Baldur's Gate 3

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Siael

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Siaell

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42 comments

  1. TNThijs
    TNThijs
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    amazing mod! would love to see a version that adds it to all npc!
  2. olderonous
    olderonous
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    Much love for your time and effort.

    the large icon is not displaying during rolls

    https://imgur.com/a/WFzV10h
    1. Siaell
      Siaell
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      Have you tried if the others did? I had a similar issue with Interesting Origins, I'll look into it and fix asap, thanks for letting me know
    2. Siaell
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      Changed the structure so it shows in active roll menu
  3. xmdmks
    xmdmks
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    Hello! I made a Russian Translation for your mod. Love your work!!!

    https://www.nexusmods.com/baldursgate3/mods/9880?tab=description
    1. Siaell
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      Nice, thank you :)
  4. KyteDevlin
    KyteDevlin
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    Hello, im a user of race mods, like TGAW (Transient Guests Are We), As Well As Changelings, AAsimar, etc. etc. It is my belief that These are special exceptions, changelings being able to have any type, should receive a bonus based on their current body type. I assume. While TGAW is a Dhampyr, therefore a vampiric undead, I think bonuses like that should have a special trait, as body size does not matter, that is also extended to Aasimar, which is the manifestation of a god, which would surely have their own bonuses that transcend body size. Id also like to extend some of these specializations to any class that can shapeshift, Beasts are force on their own, and body size bonuses can attribute to some of these attributes but not all, do you have any specification for any of the aforementioned outliers?
    1. Siaell
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      Hi!
      In my opinion, whatever your race, bodytype plays a role, it's still your natural physical form, a tool through which one interacts with the world, with its inherent strengths and weaknesses. And one you're used to, with all associated learnt behavior.

      Whether you're a simple human, an Aasimar, a Dhampyr or whatever, if you're tall and beefy, you're stronger than if you were not, and you're also a bit more clumsy, just because most things aren't meant for that size. 

      This is a separate thing from racial features entirely. I disagree with "body size does not matter" for your chosen examples. I see no reason why a Dhampyr or an Aasimar would be above such considerations (Aasimar are simply descendants of Celestials afaik, not manifestations of gods).

      Changelings could be an exception, but they still have their natural, personnal form they default to. This, imo, shapes them the same way it does for other races. Their ability to better mimic others when changing form should be reflected in their racial features, not in a change of their natural body they grew with.

      I may not understand what you're saying regarding wildshapes, could you elaborate?

      Overall, hope this clarifies the reasoning behind this mod. 
  5. kusanagi942
    kusanagi942
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    Hello, thank you for your mod, i like the idea but i feel that having boost stats is unbalanced, what do you think about skills instead like athletics etc?

    For Instance =

    Large = Athletics bonus
    Skinny = Acrobatics Bonus
    Small = Stealth bonus
    1. Siaell
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      The idea is to help making more specialised builds, and give more identity and an incentive to choose a particular body type, so however a little unbalanced, it is the intent. 
      Though, it is easy to make an alternative version, which you can make for yourself by editing the mod's files. If there's more demand for it I can consider making it myself and upload it. 
    2. kusanagi942
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      Got it thank you, i would be interested, if no other people are interested, i'll try to make one myself. Thank you for your answer
  6. wilczus2
    wilczus2
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    Very cool concept, but it feels weird that a skinny body gets a boost to intelligence (wish that's how it worked in real life, i would be smart enough to mod myself). Would adding an alternate file with +2 dexterity instead be in the scope of this mod?
    1. Siaell
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      The reasonning is not about being actually skinny, but being Gith/Illithid, who both value intelligence, and both look alien to other races, and act in a way that's intimidating. 
      It just happens that both these races look skinny so that's the word I went for.
    2. artphr33k
      artphr33k
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      I had the same feeling. I understand the reason for the buffs/debuffs, but maybe a different descriptor could be used. The implication is kind of hurtful.
    3. Siaell
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      Sure, what do you suggest instead?
    4. Supall
      Supall
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      Ectomorph?

