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This page was last updated on 30 April 2025, 5:02AM
- Changelogs
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Version 1.05.00
- Lua code has been partitioned into library files for better organization and reference.
- Adjusted Yara group spawn facing.
- Changed one of Anna's elixirs to a unique copy to avoid being overwritten by elixir effects applied by mods such as AW.
- Added target sound to Gilded Skeleton's Gilded Maul add.
- Sentinel_ZeroSpeed and Surprise_Immunity added to Gilded Skeleton.
- Gilded Skeleton group is now neutral if you possess a bank pass.
- Yara has the Blessing of the Witty Otters passive, which is functionally identical to the Blessing of the Wayward Otters buff players can receive.
- Yara has XP reward in her base monster block. (As with other bosses from the mod. Still need XP Enabled patch for other creatures.)
- Gilded Skeleton's slam renamed to something more setting-appropriate.
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Version 1.04.14
- Buffed Gilded Skeleton by massively increasing its STR and CON. Mild increase to HP. Weight increased by magnitudes. Immune to charm and petrification.
- Added Concussive Smash and Midas Slam for attack variety and a bit of control.
- Gilded Skeleton can now summon Gilded Mauls to disrupt party positioning and chase down ne'er-do-wells.
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Version 1.04.13
- Updated for Patch 8. Hidden toggleable passives no longer appear on your hotbar. Unfortunately, that means I had to remove IsHidden, so the Stand Here toggle for recruited skeletons will have to show up on their charsheet.
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Version 1.04.12
- Copied "Stand Here" toggle from Command Undead mod, allowing VUE followers that can't be ungrouped to be left to stand in place.
- Added loc for the toggle.
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Version 1.04.11
- Small code update to account for changes made to the code for Valkrana's Skeleton Crew.
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Version 1.04.10
- Trimmed some throwables from Anna's inventory, moved others + loot to treasure table.
- Added skull to both Anna and Mao's treasure tables. Gilded skull will come later.
- Gave Anna immunity to the SURPRISED status.
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Version 1.04.09
- Increased base HP for Gilded Skeleton.
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Version 1.04.08
- Better VFX for Veilkin Claw.
- Veilkin Claw die size changed to standard dagger d4. Now applies its boosts on off-hand, too.
- Better portrait for Gilded Skeleton.
- Gilded Skeleton no longer vulnerable to bludgeoning. Now resistant to slashing and piercing, immune to lightning.
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Version 1.04.07
- Edwin given a unique statblock.
- Implemented protection for whatever mod or quest trigger is removing petrification from SCL skeleton a world away from the party.
- Added debug command.
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Version 1.04.06
- Added custom freaky Feywild VFX to Anna the Potion Seller when her legendary action is active.
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Version 1.04.05
- Made some adjustments to the code for adding skeletons from mounds to the party. Both a delay and a fallback check that the skeleton creation function is returning a value to add to the tracking table.
- Replaced old timer event listener with Ext.WaitFor() (for the delayed leveling function).
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Version 1.04.04
- Made sure all mobs have shadow curse immunity.
- Added SG_Exhaustion immunity to VUE character blocks.
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Version 1.04.03
- Fixed Mao's Forced Shadowwalk and Simulacrum functions. They were referencing an old Data structure. Ugh.
- Mao has 360-degree FOV and is immune to Surprise.
- Moved skeleton in need of aid in Act 1 from Waukeen's Rest (check spoilers if interested).
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Version 1.04.02
- Moved Anna's legendary action to this from VSC, along with loc.
- Unstable Concoctions will only trigger on attacks by enemies, and only on attacks. Removed "OnCreate" because it would sometimes reapply early with this functor due to xforms from wild magic.
- Small loc typo in Anna's dialogue.
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Version 1.04.01
- Added the "Marked for Reanimation" status to Chapel bandits to indicate their eventual doom. & loc to match.
- Gilded and Countess got difficulty statuses for ez mode + hard mode.
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Version 1.04.00
- ----- Moonrise Skeletons -----
- Now part of a light "quest" to escort 2 specific recruitable skeletons from Acts 1 and 2 to Moonrise to meet them. Completing their quest will net a permanent buff to all PCs.
- Will now take part in the assault on Moonrise. Whose side will depend on the above.
- Now a static group representing current Witty Otters players' characters.
