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Sailor Cat

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actualsailorcat

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354 comments

  1. greensmith
    greensmith
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    Hey, just wanted to say that I love your mods. With Absolute Wrath, your other encounter mods and extended encounters, it makes honor mode that much more perilous. I love to torture myself you see, and these extra encounters really flesh out the world for me, each one providing a new challenge that I can't afford to fail, so thank you for the effort.
    1. actualsailorcat
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      Thanks for dropping by just to leave a nice, untarnished message. Great to read that it's bringing something to your game. Hope you enjoy!
  2. MuffinGrande
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    This mod is super fun. The encounters always surprise me, and bring a welcomed challenge to a game I've already sunk countless hours into. Great mod.
    1. actualsailorcat
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      Much love, Muffin. Means a lot coming from you, and that it could improve the game for ya. (u_x)/
  3. thenasty
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    I just wanted to thank you for making this mod. Zandro the Ranger has become my new best bud for (un)life and he even comes with his own pet dino, Ajax. Amazing. And he looks so good in pink. Really this has been the most unexpected and enjoyable 11th companion for my game, he's the best. ZANDRO RULES!!!
    1. actualsailorcat
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      Thanks a lot! I passed your comments along to the person who created and played Zandro. Never expected to make that sort of difference in a game, but I'm glad you're digging him! If you have any screenshots, I'll approve 'em.
  4. Xseede
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    Hello. The latest updates to your mods (Valkrana's Undead Encounters, Valkrana's Skeletal Challenge, Valkrana's Skeleton Crew Feat) seem to be working strangely with Combat Extender. In some saves, everything is fine, but in others, Combat Extender does not work (especially in new saves). As soon as I remove your mods, everything works fine. I have tried different mod order options, but nothing helps. I am using VSC, VSCF, VSCXPEnabled, VUE and VSC and VUE CX. 
    1. actualsailorcat
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      I haven't changed anything in that regard, but either way, I don't support the VUE CX mod.
    2. Xseede
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      It is Valkrana Skeleton Crew Feat. Some weird shenanigans are starting after 1.16.2.0.
  5. Pulsartttt
    Pulsartttt
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    All your mods are great! I would like to ask if it is safe to add this mod to an existing archive?
    1. actualsailorcat
      actualsailorcat
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      Thank you, and yep.
  6. 0010ng
    0010ng
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    I want to know what hidden enemies there are.
    For example, in act 1, after defeating the enemy in the chapel and taking a long rest there, you will encounter new enemies when you come back.
    Are there any other places that have it?
    Could you list them for your reference?

    where is Boss — Anna the Potion Seller???
    where is Boss — Yara the Planar Bladesinger???
    where is Boss — Gilded Skeleton???
    where is Boss — Countess Mao Miraquinal???
    1. actualsailorcat
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      There's a reference in the mod description.
    2. 0010ng
      0010ng
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      Still dont know. ur explain way is to hidden. I have no idea where they are.Do I miss something?
    3. 0010ng
      0010ng
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      Still dont know. ur explain way is to hidden. I have no idea where they are.Do I miss something?
  7. Gspark8320
    Gspark8320
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    Hello, SailorCat. First off, your mods are spectacular.
    Immersive, fun and downright intricate.
    Thanks for sharing these to all of us.
    One quick question, what do I do with Dave (Valkarana Skeleton I rescued from web in Spider Lair in ACT 1)?
    It says on description, bound to moonrise.
    I'm just about to confront Ketheric and still couldn't figure out where he's headed? 
    1. actualsailorcat
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      Thanks! He's a dude who can tag along and help, but there is an optional added bonus. There are some skeletons hanging around the fireplace at ground level. You'll want to bring Dave to them (and another dude from Act 2).
    2. Gspark8320
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      Oh cool! Good to know. I oughta bring a different skeleton this time since apparently, they are generated in random every playthrough. Thanks and keep up the good work!
    3. actualsailorcat
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      Not sure if spoilers work in comments, but the location of the other dude is in the mod description spoilers.
    4. neurojn
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      Hey there, doing the same quest right now, brought them both to the fire, but nothing triggered. Am i missing something, or is this a bug? Tried dismissing and the "stay here"
    5. actualsailorcat
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      Which fire? Were there skeletons at that fire? Did they still have their Moonrise Bound statuses?
  8. derrymd
    derrymd
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    hope this does not break tomorrow. going to redownload the game
    1. actualsailorcat
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      I can't say for certain, but for ever other patch for all my mods, the only thing I've need to change was one small instance of SE code. The rest was just waiting for SE to update if need be.
  9. nepas77
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    Yara keeps using astral plane above the map. I don't know how but it always does this move.
    1. actualsailorcat
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      kek, that's a new one. Added a vision block to Skeleton Crew 1.16.01.
  10. ShadowMyHeart
    ShadowMyHeart
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    Hello there! Just wondering, does this work with the in game MM's extra encounters and mini bosses mod by any chance? I know it works with encouter overhaul, but I'm not sure about that one. Thanks a lot in advance!