      ectomorphs, who are thin and fine-boned, were said to have a tendency toward a “cerebrotonic” personality (i.e., introverted, thoughtful, inhibited, sensitive).
    5. Siaell
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      That still carries the same meaning that seems hurtful towards some users. 
      Since it's intended and described as looking alien, I might just use that.
    6. adamus67
      adamus67
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      If your feelings are hurt by a mod you can NOT use the mod and let the rest of us continue enjoying it. Over a hundred people found it wonderfully acceptable including myself, and if this mod every changes the wording to not hurt feelings i'll change the wording back to the original and reupload it to the modding sites that respect creative freedom. Thanks for your work Siaell.
  7. Tehnomar
    Tehnomar
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    What a great idea for this mod. Adds flavor. Thank you.
  8. MrSnuffles220
    MrSnuffles220
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    Does it still say "passif" instead of "passive"? Cause that's gonna bug me.
    1. Siaell
      Siaell
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      It's just that my game is in French, it's gonna say "passive" for you
  9. Ismelda
    Ismelda
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    I tried to add the Reborn race

    <attribute id="UUID" type="guid" value="0c9bdd34-0cd6-406f-be67-2fd6a69db195" />
    Icon: Reborn.DDS

    So i added in the BootstrapServer.lua
    Spoiler:  
    Show

    
    local base = "SIAEL_BODYTYPE_"
    local Male = "_M"
    local Female = "_F"
    local Human = "0eb594cb-8820-4be6-a58d-8be7a1a98fba"
    local Elf = "6c038dcb-7eb5-431d-84f8-cecfaf1c0c5a"
    local Drow = "4f5d1434-5175-4fa9-b7dc-ab24fba37929"
    local Dwarf = "0ab2874d-cfdc-405e-8a97-d37bfbb23c52"
    local HalfElf = "45f4ac10-3c89-4fb2-b37d-f973bb9110c0"
    local Gnome = "f1b3f884-4029-4f0f-b158-1f9fe0ae5a0d"
    local Halfling = "78cd3bcc-1c43-4a2a-aa80-c34322c16a04"
    local Tiefling = "b6dccbed-30f3-424b-a181-c4540cf38197"
    local Gith = "bdf9b779-002c-4077-b377-8ea7c1faa795"
    local HalfOrc = "5c39a726-71c8-4748-ba8d-f768b3c11a91"
    local Dragonborn = "9c61a74a-20df-4119-89c5-d996956b6c66"
    local Mindflayer = "d4361929-70b8-4610-8073-2c827bf6d2fc"
    --Modded races
    local Aasimar = "ff2b6894-b03e-4bc6-a3b4-ce16ce405e7e"
    local Undead = "16c9592b-ec0d-4488-a1cf-9dbe72e5fa0f"
    local Reborn = "0c9bdd34-0cd6-406f-be67-2fd6a69db195"

    local HumanName = "HUMAN"
    local ElfName = "ELF"
    local DrowName = "DROW"
    local DwarfName = "DWARF"
    local HalfElfName = "HALFELF"
    local GnomeName = "GNOME"
    local HalflingName = "HALFLING"
    local TieflingName = "TIEFLING"
    local GithName = "GITH"
    local HalfOrcName = "HALFORC"
    local DragonbornName = "DRAGONBORN"
    local MindflayerName = "MINDLFAYER"
    --Modded races
    local AasimarName = "AASIMAR"
    local UndeadName = "UNDEAD"
    local RebornName = "REBORN"

    local Races = {}
    table.insert(Races,Human)
    table.insert(Races,Elf)
    table.insert(Races,Drow)
    table.insert(Races,Dwarf)
    table.insert(Races,HalfElf)
    table.insert(Races,Gnome)
    table.insert(Races,Halfling)
    table.insert(Races,Tiefling)
    table.insert(Races,Gith)
    table.insert(Races,HalfOrc)
    table.insert(Races,Dragonborn)
    table.insert(Races,Mindflayer)
    table.insert(Races,Aasimar)
    table.insert(Races,Undead)
    table.insert(Races,Reborn)

