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Unholy

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UnholyOG

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111 comments

  1. strifezza
    strifezza
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    Hey man, this mod is really fun... I remember playing with it last year when I played bg3, so first of all, I'd like to congratulate you on the great work

    My problem with this mod, however, is that unfortunately, I can't use the GithyankiClassModTwelveBuffed version in multiplayer. It simply doesn't work there

    Yesterday I spent hours and hours racking my brains with my friend trying to figure out what was the problem that was making my game crash when I entered his room in multiplayer, and this version of your mod doesn't seem to be working properly. The base version, with 20 levels, works without problems, but this one specifically doesn't.

    I've also learned something, never install several mods in multiplayer at once... one or more of them will definitely cause problems, and with many mods still being from patch 6, it seems that it doesn't work in multiplayer.

    Yesterday, several mods we tried to play were broken, like this one, and others... we had to test them one by one, and what a hell of a job XDXDXDXD
    Here's a tip, my friends, never put more than one mod at a time to test in multiplayer

    Thank you all for your attention!
  2. Seeker1
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    OK, sorry for the comment in the wrong place below.

    So, I'm still using your mod, but as a second multi class. Now I am making Lae'Zel a Forceblade Mind Weaver, but that only goes to level 12, and I need another 8 levels for her (with ULC). I could just pick Fighter, but I want to keep giving her psionic abilities, so I make her a 12 forceblade mindweaver/8 kith'rak gish. Anyway, the one Patch 7 issue I've noticed you seem to be aware of: the icon looks really huge and strange when leveling up the class. Hopefully you can find a fix. 

    Anyway, I know the buffed version can learn from scrolls. And I was having it learn from the 5E Secret Scrolls. Unfortunately, I've moved on to Mystra's Spells (has all the 5E ones, PLUS a lot MORE), and there are no scrolls for them, so no way to teach them to your class. I see below you might be working on integration (again particularly with its "psionic" spells). Personally, I would hope you integrate with Mystra's as 5E Spells now seems like the "left behind" spell set; Mystra's has all of its spells, and a lot more, and for more classes. (Only drawback, no 7th to 9th level spells, but 5E only had a handful of those, and the author is working on it.) 
    1. UnholyOG
      UnholyOG
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      After I add 5e spells I will look to add more homebrews.
  3. LoyalLedger
    LoyalLedger
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    The name issue is fixed, thanks. But I am now noticing that this mod doesn't seem to have any compatibility with spell mods? I don't see any homebrew spells, 5e spells, etc even when they show up for other classes. Hardly a gamebreaking issue, but that kind of compatibility would be nice if possible.
    1. BerserkerVersi
      BerserkerVersi
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      I requested that the spells be added whenever they can get around to it. I read their update log, and it doesn't seem like they've been added yet. It looks like a bunch of balance updates, which, to be honest, is preferable if they need to add something new to the class. I'd rather make sure the core of the class is functioning correctly before they add something just because of a request. I figured I couldn't be the only one to want their kith'rak to do some of the cool new spells.

      I don't know how hard it is for them to add to the files, but I'm sure it will be worth the wait. :)
    2. UnholyOG
      UnholyOG
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      Currently working on it, will be up soon. 
  4. LoyalLedger
    LoyalLedger
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    Hey there, I see you updated this yesterday. I had been using the older version fine for like a week with no issues. Today I decided to download the tamed version to start a new playthrough because of some unrelated issues with other mods, and now I am having an issue with this one -- both the default and tamed version. The class shows up as "not found" in the menu, though the icon is still there. Does this mod have any others it relies on or known conflicts?
    1. Arborious
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      Yeah same for me but this is the first time I've installed this mod.
    2. LoyalLedger
      LoyalLedger
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      I noticed that the mod got updated after I posted this so I tried it again but the same result unfortunately.
    3. UnholyOG
      UnholyOG
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      Hey thanks for bringing this to my attention and sorry about that, something went wrong with the localization file I will fix it. 
  5. Vercadi
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    Mind Shackle doesnt use any action points or anything, so when playing with AI Allies the AI just spams Mind Shackle on enemies and just kills everyone in one turn.
    1. UnholyOG
      UnholyOG
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      Are you sure the ability is called Mind Shackle because I don't recall naming any abilities that but maybe I just forgot. Which version are you using? I am not sure what you mean by AI allies, an ally that you don't control? Like the ghouls summoned from Danse Macabre. I am not sure how they would even be acquiring the spell but I will look into it. 
    2. Seeker1
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      Edit -- can't delete this is in wrong place. 
  6. BerserkerVersi
    BerserkerVersi
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    Is it possible for this class to work with the 5e Spells (Nexus) or Mystra's Spell (available in the in-game BG3MM)? These spells exclude this mod while working fine in default classes. I don't know if this is a custom class modding issue or maybe something to bring up to the modders that made the spells. I'm just curious about how I can get those spells to work for my Gish Tav since they work for Gale and Wyll. I'm using the tame lvl 20 version—and I'm on Mac if it that info is needed. Any help would be greatly appreciated.
    1. UnholyOG
      UnholyOG
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      Yes it is possible to get 5e spells working with the class, I have to add the spells to the spell list. The mod adds them to the default classes but the modder has to add them to their class mod. I will implement 5e spells in the next big update. 
    2. BerserkerVersi
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      Thank you! 🥺
  7. quibquib
    quibquib
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    I was really hoping that this was basically psi warrior but the psi dice restored on short rest instead of long rest
  8. haydenhayden011
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    Mind Shackle can be used repeatedly. There is no action or resource requirement
    Edit: same with psychic dart
    1. UnholyOG
      UnholyOG
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      What version are you using? I don't think any of the abilities are called Mind Shackle, so I am not sure which one you are referring to there maybe Mind Sword or Mind Shock? Psychic dart should cost 2 Psionic Charges. For tamed versions it should cost an Action point and 2 Psionic charges. As far as I can see all files have a use cost for Psychic dart. 
  9. stabbin123
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    Could you make the archive accessible ? Since i haven't updated to patch 7 yet, i would like the pre patch 7 files.
    1. UnholyOG
      UnholyOG
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      Yeah no problem.
    2. stabbin123
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      super thx
  10. PonyTailSama
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    Can I add this in mid playthrought ? And respec myself and use this subclass
    1. UnholyOG
      UnholyOG
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      Yes you can add it mid playthrough and re spec.
    2. PonyTailSama
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      Thx