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  • Level 20 progression (Tamed)

    Starting Hit Points - 10

    Hit Points per level - 6

    Proficiencies - Heavy armor, Medium armor, Light armor, Shields, Martial weapons, Simple weapons, Musical instruments

    Saving throws -  Constitution,  Intelligence


    Skill List - Athletics, Arcana, History, Investigation, Nature, Perception, Religion

    Fighting Styles -  Archery,  Defence,  Great Weapon Fighting


    Cantrip List:  Acid Splash,  Blade Ward,  Bone Chill,  Dancing Lights,  Fire Bolt,  Friends,   Light , Mage Hand,  Minor Illusion,  Poison Spray,   Ray of Frost,    Shocking Grasp,  True Strike

    Spell List: 


     Level 1 spells:   Burning Hands,  Charm Person�...

  • Level 12 progression (Tamed)

    Starting Hit Points - 10

    Hit Points per level - 6

    Proficiencies - Heavy armor, Medium armor, Light armor, Shields, Martial weapons, Simple weapons, Musical instruments

    Saving throws -  Constitution,  Intelligence


    Skill List - Athletics, Arcana, History, Investigation, Nature, Perception, Religion

    Fighting Styles -  Archery,  Defence,  Great Weapon Fighting

    Cantrip List:  Acid Splash,  Blade Ward,  Bone Chill,  Dancing Lights,  Fire Bolt,  Friends,   Light , Mage Hand,  Minor Illusion,  Poison Spray,   Ray of Frost,    Shocking Grasp,  True Strike

    Spell List: 


     Level 1 spells:   Burning Hands,  Charm Person ,  C...

  • Level 20 progression (Buffed)

    Starting Hit Points - 14

    Hit Points per level - 8

    Proficiencies - Heavy armor, Medium armor, Light armor, Shields, Martial weapons, Simple weapons, Musical instruments

    Saving throws -  Constitution,  Intelligence,  Wisdom

    Movement -  +1.5m

    Skill List - Animal Handling, Athletics, Arcana, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival

    Fighting Styles -  Archery,  Defence,  Great Weapon Fighting

    Aspect of the beast -  Bear, Elk,  Tiger,  Wolf,  Wolverine

    Cantrip List:  Acid Splash,  Blade Ward,  Bone Chill,  Dancing Lights,  Eldritch...

  • Level 12 progression (Buffed)

    Starting Hit Points - 14

    Hit Points per level - 8

    Proficiencies - Heavy armor, Medium armor, Light armor, Shields, Martial weapons, Simple weapons, Musical instruments

    Saving throws -  Constitution,  Intelligence,  Wisdom

    Movement -  +1.5m

    Skill List - Animal Handling, Athletics, Arcana, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival

    Fighting Styles -  Archery,  Defence,  Great Weapon Fighting

    Aspect of the beast -  Bear, Elk,  Tiger,  Wolf,  Wolverine

    Cantrip List:  Acid Splash,  Blade Ward,  Bone Chill,  Dancing Lights,  Eldritch...

  • Level 12 progression

    Starting Hit Points - 12

    Hit Points per level - 7

    Proficiencies - Heavy armor, Medium armor, Light armor, Shields, Martial weapons, Simple weapons, Musical instruments

    Saving throws -  Constitution,  Intelligence,  Wisdom

    Movement -  +1.5m

    Skill List - Animal Handling, Athletics, Arcana, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival

    Fighting Styles -  Archery,  Defence,  Great Weapon Fighting

    Aspect of the beast -  Bear, Elk,  Tiger,  Wolf,  Wolverine

    Cantrip List:  Acid Splash,  Blade Ward,  Bone Chill,  Dancing Lights,  Eldritch...