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About this mod
This is a mod that adds some items themed to each subclass and how I imagine that subclass would play based on its features and its aesthetic. Probably not balanced but I'm going to try to add a variety of uncommon, rare, very rare and legendary items and sprinkle them at vendors.
- Requirements
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Nexus requirements
Mod name Notes 5e Spells Soft Requirement: For the best experience with the Tempest Cleric gloves. Norbyte's Baldur's Gate 3 Script Extender VFX Library by Shivero (Part 1) Soft Requirement: Use if you want to see the VFX on the weapon(s). Mods requiring this file
Mod name Notes Thematic Items Spanish Obligatorio - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Shivero's VFX Library
5e Spells
Norbyte Script ExtenderDonation Points system
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Translations
- Spanish
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Translations available on the Nexus
Language Name Spanish Author:Sora GodFallen Thematic Items Spanish - Changelogs
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Version 2.0.2.2
- Fixed an issue with Decay causing crashes. It now reduces damage of Strength and Dexterity based attacks by 1/2 instead of reducing damage by 1 per stack.
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Version 2.0.2
- Superior Elemental Augmentation now deals 2 additional damage as shown in the description instead of 1.
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Version 2.0.1
- Rebalanced Giant Weapons from the arsenal to be more accessible by making them not impart disadvantage when you are a particular size category or larger (typically Large unless it is the legendary weapons in which case it is Huge).
- Rebalanced Decay to not Paralyze at 7 stacks but instead inflict 2 turns of Slow. Also changed effect of Decay to apply reduced damage and disadvantage on Strength saving throws rather than Strength and Constitution saving throws. Also decreased the DC of the Saving Throw to 12 instead of 15.
- Updated description for Decay.
- Fixed Decay applying to self from the Cap of Fungal Bloom.
- Fixed Radiant Residue to not be the exact same description as the description of the item used to apply the status.
- Take Aim from Huntmaster's Boots now works.
- Lesser Magic Missiles from Evoker's Ring does not behave weirdly in the combat log now.
- Some minor spelling and grammatical fixes.
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Version 2.0.0
- Added a whole slew of items in this release.
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Version 1.0.1
- Added Eldritch Knight Items.
- Cleared up text on Stormcaller's Amulet to denote that you only get the bonus when you deal damage with a spell.
- Removed requirement of mod fixer on main file.
- Added chests in tutorial chest to better organize each class going forward.
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Version 1.0.0
- Added Storm Sorcerer Items
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Hi, this is a mod that is planning to implement a set of items for each subclass that fits their theme and aesthetics. My goal is that for each subclass to add 3 uncommon items, 2 rare items, 2 very rare items and 1 legendary item with 1 item in each slot (Weapon, Head, Back, Chest, Hand, Feet, Ring and Neck). I imagine it probably won't be very balanced but if something is egregious I'll go back and fix it.
The github for this project: https://github.com/HSSProjects/BG3-Thematic-Items
The main file contains the modded items of the subclasses that are used in the base game while the "extra" file contains the modded items of the subclasses that are used in the modding community. Note that some functionality is reused between different items and so the "extra" file requires the main file in order to function correctly. Note that the "extra" file also does not require the subclass mods themselves and they are capable of standing in the vanilla game. All you'd be missing out on is the experience of playing those mods.
Before delving into which files to download and the load order, you'll want to account for the mod requirements.
Requirements
Hard Requirements: These mods are absolutely required for the mod to function.
Soft Requirements: These mods are not required for the mod to function but you might miss out on features in specific items or you might not see certain effects.
Recommendations: These mods are simply nice to have with what themes the mod is using. For now this only includes the modded subclasses.
INSTALLATION
What is in the Mod?
Currently there are a total of 457 items with each subclass getting 8-9 items. The general goal is that each subclass gets 3 uncommon items, 2 rare items, 2 very rare items and 1 legendary item. This set of items will contain 1 of each headwear, cloak, chestwear, handwear, footwear, amulet, ring and weapon set. Because this skews the mod in favour of armor, I also included 4 sets of thematic weapons that are not associated with any subclass but are instead themed to a kind of creature. I call these arsenals. Currently the completed subclasses and arsenals are as follows:
I am also not an artist so don't expect anything past what you can see in-game. I am making use of Shivero's VFX Library (shout out to this awesome looking library) and so that is a requirement for the mod (I think it should still work without it, you just won't see the cool looking effects).
The github for this project: https://github.com/HSSProjects/BG3-Thematic-Items
The main file contains the modded items of the subclasses that are used in the base game while the "extra" file contains the modded items of the subclasses that are used in the modding community. Note that some functionality is reused between different items and so the "extra" file requires the main file in order to function correctly. Note that the "extra" file also does not require the subclass mods themselves and they are capable of standing in the vanilla game. All you'd be missing out on is the experience of playing those mods.
Before delving into which files to download and the load order, you'll want to account for the mod requirements.
Requirements
Hard Requirements: These mods are absolutely required for the mod to function.
