Yes, the mod does work and won't consume dye, unfortunately, I tried using ocean dye on all my clothes and the color scheme was not at all for ocean dye, so it seems the mod might've fucked a few things up with the dye color schemes.
Hi this mod doesn't seem to work for me. All I currently have installed are this mod, the mod fixer of course, more reactive companions, and transmog 1.1.1.0
Hey there, thanks for the mod! I ran into an issue and found a solution so I'm passing it on.
I'm on my 2nd playthrough with mods, including this one. I've never had issues with it before. Today I added a couple of mods and immediately had an issue with dyes. The issue: The first use of dye works but any subsequent dying attempts results in the error message "interrupted" at the top of the dye screen and "not enough resources" at the bottom of the screen.
I figured it may have something to do with the new mods and was going to delete them and try again but paused a moment and instead, I moved those mods in the mod manager order so that they come after this mod. Saved, exported, started game - no more error messages, everything works flawlessly. :)
After the last update, I have such a problem that all the inventories of all companions and in the chest are empty, although they are not empty at all by weight, how do I know which mod broke it? If the game won't load without at least one of them!
The latest patch on 2/16/24 likely broke the mod, with any luck the developer of this mod will update this mod so it will work again, however since it is a free to everyone product be patient.
I fixed that) I'm used this two mods: Better Containers Easier Text and they were updated today, the problem is that for some reason the Better containers are not displayed in the BG3 Mod Manager, and Easier Text one must be dropped into the folder, so they had to be updated manually, as soon as I updated them, everything worked)
Seems like this mod could be breaking progression for several quests. In the Underdark Act 1, I was unable to complete the quest for the Mind Flayer or hand the Noblestalk to the trader.
This mod is the only one I have installed in my load order. When I removed the mod from my load order and loaded my save, I was able to complete the quests as expected.
Same here, it started happening on the last hotfix I believe. Some people are reporting issues with Quest Items in the inventory not being recognized by the game and locking quest progression. It appears to be caused by Mod Fixer and some of the mods that require it. In my case, I was only using native mods and this one, and I was able to fix the issue only by removing Mod Fixer and this mod as well.
159 comments
Yes, the mod does work and won't consume dye, unfortunately, I tried using ocean dye on all my clothes and the color scheme was not at all for ocean dye, so it seems the mod might've fucked a few things up with the dye color schemes.
None of my mods seem to work in fact
I'm on my 2nd playthrough with mods, including this one. I've never had issues with it before. Today I added a couple of mods and immediately had an issue with dyes. The issue: The first use of dye works but any subsequent dying attempts results in the error message "interrupted" at the top of the dye screen and "not enough resources" at the bottom of the screen.
I figured it may have something to do with the new mods and was going to delete them and try again but paused a moment and instead, I moved those mods in the mod manager order so that they come after this mod. Saved, exported, started game - no more error messages, everything works flawlessly. :)
So apparently there is a load order issue. I don't know which of the 2 mods was the problem but the mods in question were Permanent Any Elixir of Strength and Waypoint Inside Emerald Grove.
And ... nevermind. I was in turn based mode. What a dork :)
I'm used this two mods:
Better Containers
Easier Text
and they were updated today, the problem is that for some reason the Better containers are not displayed in the BG3 Mod Manager, and Easier Text one must be dropped into the folder, so they had to be updated manually, as soon as I updated them, everything worked)
This mod is the only one I have installed in my load order. When I removed the mod from my load order and loaded my save, I was able to complete the quests as expected.