Baldur's Gate 3
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Rilissimo

Uploaded by

Rilissimo

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Safe to use

About this mod

A tool that generates a mod based on the original Random Equipment Loot to revolutionize the way you play Baldur's Gate 3!

Requirements
Permissions and credits
Changelogs
New one-click version available!
[Version 1.1.1]
- New support for Light (Vanilla) of REL Version
- Fix for Tutorial Chest

- Updated the tool to .net sdk 8.0
- The manual-packing step are no longer required
- The tool now require original mod installed (check update section further on)
More accurate selection of items to insert into the tutorial chest
- One click, just hit and run!


[Update from 1.0.0]
If you have already used the tool in version 1.0.0 and have inserted the "REL Generated" mod generated version into your load order, follow these simple steps:
- Delete the generated mod "REL Generated" from your load order
- Download the original  Random Equipment Loot, Light, Light (Vanilla), Full and Full (Vanilla) are supported, I can recommend Full (Vanilla) or Light (Vanilla) for a better compatibility
- Put them at the end of load order
- Open the tool and generate again
* Remember if you update original REL mod you must regenerate the list from the tool to reintegrate the added loot items!

Why the original mod are now required?
Simply because by doing this every time the REL author publishes an update it is not necessary to have to wait for an update of the tool too, and this is also more respectful towards the author


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What is this?

In short words. This is not a mod, but a tool capable of scanning your installed mods and generating a mod based on the original Random Equipment Loot (credits to Paramonov95) containing the weapons and armor of your installed mods!


Requisites

- Windows x64
- Microsoft .NET Framework 8.0

How to use

First, download the tool and place where you want

You will find this home page



Select your BG3 App Data folder, should be automatically set, but if not, select it manually, typically found in
"C:\Users\<username>\AppData\Local\Larian Studios\Baldur's Gate 3"

Then click on "Start" and the scan process begin, the time depends on the quantity of mods installed and the speed of your PC

Once finished you will have here a list of items (Armors, Weapons, Boots etc.) suitable to be inserted in REL, already cataloged (the accuracy of the cataloging depends on the information entered by the author of the mod on the items data), like this



From here you can select/deselect the items you want to include in the REL loot list, you can change category and rarity (divided by each mod installed)
*tip: you can right click the mod name to change the properties of all items inside a mod in one click

IMPORTANT: Sometimes there may be items in the mods that are not intended to be looted, I highly recommend reviewing all the items before continuing

Select "Tutorial Chest" if you want the expected items that must be in the Tutorial Chest will not be removed (as by default) but will still be obtainable from the Tutorial Chest, however this will exclude them from the possibility of being looted in game
I recommend to not force the Tutorial Chest for a more immersive playthrough

Click on "Generate REL" and wait for finish.

After that you are ready to go

Put it last in the load order like this:

<other mods>
<REL>

Now play and enjoy :)

Note: if you add or remove some mods from your load order that include lootable items or you just update the original REL mod, you must regenerate the REL mod again to make them drop in game

FAQ

Can I generate the list in the middle of the playthrough?
Yes ofc

How do I check that the mod is working?
As the original mod, when starting a new game check the dead mind freyer nearby, it should contain a random Uncommon item

The original mod are required?
Yes!

The tool did not detect a mod that I have installed that contains game items
If this happens, report it here and link to the mod it can't find

Do I have to keep the mods that contain the inserted items active?
Yes! Keep them active in load order and the REL mod to the end

For other question abount REL, refer to the mod original page

Note: This tool is currently in development! Use at your own risk

[Roadmap]
- Fetch and show the in-game item name instead of the id in the items list during items selection phase


All credits of the original Randomized Equipment Loot mod go to the author Paramov95, and thanks for explanations about REL