- ----- Recruitable Skeletons -----
- Those relevant to the above have been given an indication: slightly different dialogue and a portrait reminder.
- ----- Bosses -----
- All but Yara now have boss nameplates. Yara is a library skeleton, and will have to be changed there.
- ----- !vue_reset -----
- Finished what was started last update to ensure it's working.
- ----- Code -----
- Since individual creature tracking has been implemented as a necessity for the Moonrise quest, that quest will only work with this version or higher.
- ----- Act 1 Encounters -----
- Moved skeleton from upper rubble beneath blacksmith's place in Act 1. Some AI were afraid to leave.
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Version 1.03.11
- For people using this without AD++, follower skeletons can now heal from being helped while downed. This won't account for other healing blocks, but at least they can get back up.
- Earlier non-boss skeletons only have Turn Resistance instead of Immunity. Immunity was meant to prevent players from building themselves into a corner, but that's more suited to Skeletal Challenge.
- The tTracking table now lists all skeletons spawned for all encounters. It's much more verbose, but useful for debugging or interacting with specific dudes. I would've integrated this into !vue_reset, but forgot to do so. Reset button will use it next patch.
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Version 1.03.10
- Necessary change to scaling buff application for recruited skeletons, because something in the backend is replicating any entity.Passives.Passivedata added to these creatures whenever an area transition happens. Switched to StatsFunctors with boosts on a status. Unfortunately, this won't prevent the duplication, but will fix the symptom of duplicating buffs.
- Consolidated the Valkrana_SkeletonCrew passive into the above to minimize PassiveLists clutter due to duplication.
- Gave this new passive a different name "Deep Necromancy".
- Added the !vue_reset command, that will purge the spawn table, which will signal respawns upon reloading an area. Won't get rid of any existing spawns.
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Version 1.03.09
- Added further redundancy for removing dead followers.
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Version 1.03.08
- Typo in Tag() call for friendly skeletons.
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Version 1.03.07
- Added back-up on-death tMounders check, and a fallback check on short rest (for skeletal ally removal).
- tMounders[x] no longer made nil on death. Largely unnecessary due to the low number of allies, and can now be used for tracking, both in the existing flavor message and for future plans.
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Version 1.03.06
- Nil check for tSpawns[level].
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Version 1.03.05
- Small change to DB and spawn data handling to avoid any nil tables.
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Version 1.03.04
- Fixed a hiccup in Yara's new spawn data.
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Version 1.03.03
- Added IsDead() check to prevent unintended method of a couple neutral skeletons joining your party after death.
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Version 1.03.02
- Fixed Mao spawn. (Archetype = true in spawn data.)
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Version 1.03.01
- New recruitable skeletons needed their GUID truncated before being added to tMounders tracking. Should now be removed on death.
- New recruitable skeletons should now get spell unlocks and down state as they should have, same as the earlier ones.
- VUE_Buffbot() is no longer a local function.
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Version 1.03.00
- Added two specially-recruitable neutral dudes to find in acts 1 and 2.
- Added an initially neutral group to act 2, but it's tied to your relations with a pre-existing faction.
- Spruced up code in several ways, most notably in sending a chunk of data to a module.
- Version indicated in console message on load.
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Version 1.02.02
- Added a helper to Forced Shadowwalk so that Mao prefers not to target the transported creature for a turn.
- Slight AI adjustment to Mao's archetype.
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Version 1.02.01
- Fixed issue where Countess Mao wouldn't use Lair Action if preceded by a reaction such as AoO.
- Sims now use updated MaxHp from their creator entity (halved).
- Changed Mao archetype so she stops breaking her shins, and doesn't mind ending her turn in melee.
- Changed a trigger to remove Mao's spellcasting block.
- Forced Shadowwalk no longer grabs linked characters.
- Removed XP from Sims
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Version 1.02.00
- Added Countess Mao Miraquinal as a (very) high level boss replete with lair actions to act 3.
- Added Veilkin Claw as a new legendary dagger, dropped by Countess Mao Miraquinal.
- Added Countess Mao Miraquinal to Trials of Tav as a legendary spawn.
- When this mod is active, Mao the Vampiric Illusionist from Valkrana's Skeleton Crew becomes Edwin the Conjurer.
- Added in-combat dialogue lines to all bosses.
