Quick Question, does the _2 strength from Minsc stack on top of his 18 Strength Override? cause when i look at his sheet it still says 18 instead of 20 Or do i still need to get his base Str up to 18 myself to benefit from the +2?
The +2 will start to matter when you bring is strength to 17, then it will end up being 19 because of it. Basically it means he has 18 minimum with no investment needed, and can grow up to 22 with ASI (kinda). If using other sources of +x to strength, it can go above 18 sooner than 17.
Thanks for answering, i figured it might be something like that considering giving him a flat 20 base strength would've been too broken. This way atleast there is a give and take. Been having a lot of fun using this mod in my recent playthrough as it really allowed my theme builds to shine better. Especially Minthara and Jaheira with the innate Dual Wielder. Now if only Paladin got Two-Weapon Fighting fighting style that'd be great, but you can't have everything i guess. Minthara uses her Bonus action for Soul Branding more often than an Off-Hand attack anyways. =P
It would be easy to mod Paladin fighting style to also have Two Weapon Fighting. As for Minthara, in my Power Hunger - Story Buffs Enhanced mod she can cast it so it lasts all day (damage slightly nerfed) so it comes a semi permanent boost. She can cast it on the whole party, should you want it to. You could also use my Dual Wielding Overhaul to benefit from Extra Attacks on both hands, since you seem to like dual wielding ;)
It works the same way vanilla buffs work, like elixirs. The ability can't be lower than this value, but you can have more. In your example, Halsin would have 17.
If you can unpack the files with multitool, it would be rather easy to make this change on your end. I'd recommend going for Proficiency bonus -1 instead, for a better progression (otherwise the only upgrade is at level 9). Some characters already use that, so for them you may want to use half.
I feel like a total +2 to skills/attack/DMG/spell DC/saves is good enough and doesn't force me to go a particular way with a character's build to use it.
Whereas it would feel really bad not using a cool weapon on wyll or lae'zel to keep the +4 bonus
I got this mod and the appearance edit patch turned on, also Appearance edit mod( Enhanced and origin), but the Vortex then says the appearance edit origin is conflicting interesting origins appearance patch( one of them is redundant).
The AEE Origins file is not needed when using the AEE patch from this mod, because I merged both files. So Vortex is right, AEE Origins is redundant and you don't need it.
I had to load AEE Origins after Appearance edit enhanced Origins and that seems to work for me. When just using your merged patch I can't edit origin characters' appearance and am stuck in the mirror unless I randomize.
In the description you say to load Origin Gods after this mod, but the only way I was able to get them both to work was to do it the other way around. Was this a mistake in the description or am I doing something wrong that could mess up my game in the future?
The version I have is the latest for AEE, the one from April 9th on their mod page. Is there a newer version that I didn't notice? After testing I realized loading this mod after origin gods causes origin gods to not work, but the other way around and interesting origins doesn't work
Sorry if I missed something obvious, I'm quite new to modding this game, and thanks for your help
That's good to hear Until there's a fix I've removed Origin Gods and have just been using AEE to respec the companions as soon as I meet them and set their gods manually. It has the same effect, but is just a bit more tedious.
The Script Extender is only required for Gale, to unlock the Netherese Orb Siphon power when the time is right. Besides that, the rest of the mod works fine without SE.
I have a very weird bug (maybe I just made a dumb when installing, can't say for sure) with Halsin and his Faithful Blessing of Silvanus. He somehow has 49 instances of it and it blocks my clicking anywhere above it on the screen, which makes the game rather unplayable sadly. Would love some help on this, because otherwise I really like the mod and the finetuning it does.
As for troubleshooting: I have already deinstalled the version I had that had this issue, reloaded with the new version installed and still have this problem. Other mods I use are purely cosmetic so I guess that shouldn't clash. I use the newest instance of Script Extender and ModManager.
That makes a whole lot of sense.... I never had it in the first place, so I went to steal it and that seems to have fixed it! Thanks for the help!! Never had the quest to steal it, so I didn't and probably wouldn't have ever xD
Between these two, no. Regarding AEE the patch needs to be after both AEE and the main file. For Origin's Gods, the compatibility version from Kilay hasn't been uploaded yet apparently.
Is there a way to bypass all the kills needed to Astarion to level up his Vampire ranks ? I downloaded the mod in the middle of act 3 with Tactician Plus enabled and it's very very hard to get a single target to 5- HP to get the finishing blow.
Everything works just fine, and I have about 50+ mods, so great job overall.
You can cheat your way through with console commands. Select Astarion then use Osi.ApplyStatus(GetHostCharacter(), "SIAEL_VAMPIRE_RANK_5",-1,0)You can target any rank if you replace _5 with another number, but I take it you're aiming for the max.
Oh whoa thanks a lot. I'm not aiming for the max yet since I haven't finished Act 3 and Astarion's quest, but having him rank 1 at this point of the game seemed to out of place. Thanks again !
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Or do i still need to get his base Str up to 18 myself to benefit from the +2?
If using other sources of +x to strength, it can go above 18 sooner than 17.
As for Minthara, in my Power Hunger - Story Buffs Enhanced mod she can cast it so it lasts all day (damage slightly nerfed) so it comes a semi permanent boost. She can cast it on the whole party, should you want it to.
You could also use my Dual Wielding Overhaul to benefit from Extra Attacks on both hands, since you seem to like dual wielding ;)
For instance, if I respec halsin and give him 17 str does it go down to 15? Or it only works if the stat would be lower?
Thanks!
The ability can't be lower than this value, but you can have more. In your example, Halsin would have 17.
Would it be possible for you to replace all the +proficiency bonus with +half proficiency bonus? I feel like as is might be too much.
I you can't/don't want to no problem, I'll try to tweak it myself for my personal use. Thanks again.
I'd recommend going for Proficiency bonus -1 instead, for a better progression (otherwise the only upgrade is at level 9).
Some characters already use that, so for them you may want to use half.
Whereas it would feel really bad not using a cool weapon on wyll or lae'zel to keep the +4 bonus
So Vortex is right, AEE Origins is redundant and you don't need it.
Sorry if I missed something obvious, I'm quite new to modding this game, and thanks for your help
Until there's a fix I've removed Origin Gods and have just been using AEE to respec the companions as soon as I meet them and set their gods manually. It has the same effect, but is just a bit more tedious.
Besides that, the rest of the mod works fine without SE.
As for troubleshooting: I have already deinstalled the version I had that had this issue, reloaded with the new version installed and still have this problem. Other mods I use are purely cosmetic so I guess that shouldn't clash. I use the newest instance of Script Extender and ModManager.
Thanks for the help!! Never had the quest to steal it, so I didn't and probably wouldn't have ever xD
Regarding AEE the patch needs to be after both AEE and the main file.
For Origin's Gods, the compatibility version from Kilay hasn't been uploaded yet apparently.
I downloaded the mod in the middle of act 3 with Tactician Plus enabled and it's very very hard to get a single target to 5- HP to get the finishing blow.
Everything works just fine, and I have about 50+ mods, so great job overall.
Select Astarion then use
Osi.ApplyStatus(GetHostCharacter(), "SIAEL_VAMPIRE_RANK_5",-1,0)
You can target any rank if you replace _5 with another number, but I take it you're aiming for the max.