following Enlarged benefits to attempt to accurately illustrate this mechanic:
- Enlarge increases the Size category of the target creature by 1. Note that enlarging yourself does not affect what creatures you can
- Your carry capacity is also increased by 25%.
- IF the player has installed the Fantastical Powerful Brutes optional file, you will gain the Brute Trait
Sneaky
You gain proficiency with Stealth. You can replace this proficiency using the Origin Proficiencies rule. It defaults to Stealth, but you can change this if you wish.
Origin Proficiencies
You can replace each of those proficiencies with a different one of your choice.
Surprise Attack
Implemented as described by RAW, no deviations.
- Male Bugbear isn’t compatible with all vanilla BG3 clothes and certain clothes that show off the male body may become invisible if it’s showing where their skin would be displayed in the clothes.
- Male Bugbear currently isn’t compatible with vanilla BG3 gloves that reveal your fingers.
- Male Bugbear currently isn’t compatible with vanilla BG3 shoes that reveal your toes.
- Female Bugbear is currently just a Half-Orc. This is a placeholder for when I have the time to do the 3.0 update for them which will use the Half-Orc as a base for the design.
- Bugbear male fur may clip through some vanilla armors, this is because of how the fur is added to the Bugbear body and uses the same slots as those items, and if the armor doesn’t specify to remove it, the fur will remain.
- Some underwear may clip for Bugbear males because of the slight differences in their bodies. They’re slightly more buff than Strong Bodies.

Dialogue Tags
- Genasi
- Rare
Creature Type
Implemented as described by Rules as Written, no deviation.
Speed
Implemented as described by Rules as Written, no deviation.
Darkvision
Implemented as described by Rules as Written, no deviation.
Earth Walk
Implemented as described by Rules as Written, no deviation.
Merge With Stone
Implemented as described by Rules as Written, no deviation.
You can select your spellcasting ability for these spells when in Character Creation.
Additional Notes:
- You will notice the race has a singular "subrace" this is only so I can add the small version, and alternative body types with new textures in future updates. This will have no impact mechanically and is strictly intended for cosmetic design.

Dialogue Tags
- Firbolg
- Rare
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Firbolg Magic
Implemented as described by Rules as Written, no deviation.
You select your spellcasting ability in Character Creation.
Hidden Step
Implemented as described by Rules as Written, no deviation.
- Custom VFX for the invisible state has been added to the trait to fit Firbolg lore for flavor. This has no mechanical impact it's simply a cosmetic choice.
Powerful Build
Provides the player character with the following Enlarged benefits to attempt to accurately illustrate this mechanic:
- Enlarge increases the Size category of the target creature by 1. Note that enlarging yourself does not affect what creatures you can
- Your carry capacity is also increased by 25%.
- IF the player has installed the Fantastical Powerful Brutes optional file, you will gain the Brute Trait
Speech of Beast and Leaf
With this trait being more of a narrative function I did what I felt translated the best and closest to RAW by providing the following mechanics:
- Gain Proficiency Bonus with Animal Handling & Nature.
- When you are near creatures that are Tagged as Beast or Plant and aren’t in combat, you gain ADV on Charisma Checks when talk to them.
- Removed Fantastical Multiverse 1.0 Version which provided the race with PETPAL Tag, this allows you to speak with animals and is how you do so.

- Genasi
- Rare
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Speed
Implemented as described by Rules as Written, no deviation.
Darkvision
Implemented as described by Rules as Written, no deviation.
Fire Resistance
Implemented as described by Rules as Written, no deviation.
Reach to the Blaze
Implemented as described by Rules as Written, no deviation.
You can select your spellcasting ability for these spells during character creation.
Additional Notes:
- You will notice the race has a singular "subrace" this is only so I can add the small version, and alternative body types with new textures in future updates. This will have no impact mechanically and is strictly intended for cosmetic design.

Dialogue Tags
- Planar
- Rare
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Speed
Implemented as described by Rules as Written, no deviation.
Githzerai Psionics
Implemented as described by Rules as Written, no deviation.
You can select your spellcasting ability in character creation, by default it selects the Wisdom modifier.
Psychic Resilience
Implemented as described by Rules as Written, no deviation.