    Sorry if it has been asked before btw, but no search function...
    1. actualsailorcat
      actualsailorcat
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      I can't say for sure. Don't check any of the mod.io stuff, and only account for mods that came before this one. Maybe someone else knows. The encounters will likely spawn either way, just can't say whether they'll conflict if they overlap.
    2. ShadowMyHeart
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      Gotcha! Thank you very much for the quick response~
    3. OneElfArmy
      OneElfArmy
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      Im a bit late with a redsponse, but those two mods work fine with each other.
      There is one encounter in 2nd act where u will find enemies from both mods standing in one location near each other, but thats it.
      Just prepare for a tough fight ahead and u will be fine.
    4. actualsailorcat
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      Thanks for the info. Is it the one at the broken mirror?
    5. bluemario42
      bluemario42
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      yes. fun fact, the encounter yara overlaps with is also a miniboss so be ready for a fight (unless they patched it to go elsewhere)
  11. DoubleGGuessWhos
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    Dear actualsailorcat,
    first of all a big thank you for the time you put into this! Coming back after a longer break and remembering that I had a lot of fun with your Encounters Mod. 
    One thing is left unclear to me before starting the new run: Do the bosses still give XP (with no XP Enabled mod)?

    From Description page:
    "Non-boss mobs don't award XP. If you want them to yield XP, download the optional XP Enabled mod when you grab Valkrana's Skeleton Crew."

    Sorry if I'm beeing stupid, just wanted to clarify, so I don't get overleveled during the run.

    1. actualsailorcat
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      Yeah, bosses do.
  12. MGKane
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    Hi there,

    Love your work first of all!

    I have a question about Undead Encounters. Is it normal for neutral or friendly encounters to just stand there and do nothing? I right-click on them, and it says attack or examine. I was under the impression I could talk with or interact with them to some degree. Am I doing something wrong? 
    1. actualsailorcat
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      Depends which you're talking about.
    2. MGKane
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      Lina Inverse the Sorceress in Shadow-Cursed Lands
    3. actualsailorcat
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      Where at?
    4. MGKane
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      Shadow-Cursed Lands. X:23 Y:9
      Close to Shadow Battlefield waypoint.

      Thing is, all the neutral/friendly encounters act the same way. They just stand there and cant be interacted with. 
    5. actualsailorcat
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      You can check the spoilers if you want. They all have some manner of interaction. You just can't initiate dialogue, if that's what you're looking for. However, there's nothing in the mod that adds a skeleton over by that waypoint... hmm.
  13. nepas77
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    Hello. I was wonder what should be the proper load order for Siaell's Awakened Blood of Lathander and Illithid mods? Should your mods go below or above it?
    1. actualsailorcat
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      Above, if those mods go near Path of Undead. Otherwise, no clue.