    local RaceNames = {}
    table.insert(RaceNames,HumanName)
    table.insert(RaceNames,ElfName)
    table.insert(RaceNames,DrowName)
    table.insert(RaceNames,DwarfName)
    table.insert(RaceNames,HalfElfName)
    table.insert(RaceNames,GnomeName)
    table.insert(RaceNames,HalflingName)
    table.insert(RaceNames,TieflingName)
    table.insert(RaceNames,GithName)
    table.insert(RaceNames,HalfOrcName)
    table.insert(RaceNames,DragonbornName)
    table.insert(RaceNames,MindflayerName)
    table.insert(RaceNames,AasimarName)
    table.insert(RaceNames,UndeadName)
    table.insert(RaceNames,RebornName)

    and in the Stats.txt
    Spoiler:  
    Show
    //Reborn
    new entry "SIAEL_BODYTYPE_REBORN_F"
    type "StatusData"
    data "StatusType" "BOOST"
    using "SIAEL_BODYTYPE_DRAGONBORN_F"
    data "Passives" "Siael_BodyType_Reborn_F"

    new entry "Siael_BodyType_Reborn_F"
    type "PassiveData"
    using "Siael_BodyType_Regular"
    data "Icon" "Reborn"

    new entry "SIAEL_BODYTYPE_REBORN_M"
    type "StatusData"
    data "StatusType" "BOOST"
    using "SIAEL_BODYTYPE_DRAGONBORN_F"
    data "Passives" "Siael_BodyType_Reborn_M"

    new entry "Siael_BodyType_Reborn_M"
    type "PassiveData"
    using "Siael_BodyType_Regular"
    data "Icon" "Reborn"

    new entry "SIAEL_BODYTYPE_REBORN_STRONG_F"
    type "StatusData"
    data "StatusType" "BOOST"
    using "SIAEL_BODYTYPE_DRAGONBORN_F"
    data "Passives" "Siael_BodyType_Reborn_Strong_F"

    new entry "Siael_BodyType_Reborn_Strong_F"
    type "PassiveData"
    using "Siael_BodyType_Big"
    data "Icon" "Reborn"

    new entry "SIAEL_BODYTYPE_REBORN_STRONG_M"
    type "StatusData"
    data "StatusType" "BOOST"
    using "SIAEL_BODYTYPE_DRAGONBORN_F"
    data "Passives" "Siael_BodyType_Reborn_Strong_M"

    new entry "Siael_BodyType_Reborn_Strong_M"
    type "PassiveData"
    using "Siael_BodyType_Big"
    data "Icon" "Reborn"


    but that doesn't seem to work. Am I missing something?

    PS: Nevermind, it works. I guess it needed a second reload. Well the icon is not the one from the race though...
    path is
    Public\Game\GUI\Assets\Reborn\CC\icons_races\Reborn.DDS
    1. Siaell
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      Race icons don't have the right size, and don't have an atlas, we must use a regular icon that is used by a passive/status/spell/item.

      I'll add Reborn soon :)
    2. Ismelda
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      I used the Tiefling disguise as the icon as they are based on tiefling anyway.
    3. Siaell
      Siaell
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      Fair enough, I'll add this in the main file this evening or tomorrow :)
  10. bbkate97
    bbkate97
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    Apologies if I overlooked it, but can this be added mid playthrough? I'd love to add it but I didn't want to mess up my save.
    1. Siaell
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      Yes it can, I forgot to mention it in the description.
    2. TahosHawke
      TahosHawke
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      I came with similar question, how-ever, I got this mod installed, but I am not sure if it works! Are there any status icons that should appear in game? None of the character's have them if so.
    3. Siaell
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      Yes the party members should have a Notable feature stating their size category and the benefits that go along. They even use the appropriate icon for the character. It doesn't work on most modded races though, only ones I included are WotD and Ghastly Ghouls so far.
      You can look at the console upon loading the save to check if there is any error.
    4. TahosHawke
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      Oh, yes, indeed! Sorry, my bad - it took me going through the long list of passives twice to notice it on my companions. Also, I love that the icon for the Aasimar has wings but it threw me ff the first time I was looking for it! Thank you for the mod, and if you made it to apply to all NPCs, that would be fun :)
    5. Siaell
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      Yeah there's no Disguse Self icon from the mod so I used the wings icon :)