Implementation
Dialogue Tags
- Rare
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Little Giant
By default, you gain the Athletics skill proficiency but follow the Origins Proficiencies ruling so you can select any skill proficiency you wish to replace this skill instead.
Origin Proficiencies
You can replace each of those proficiencies with a different one of your choice.
- Enlarge increases the Size category of the target creature by 1. Note that enlarging yourself does not affect what creatures you can
- Your carry capacity is also increased by 25%.
- IF the player has installed the Fantastical Powerful Brutes optional file, you will gain the Brute Trait
Deal an extra 1d8 damage when attacking with a melee weapon or melee unarmed strike.
Mountain Born
Implemented as described by Rules as Written, no deviation.
Stone's Endurance
Implemented as described by Rules as Written, no deviation.

- Rare
- Elf
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Speed
Implemented as described by Rules as Written in regards to movement but provides an additional trait called Swimming Speed.
Swimming Speed
While moving through liquid surfaces you have an Advantage on Saving Throws against being knocked Prone and you are Immune Difficult Terrain.
Child of the Sea
You have resistance to cold damage.
Darkvision
Implemented as described by Rules as Written, no deviation.
Fey Ancestry
Implemented as described by Rules as Written, no deviation.
Friend of the Sea
Keen Senses
You gain proficiency with Perception. You can replace this proficiency using the Origin Proficiencies rule. It defaults to Perception, but you can change this if you wish.
Origin Proficiencies
You can replace each of those proficiencies with a different one of your choice.
Trance
Implemented as described by Rules as Written, no deviation.

- Rare
- Planar
- Elf
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Blessing of the Raven Queen
Implemented as described by Rules as Written, the only deviation is you are immune to the Shadow Curse from the Shadow-Cursed Lands just like the NPC versions of Shadar-kai found in Baldur's Gate 3.
Speed
Implemented as described by Rules as Written, no deviation.
Darkvision
Implemented as described by Rules as Written, no deviation.
Fey Ancestry
Implemented as described by Rules as Written, no deviation.
Keen Senses
You gain proficiency with Perception. You can replace this proficiency using the Origin Proficiencies rule. It defaults to Perception, but you can change this if you wish.
Origin Proficiencies
You can replace each of those proficiencies with a different one of your choice.
Necrotic Resistance
Implemented as described by Rules as Written, no deviation.
Trance
Implemented as described by Rules as Written, no deviation.

Implementation
Dialogue Tags
- Planar
- Rare
Creature Type
Implemented as described by Rules as Written, no deviation.
Size
Implemented as described by Rules as Written, no deviation.
Speed
Implemented as described by Rules as Written, no deviation.
Darkvision
Implemented as described by Rules as Written, no deviation.
Fearless
Implemented as described by Rules as Written, no deviation.
Kender Aptitude
Implemented as described by Rules as Written, no deviation.
Utilizes the Origins Proficiencies ruling so this expands the list of skills you can choose to any.
Origin Proficiencies
You can replace each of those proficiencies with a different one of your choice.
Taunt
Implemented as described by Rules as Written, no deviation.
Triton
Triton Traits
Dialogue Tags
- Triton
- Rare
Creature Type
You are a Humanoid.
Implementation
Implemented as described by RAW, no deviations.
Size
You are Medium.
Implementation
Implemented as described by RAW, no deviations.
Movement
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
- Your movement equals 9m.
- Gains the Swimming Speed Passive.
Swimming Speed
You have a swimming speed equal to your walking speed. While moving through liquid surfaces you have Advantage on Saving Throws against being knocked Prone and you are Immune Difficult Terrain.
Amphibious
You can breathe air and water.
Implementation
Reduces cold damage equal to your proficiency bonus.
Control Air and Water
You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Implementation
- Implemented as described by RAW, no deviations.
- Requires 5E Spells for Water Walk spell.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Implementation
Implemented as described by RAW, no deviations.
Emissary of the Sea
You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
Implementation
- Removed the Petpal Tag that this trait offered during 1.0
- You gain proficiency in Animal Handling and Expertise in Animal Handling.
Guardian of the Depths
Adapted to the frigid ocean depths, you have resistance to cold damage.
Implementation
Implemented as described by RAW, no deviations.