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Loktide

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159 comments

  1. lifesucksmannnnn
    lifesucksmannnnn
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    work well in patch 8, if anyone want to know
    1. silverheart9
      silverheart9
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      ty!
  2. gacktova
    gacktova
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    .
  3. gacktova
    gacktova
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    Unfortunately it doesn't work with patch 8. Game crashes when loading a save.
  4. darkurgetrash
    darkurgetrash
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    Does anyone know if this works after patch 7?
    1. dosedela
      dosedela
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      I haven't tested it a lot, but it seems to work. You just have that annoying warning each time you load you save (external mod ...)
    2. Treegonaut
      Treegonaut
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      I tested it......yes and no.

      Yes, the mod does work and won't consume dye, unfortunately, I tried using ocean dye on all my clothes and the color scheme was not at all for ocean dye, so it seems the mod might've fucked a few things up with the dye color schemes.
    3. swefrida
      swefrida
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      Works perfect for me :)
    4. dreams897
      dreams897
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      What about patch 8? Anyone test it?
    5. WazuufTheKazuut
      WazuufTheKazuut
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      same question i dont see people complaining so I am assuming it does since it hasn't been updated since 2023
  5. MalosMart
    MalosMart
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    House reference? Great mod Thank YOU
  6. dosedela
    dosedela
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    thanks ! ;)
  7. Khoward3694
    Khoward3694
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    Hi this mod doesn't seem to work for me. All I currently have installed are this mod, the mod fixer of course, more reactive companions, and transmog 1.1.1.0

    None of my mods seem to work in fact
    1. Memeuh24
      Memeuh24
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      Same problem for me... Did you find any solution ? 
    2. sorensoj
      sorensoj
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      Same issue since Larian's latest  update.   Was a great mod
    3. LordMustang
      LordMustang
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      I have made a different version for the current game version. Perhaps you could give it a try? Link
  8. teasbee
    teasbee
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    Hey there, thanks for the mod! I ran into an issue and found a solution so I'm passing it on. 

    I'm on my 2nd playthrough with mods, including this one. I've never had issues with it before. Today I added a couple of mods and immediately had an issue with dyes. The issue: The first use of dye works but any subsequent dying attempts results in the error message "interrupted" at the top of the dye screen and "not enough resources" at the bottom of the screen. 

    I figured it may have something to do with the new mods and was going to delete them and try again but paused a moment and instead, I moved those mods in the mod manager order so that they come after this mod. Saved, exported, started game - no more error messages, everything works flawlessly. :)

    So apparently there is a load order issue. I don't know which of the 2 mods was the problem but the mods in question were Permanent Any Elixir of Strength and Waypoint Inside Emerald Grove
    1. teasbee
      teasbee
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      Update: After leaving my game alone for a few, I tried to dye again and the error happened again. Nothing will dye now. 
    2. teasbee
      teasbee
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      I tried uninstalling new mods and it still won't work.

      And ... nevermind. I was in turn based mode. What a dork :)
    3. zmarian
      zmarian
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      Thanks for the laugh, stranger :D
  9. Jack7on777
    Jack7on777
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    After the last update, I have such a problem that all the inventories of all companions and in the chest are empty, although they are not empty at all by weight, how do I know which mod broke it? If the game won't load without at least one of them!
    1. Bricksauce1
      Bricksauce1
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      The latest patch on 2/16/24 likely broke the mod, with any luck the developer of this mod will update this mod so it will work again, however since it is a free to everyone product be patient.
    2. Jack7on777
      Jack7on777
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      it's good if they fix it, because I'm almost in the very final, literally 2-3 days and I would have passed the game! How timely!
    3. Jack7on777
      Jack7on777
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      I fixed that) 
      I'm used this two mods:
      Better Containers
      Easier Text
      and they were updated today, the problem is that for some reason the Better containers are not displayed in the BG3 Mod Manager, and Easier Text one must be dropped into the folder, so they had to be updated manually, as soon as I updated them, everything worked)
  10. HyperionCurse
    HyperionCurse
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    Seems like this mod could be breaking progression for several quests. In the Underdark Act 1, I was unable to complete the quest for the Mind Flayer or hand the Noblestalk to the trader.

    This mod is the only one I have installed in my load order. When I removed the mod from my load order and loaded my save, I was able to complete the quests as expected.
    1. maxxts
      maxxts
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      Same here, it started happening on the last hotfix I believe. Some people are reporting issues with Quest Items in the inventory not being recognized by the game and locking quest progression. It appears to be caused by Mod Fixer and some of the mods that require it. In my case, I was only using native mods and this one, and I was able to fix the issue only by removing Mod Fixer and this mod as well.