Baldur's Gate 3

File information

Last updated

Original upload

Created by

Bluesatin

Uploaded by

bluesatin

Virus scan

Safe to use

About this mod

Makes changes to common push/pull effects from skills, allowing them to be angled slightly to the left/right when used.

Permissions and credits
Mod Description
This mod makes some small adjustments to how the targeting works for common push/pull effects from skills, allowing them to be angled slightly to the left/right when used. Fixing some of the annoyances with how easily push/pull effects are blocked by targets clipping terrain or other characters etc. It does this by changing how the push/pull force is applied, making it so that it applies to where you actually click on a target, allowing you to slightly adjust the left/right angle of the effect depending on where you click (see the diagram below, or the screenshots at the top).

Preview Diagram


Skills Modified
  • Shove
  • Thorn Whip
  • Eldritch Blast (with the 'Repelling Blast' upgrade)
  • Pushing Attack (Fighter - Battle Master)
  • Mobile Flourish (Bard - College of Swords)
  • Claws: Giant Badger (Druid - Wild Shape)
  • Claws: Owlbear (Druid - Wild Shape)
  • Flurry of Blows: Push (Monk)
  • Fist of Unbroken Air (Monk - Way of the Four Elements)
  • Water Whip (Monk - Way of the Four Elements)

Details
I kept getting extremely frustrated with how restrictive the push/pull mechanics are in regards to it preventing their usage if the enemies will end up clipping any terrain, or other entities etc. This is compounded by the fact there's often a dead-zone around the character where you can't actually move just a tiny step, so you can't easily make micro-adjustments to your position, and then you also can't preview whether that new position will allow you to shove anyway.

The mod changes most common push/pull effects that originate from your character (like Shove), and changes the push/pull force to instead be applied in the direction of where you clicked on the target (rather than snapping to the centre of the target entity). Making it so that you can slightly adjust the left/right angle of the effect by clicking on the left/right side of a target (see the diagram above, or the screenshots).

It does mean it can be a bit finicky if your mouse is set to a high-sensitivity, so it's probably not for everyone, but the quality-of-life of being able to just make slight adjustments to fix the annoyingly finicky mechanic is well worth it to me. There might be some weird circumstances that allow you to shoot people off at weird angles, but at least from having this change applied to my co-op playthrough for quite a while, it usually functions pretty intuitively and only allows you to make relatively minor left/right adjustments.

Compatibility Notes
Due to the way a spell's application effects are all lumped together into a single field in the stat-files, any other mods that make changes to the core spell-effects of the push/pull spells will likely be incompatible with this mod (e.g. if a mod changes the damage Eldritch Blast does, or makes Shove push people 2x as far). Mods will overwrite any previous changes that were made by other mods to the same properties on the same spells, so whichever change you prefer, try to make sure that mod is lower in the mod order.