- Norbyte Script Extender by Norbyte (https://github.com/Norbyte/bg3se)
Soft Requirements: These mods are not required for the mod to function but you might miss out on features in specific items or you might not see certain effects.
- Shivero's VFX Library by Shivero (https://www.nexusmods.com/baldursgate3/mods/3888?tab=files)
- 5e Spells by Celes (https://www.nexusmods.com/baldursgate3/mods/125)
Recommendations: These mods are simply nice to have with what themes the mod is using. For now this only includes the modded subclasses.
- 5e Path of the Beast - Barbarian Sublcass by Sumradagnoth (https://www.nexusmods.com/baldursgate3/mods/6404)
- 5e Path of the Giant - Barbarian Sublcass by Sumradagnoth (https://www.nexusmods.com/baldursgate3/mods/8037)
- 5e Path of the Zealot - Barbarian Sublcass by Sumradagnoth (https://www.nexusmods.com/baldursgate3/mods/5587)
- Bard Subclass - College of Eloquence by somesortofnick (https://www.nexusmods.com/baldursgate3/mods/4651)
- Cleric Subclasses - Release by Baltavi (https://www.nexusmods.com/baldursgate3/mods/432)
- Circle of Stars Druid Subclass by havsglimt (https://www.nexusmods.com/baldursgate3/mods/505)
- 5e Arcane Archer - Fighter Subclass by Sumradagnoth (https://www.nexusmods.com/baldursgate3/mods/4769)
- Oath of Conquest Paladin Subclass by havsglimt (https://www.nexusmods.com/baldursgate3/mods/477)
- Rogues Extra by LostSoulMan (https://www.nexusmods.com/baldursgate3/mods/189)
- Sorcerer - Divine Soul (Revised) by pieroerri (https://www.nexusmods.com/baldursgate3/mods/4443)
- Shadow Sorcerer - Subclass by Baaleos (https://www.nexusmods.com/baldursgate3/mods/923)
- Celestial Warlock by FluffyDragon (https://www.nexusmods.com/baldursgate3/mods/1567)
- Hexblade Subclass and New Invocations (Separate Mods) by Feriat111 and Areqa (https://www.nexusmods.com/baldursgate3/mods/1100)
- Expansion Level 13-20 (Configurable) by Celes (https://www.nexusmods.com/baldursgate3/mods/279)
INSTALLATION
- ThematicItems file is the main file and REQUIRED for all other files. It should go below all soft requirements and hang around where
any other gear mods you might have. - ThematicItems_Extra is not required for any other file and must go below ThematicItems. It does not have any additional mod requirements
from ThematcItems. - Pick ONE of the three patches and put it below both of the above files.
- ThematicItems_Tutorial_Patch places all items in the tutorial chest. Do not use with REL.
- ThematicItems_Vendor_Patch places all the items in assorted vendors. Do not use with REL.
- ThematicItems_Tutorial_Scrolls_Patch places only the scrolls implemented in the mod into the tutorial chest. Okay to use with REL.
What is in the Mod?
Currently there are a total of 457 items with each subclass getting 8-9 items. The general goal is that each subclass gets 3 uncommon items, 2 rare items, 2 very rare items and 1 legendary item. This set of items will contain 1 of each headwear, cloak, chestwear, handwear, footwear, amulet, ring and weapon set. Because this skews the mod in favour of armor, I also included 4 sets of thematic weapons that are not associated with any subclass but are instead themed to a kind of creature. I call these arsenals. Currently the completed subclasses and arsenals are as follows:
- Barbarian: Beast, Berserker, Giant, Wildheart, Zealot
- Bard: Eloquence, Lore, Swords, Valor
- Cleric: Forge, Life, Light, Tempest
- Druid: Land, Moon, Spore, Stars
- Fighter: Arcane Archer, Battle Master, Champion, Eldritch Knight
- Monk: Four Elements, Open Hand, Shadow
- Paladin: Ancients, Conquest, Devotion, Vengeance
- Ranger: Beast Master, Gloomstalker, Horizon Walker, Hunter
- Rogue: Arcane Trickster, Assassin, Swashbuckler, Thief
- Sorcerer: Divine Soul, Draconic, Shadow Magic, Storm
- Warlock: Celestial, Fiend, Great Old One, Hexblade
- Wizard: Bladesinger, Conjuration, Evocation, Transmutation
- Arsenal: Beast, Dragon, Fiend, Giant
- Headwear (17/16/16/3)
- Cloaks (20/15/15/2)
- Chestwear (11/16/16/8)
- Handwear (24/15/10/3)
- Footwear (24/15/10/3)
- Amulet (17/11/16/4)
- Ring (23/6/11/8)
- Weapons (27/20/20/35)
I am also not an artist so don't expect anything past what you can see in-game. I am making use of Shivero's VFX Library (shout out to this awesome looking library) and so that is a requirement for the mod (I think it should still work without it, you just won't see the cool looking effects).