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Version 1.01.10
- Subscribed some mod-dependent stuff to SessionLoaded to give this mod more freedom to be moved around in load order.
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Version 1.01.09
- Anna is angy. [Removed neutral disposition left over from vendor testing.]
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Version 1.01.08
- Both Anna the Potion Seller and the Gilded Skeleton have received custom tricked-out digs. Anna's portrait was updated to match. Gilded's is fine as is.
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Version 1.01.06
- Set up Trials of Tav support (requires v1.6.1 or higher).
- (Mostly) fixed too much cold damage.
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Version 1.01.05
- Switched scaling boosts to passives to ensure they stick after reload.
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Version 1.01.04
- Bosses immune to turn undead, control undead.
- Set friendly dialogue passive to IsHidden.
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Version 1.01.03
- Friendly skeletons are now downed upon reaching 0 HP instead of dying instantly.
- Added friendly skeleton first meet dialogue
- Reanimated groups now appear after one long rest.
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Version 1.01.02
- Removed Yara portrait from files to prevent conflicts with portrait provided in Skeleton Crew.
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Version 1.01.01
- Gilded Skeleton name fix.
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Version 1.01.0
- Added boss encounter to Act 1: Anna the Potion Seller, Thousand-Armed Outlander.
- Added friendly skelly to Act 1.
- Added Philosopher's Mitts.
- Added Elixir of Many Surges.
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Version 1.00.03
- Fixed 2 entries in mound table that were pointing to the wrong object. Accidentally left the test print in, but it's rare af and will be removed next update.
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Version 1.00.02
- Polished Gilded Stamp Seal passive presentation and description.
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Version 1.00.01
- Added two more friendly skeletons to Act 3 (in Lower City).
- Distinguished mound listener variables.
- Removed GeneratePortrait from Gilded Skeleton to avoid any conflicts with its custom portrait.
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- Author's activity
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April 2025
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30 Apr 2025, 5:02AM | Action by: actualsailorcat
Attribute change
'Name changed to \'Valkrana\'s Undead Encounters - New Bosses Fights Items and Allies - Including Act 3\'.
Description changed.'
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30 Apr 2025, 1:49AM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.05.00'
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29 Apr 2025, 5:17PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.05.00'
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29 Apr 2025, 5:10PM | Action by: actualsailorcat
File added
'Valkrana\'s Undead Encounters [version 1.05.00]'
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22 Apr 2025, 4:45PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.04.14'
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22 Apr 2025, 4:44PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.04.13'
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22 Apr 2025, 4:42PM | Action by: actualsailorcat
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'Valkrana\'s Undead Encounters [version 1.04.14]'
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16 Apr 2025, 1:31AM | Action by: actualsailorcat
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'Change log added for version 1.04.13'
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16 Apr 2025, 1:30AM | Action by: actualsailorcat
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'Valkrana\'s Undead Encounters [version 1.04.13]'
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12 Apr 2025, 6:35PM | Action by: actualsailorcat
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'Change log added for version 1.04.12'
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12 Apr 2025, 6:32PM | Action by: actualsailorcat
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'Valkrana\'s Undead Encounters [version 1.04.12]'
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07 Apr 2025, 4:01AM | Action by: actualsailorcat
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'Change log added for version 1.04.11'
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07 Apr 2025, 3:58AM | Action by: actualsailorcat
File added
'Valkrana\'s Undead Encounters [version 1.04.11]'
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05 Apr 2025, 4:46PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.04.10'
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05 Apr 2025, 4:43PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.04.10'
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05 Apr 2025, 4:40PM | Action by: actualsailorcat
File added
'Valkrana\'s Undead Encounters [version 1.04.10]'
March 2025
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26 Mar 2025, 11:53PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.04.09'
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26 Mar 2025, 6:03PM | Action by: actualsailorcat
Changelog added
'Change log added for version 1.04.08'
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26 Mar 2025, 6:02PM | Action by: actualsailorcat
File added
'Valkrana\'s Undead Encounters [version 1.04.09]'
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20 Mar 2025, 3:29AM | Action by: actualsailorcat
Attribute change
'Name changed to \'Valkrana\'s Undead Encounters - New Bosses Fights Items and Allies - Including Act 3\'.
Description changed.'
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- Mod page activity
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May 2025
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01 May 2025, 2:34PM | Action by: AzhynLZH
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